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  1. PS4 OrbisDev Shader Player Code and Demo via Masterzorag

    Following LibOrbis, the Pre-Compiled Shader Dumper, the GLES2 Playground and his recent help in Orbis Libs Gen PlayStation 4 homebrew developer masterzorag shared a PS4 OrbisDev Shader Player via GLSL Sandbox with scene devs for use in PS4 homebrew projects. The demonstration can be seen at...
  2. Open GCI: Accessible PS4 Gaming Interface with RPi Zero W by Milador

    Recently blind gamer Steve Saylor shared his emotional reaction to Naughty Dog's extensive TLOU2 Accessibility Features in The Last of Us Part II arriving on PS4 this June 19th, and for those with limited or no hand movement Engineer Milador made available an open-source accessible game...
  3. Orbis Libs Gen: Stub Generator for PS4 Symbols by OrbisDev via FJTrujy

    Following his progress updates PlayStation 4 homebrew developer fjtrujy (Github) with help from psxdev, frangar and masterzorag made available on the OrbisDev repository Orbis Libs Gen which is a super fast Stub Generator for PS4 Symbols written in Swift as was the previously released MacOS PS4...
  4. PS4 NMount Syscall Hook for Homebrew Developers via Charlyzard

    Following the PS4 NMount Payload & Guide and his PS4 Offline Account Activator GUI release earlier this year, PlayStation 4 scene dev charlyzard recently updated his Github repository with a sample PS4 NMount Syscall Hook based on @theorywrong's Orbis Application File Redirector OrbisAFR to aid...
  5. OrbisGl2 LibOrbis Graphic Backend Based on Raylib for PS4 Homebrew

    Following the LibOrbisNfs PS4 Port earlier this year, PlayStation 4 scene developer BigBoss announced today that an OrbisGl2 LibOrbis Graphic Backend Library based on Raylib is now available thanks to raysan5 for PS4 homebrew enthusiasts which is a simple and easy-to-use library to enjoy...
  6. LibOrbisNfs: LibOrbis PS4 Homebrew Userland Library LibNfs Port

    Proceeding his OrbisGlPerf: OpenGL ES 2.0 Perf Sample, this weekend PlayStation 4 developer BigBoss made available on Github via Twitter a LibOrbis PS4 Homebrew Userland Library LibNfs PS4 Port dubbed LibOrbisNfs for scene devs alongside some assembly samples to get things started! 😍 Download...
  7. Blu-Play DOOM I Port by Sleirsgoevy, Homebrew Games with C / C++

    Following the second PS4 Blu-Play homebrew release The UFO Game! from LuBlu Entertainment, developer sleirsgoevy demonstrates that you can create Blu-ray Disc Java homebrew with C or C++ using Cybil MIPS transpiler. Simply convert your C / C++ code into BD-J. 🥏 Sounds too good to be true? I...
  8. ProfileIt: PS4 Tool to Change PlayStation 4 Profile Icons by OfficialAhmed

    Proceeding his MyTrophies Beta PS4HEN Trophy Calculator and Iconit: PS4 Tool releases, PlayStation 4 homebrew developer OfficialAhmed released ProfileIt via Twitter which is an all-in-one PS4 tool to automate / change PlayStation 4 profile icons with ease. 😃 Download: ProfileIt v1.zip (29.1 MB...
  9. Dockerizing Al-Azif's PS4 Exploit Host for LAN via Thinker Amir

    Proceeding the PS4 PKG Sender Docker Compose Web Server UI, PHP developer Thinker Amir recently shared on Github a repository for dockerizing @Al Azif's popular PS4 Exploit Host for those seeking to host it on their own Local Area Network (LAN) connection. For those unaware, dockerizing is the...
  10. PS4 Userland DevKit in Development by CrazyVoid with 2020 Release

    We've seen a PS4 IDX Generator v0.1 / GenIDX Tool Guide, Webkit Patches, Automated PKG Build Script, OrbisLibGen, MiraHEN PS4 Port and Python Script Updates from PlayStation 4 scene developer @CrazyVoid and today he announced on Twitter that with the OpenOrbis Team he's working on a native PS4...
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