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PS4 CFW and Hacks       Thread starter PSXHAX       Start date Dec 6, 2021 at 1:14 AM       8,914       27      
Developer bucanero (Twitter) of the corresponding Apollo Save Tool for PS3 and PKGi PS3 recently announced that an Apollo PS4 Save Tool for the PS4Scene is currently in development on his Github repository with an Apollo Save Tool Beta PS4 PKG available alongside some preliminary details below. šŸ¤©

Download: IV0000-APOL00004_00-APOLLO0000000PS4.pkg (13.4 MB - Apollo Save Tool v0.8.0) / apollo-ps4-main.zip / GIT

Spoiler: Depreciated

He currently runs a blog at Bucanero.com.ar, those who would like to support his ongoing development work can do so via DParrino (Senza Codici) on Patreon or Bucanerodev (Marcelo Parrino) on PayPal and to quote from bucanero on the Apollo Save Tool for PS4 progress thus far:

Apollo PS4 Save Tool in Development by Bucanero 2.jpg Apollo keeps growing! ;) After some time playing around with the open source PS4 ***s, I have completed a rough port of Apollo to the PS4 :D

This still needs a lot of work, so don't ask for a release date.
  • I need to remove a bunch of stuff that won't be available on the PS4 (trophies, ps2 classic stuff, licenses, etc.)
  • Add code to properly mount and unmount PS4 saves
  • Add little-endian support to the game-genie/BSD patching engine
  • Review the GUI and adjust screens, messages, dialogs, etc.
  • Improve overall responsiveness (clean-up the ported code)
  • Lots of testing
For anyone who wants to help:
  • Please collect and share GameGenie / SaveWizard codes and patches for PS4 saves, so we can build a nice patch database for Apollo PS4
  • If you have a jailbroken PS4 and want to test a beta in the future, let me know
Development notes:
  • The code uses Open Orbis *** with a bunch of libraries that I ported (dbglogger, orbis2d, polarssl, libzip)
  • I'll later upload all the OpenOrbis ported libraries to github here: OOSDK_Libraries
  • As usual, Apollo is open-source: Apollo PS4 Github
  • Open Orbis *** is C++ oriented, but since Apollo code was pure C, I ended up mixing stuff from the orbisdev ***. Credits to the open-orbis and orbisdev teams for their work on the PS4.
  • Currently Open Orbis has no 3D support, so without 3D acceleration the screen rendering is really slow... (drawing everything pixel by pixel).
  • I'm doing further tests and checking other options to keep a decent GUI without turning the app slow and unresponsive.
  • If required I might have to trim down the UI and make it more "spartan", so drawing it is faster with less fancy textures, and stuff (probably Berion will be suffering again :D)
Yes, my goal is to achieve the same save-game functionality on PS4 as Apollo has on the PS3. There's a long road ahead, but most of the heavy work is already there. I just need to adjust and tweak for the PS4 platform.

I have been working on branching a new apollo-library, that handles all the save-game patching (game genie/save wizard codes and BSD codes), with support for both little-endian (PS4) and big-endian (PS3) processors (ideally that library could be used in any platform).

I have also adjusted the UI render (now it looks almost like the PS3 screen), but I'm still trying different alternatives, to balance "visuals" and "response speed". I'm still unhappy with the responsiveness.

Apollo PS4 Save Tool in Development by Bucanero 3.jpg Once I get those 2 tasks solved, I'll jump into the pure PS4-native challenge (mounting, editing, and un-mounting ps4 save-games). Now Apollo can properly list PS4 saves.

Here's some additional information from the README.md (WIP): Apollo Save Tool (PS4)

Setup instructions


No special setup is needed. Just download the latest IV0000-APOL00004_00-APOLLO0000000PS4.pkg package and install it on your PlayStation 4. On first run, the application will detect and setup the required user settings.

Data folders

PS4


PS4 Folder
USB saves your files must be placed on /mnt/usbX/PS4/APOLLO/.
HDD saves files will be scanned from the hard disk, based on the current User ID.
Usage

Using the application is simple and straight-forward:
  • Move UP/DOWN to select the save-game file you want to patch, and press :x:. The patch screen will show the available fixes for the file. Select the patches and click Apply.
  • To view the item's details, press :/\:. It will open the context menu on the screen. Press :o: to return to the list.
  • To reload the list, press :[]:.
  • Press L1/L2 or R1/R2 trigger buttons to move pages up or down.
Online Database

The application also provides direct access to the Apollo online database of save-game files for PlayStation 4 games. These usually offer additional features such as completed games that can save you many hours of playing.

Currently, the list of available games and files is limited, but the project aims to add more save-games shared by the community.

Note: Downloaded save files must be resigned using Apollo before loading them in your games.

:note: PS4 Apollo Save Tool Changelog:

Apollo Save Tool v0.5.0 Pre-release
  • First public beta release.
Apollo Save Tool v0.6.0

Added

  • Automatic Save-mounting patches for 5.05, 6.72, 7.x, 9.00 (GoldHEN or ps4debug required)
  • Offline Account activation
  • Show Parental security passcode
  • Save Keystone fingerprint dump
Fixed
  • Fixed font rendering issue
Apollo Save Tool v0.7.0

Added

  • 9.00 firmware support
  • New Save Wizard codes (thanks to sdragon001)
  • Improved graphics library (SDL2 lib by Cpasjuste)
Fixed
  • Fixed save-mount patches for 9.00 (thanks to ac2pic)
Apollo Save Tool v0.8.0

Added

  • Full-HD 1920x1080 UI rendering
  • Enabled animations and screen transitions
  • Import/export Keystone files
Fixed
  • Fixed file attributes when creating .Zips
  • Fixed Online DB links
Misc
  • Project updated to Open Orbis *** v0.5.2
:arrow: Below are some handy PS4 Save-related links for those interested:
:idea: Finally, in related news a work-in-progress PS4 Save Signer PKG from Team Alua with updates via ac2pic was also added to Github recently... if anyone gives it a try let us know in the comments below.

Download: IV0000-BREW00085_00-SAVESIGNER000000.pkg (WIP) (6.31 MB) / GIT

And from the README.md: PS4 Save Signer

WIP socket server

Credits
Cheers to @yyoossk on Twitter for the initial heads-up earlier! šŸ»

:arrow: Related Tweets

Apollo PS4 Save Tool in Development by Bucanero.jpg
 

Comments

Doyle444

Senior Member
Contributor
Verified
MAN, PS4 is exciting these days!
I can not wait till the PS4 is discontinued, then we will see all the goodness for PS4 :love:
 

hunk75978

Member
Contributor
I feel enthusiastic about this application in development mmm I think that for those who have the games on disk it will be easy and useful but for those who want to use saves in fpkg it will be a problem with the keystone issue since it is difficult to find the games with said file and inject into an fpkg is another problem, but make this application easier to use the saves that you download from the internet.
 

tungatung

Senior Member
Contributor
Verified
Are game saves also tied to the title id [CUSAXXXXX] of the game.

For example will game save for The Last Of Us for CUSA00556 work with CUSA00552 or CUSA00557.
 
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