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PS4 Jailbreaking       Thread starter g991       Start date Feb 9, 2018 at 6:21 PM       183      
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Process Memory View is a cool little memory tool! Do not press backspace in the Hex View, it will delete a byte so when you poke it messes it all up.. idrc to fix it. If anyone wants it, I can make a much much better tool later.

Edit the ip file and change it to your PlayStation's ip address, make sure you have jkpatch loaded first. If your console goes into rest mode, then doing anything with RPC may crash it.

Download: memview-r4.zip (45.57 KB)

Look at the release page for payload.bin and kpayload.bin!

Use the send.sh bash script to easily send it to the console!

To be honest, this is not about the Memory View tool... This is about jkpatch! A little project I have been working on. I want the community to help me develop this, so please send some pull requests or open an issue!

The RPC networking is light speed! On LAN there is basically no latency.

Please help commit to my project!

https://github.com/xemio/jkpatch

And from the README.md: Jailbreak Kernel Patches

Spoiler

:arrow: Update: Here is a new version with a reboot function, peek/poke unlimited length, and save view bytes to file. Also the hex view will now prevent you from inserting/deleting bytes. Oh also the memory map view looks 100x better, and you can see all the mappings now.

JKPatch PS4 4.05 Jailbreak Kernel Patches, Process Memory View Tool.png


I have also build the latest version of librpc and jkpatch for you all:
https://github.com/xemio/jkpatch/releases/tag/1

golden <3

JKPatch PS4 4.05 Jailbreak Kernel Patches, Process Memory View Tool.jpg
 

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Once you send the payload.bin to the port 9020, you can send kpayload.elf because the payload.bin is waiting to recive on the 9023

1. Launch IDC
2. Send Payload.bin
3. Dont close the web explorer, and dont open again idc just send the kpayload.elf port 9023
 
Thanks for the reply. I tried that but with no lucky; the sender .exe said me that no one is listening on 9023 port

Which program do you use to send payload? I use PS4 PayLoad Sender 1.76/4.05 And how you launch IDC? I launch it from user manual
 
You can use PS4 AIO from modded warfare. Load idc, send payload.bin to port 9020, don't close the browser in the ps4, don't reload idc, don't touch anything in the ps4, just send kpayload.elf to port 9023 and THEN you can close the browser in the ps4.
 
Yeah I kind of need to fix that. In librpc I should do a recursive call to ReadMemory when length > RPC_MAX_DATA_LEN. Open an issue on github and I will fix it today.

Hoping you will insert a memory dumper (save the view in .bin) and a real-time refresher for the observed process :)
 
Well you can just keep clicking peek.

Here is a new version with a reboot function, peek/poke unlimited length, and save view bytes to file. Also the hex view will now prevent you from inserting/deleting bytes. Oh also the memory map view looks 100x better, and you can see all the mappings now.

89899b1efe800f3201284edab7bdc1ff.png

@PSXHAX if you could please add this to the op?

There is a bug with poking data over 0x1000 bytes, I can't seem to figure it out. I believe it actually has something to do with the RPC server and proc_rwmem function.

Download: memview.rar (39.17 KB)

I have also build the latest version of librpc and jkpatch for you all: jkpatch
 
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