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The latest entry to the world of PS4 Backporting comes from developer @RetroGamer74 of RetroGamer Live following his Kill'em All 1.00 PS4 PKG Homebrew Game release via Twitter dubbed AutoBackPort tool for backporting 6.72 to 5.05 game PS4 FPKGs to play on a PS4 Jailbroken Console! :fire:

Download: AutoBackPort_1.11.rar (17.5 MB - includes AutoBackPort.exe)

Spoiler: Depreciated

This follows yesterday's PS4 Backporter v1.1 update and the previously released SELFUtil by Znullptr, PS4 RiPKiT/Modding/Cheat/BackPort Tool and EZ PS4 Downporter tool for Windows.

Here's a brief outline of the instructions from his Tweets below:

1. Select the Dumped 6.72 PKG
2. Select a temp folder for several files extraction
3. Select a folder to build the PKG fix
4. Press button

v0.35 Changelog:

Fixes:

  • Check target folders. Remember to use a different folder for each option. Do not use the ROOT folder.
  • Check when copying param.sfo.final file
v0.5 Changelog:
  • Performance improvements.
  • Folders clean when process finishes.
  • Popup showing folder containing final pkg at the end.
  • Other fixes reported.
v0.6 Changelog:
  • Performance Improvements in extraction procedure.
  • Performance Improvements in decrypt and downgrade.
  • Several fixes.
  • Fix to clean completely folders at the end.
v0.7 Changelog:
  • Fixed an issue that was building updates with the Damage Data message in PS4. i.e.: Update 1.51 for Days Gone is successfully built.
v0.8 Changelog:
  • Faster file processing
  • Fixed issue when PKG is missing at the end PKG built result monitored.
  • If error there will be a log.
  • Reduce height window size for ppl with low resolutions.
  • Better folders clean than before
v0.85 Changelog:
  • Fix index out of bounds error included in 0.8 by mistake
  • Fix CE-40745-5 Error
  • EA Patch games special implementation
  • Other incompatibility issues for ppl using Windows 7/8
v0.86 Changelog:
  • Fixed and issue that could make lost a file in the PKG.
Those interested can give it a try and as always feel free to share your results in the comments! (y)

v1.00 Changelog:
  • Faster than ever before
  • New progress bar for PKG Building process
  • Faster PKG creation without Delta
  • Just one folder as destination
  • Autosave & Autoload the last folder used
v1.01 Changelog:
  • Fixed an issue when trying to rebuild the same project two times.
  • Added a group of expert features
  • Expert feature for pausing the process just before the PKG build for adding, replacing, or removing files
v1.02 Changelog:
  • Fix small issue when building update with EA Patch checked
  • Pause check button moved to the right
v1.03 Changelog:
  • Fixed an issue that could extract unnecessary files
  • Added new feature to check if you're using the latest release
v1.04 Changelog:
  • Fixed an issue in the progress bar limit reported by several users.
  • Fixed an issue when moving the final package when repeating the procedure several times
  • Added a file counter in the extraction progress
  • Fixed an issue in expert mode.
v1.05 Changelog:
  • New feature to auto fix NP-32046-5 error
  • AutoBackPort will detect encrypted trophy files and will show you the procedure to fix it.
  • As much automatic as can be.
v1.06 Changelog:
  • Issue CE-40740-5 fixed. (I hope) :) This issue happened when decrypting files if destination folder contained blank spaces.
v1.07 Changelog:
  • Finally we got it. The full fix for the issue CE- 40740-5. Thanks everybody for the feedbacks. A missing line :)
Spoiler: Related Tweets


AutoBackPort 0.7 Successful Days Gone 1.51 Update Built.
EA Patch for PS4 Backups. AutoBackPort by RetroGamer_74
PS4 Hack - Do not use small size backport fix for updates. Why?
AutoBackPort 1.00
AutoBackPort 1.05 NP-32046-5 Built-in error fixer
AutoBackPort 0.3 Tool for Backporting 6.72 to 5.05 PS4 FPKGs by RetroGamer74.jpg
 

Comments

@logibeareu Vampyr doesn't need backporting. The dump works with latest patch immediately on 5.05, as do many others (Genesis collection, Detroit, etc).

@RetroGamer74 thanks for your work! hope you add the ability to backport patches soon :)
 
@unbreakable thx :)
Some problem with CUSA10706:

Code:
Szczegółowe informacje na temat wywoływania debugowania w trybie JIT (just in time)
zamiast tego okna dialogowego znajdują się na końcu tego komunikatu.

************** Tekst wyjątku **************
System.IO.IOException: Proces nie może uzyskać dostępu do pliku „C:\Users\colli\Desktop\AutoBackport\bin\ps4_debug_rif_key.bin”, ponieważ jest on używany przez inny proces.
   w System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   w System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
   w System.IO.FileInfo.CopyTo(String destFileName, Boolean overwrite)
   w AutoBackPort.Form1.CopyFilesToFixFolder()
   w AutoBackPort.Form1.Button3_Click(Object sender, EventArgs e)
   w System.Windows.Forms.Control.OnClick(EventArgs e)
   w System.Windows.Forms.Button.OnClick(EventArgs e)
   w System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   w System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   w System.Windows.Forms.Control.WndProc(Message& m)
   w System.Windows.Forms.ButtonBase.WndProc(Message& m)
   w System.Windows.Forms.Button.WndProc(Message& m)
   w System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Zestawy załadowane **************
mscorlib
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.8.4180.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
AutoBackPort
    Wersja zestawu: 1.0.0.0
    Wersja Win32: 1.0.0.0
    CodeBase: file:///C:/Users/colli/Desktop/AutoBackport/AutoBackPort.exe
----------------------------------------
Microsoft.VisualBasic
    Wersja zestawu: 10.0.0.0
    Wersja Win32: 14.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.8.4001.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.8.4180.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.8.4150.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
mscorlib.resources
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_pl_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
    Wersja zestawu: 4.0.0.0
    Wersja Win32: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_pl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Debugowanie w trybie JIT **************
Aby włączyć debugowanie w trybie just in time (JIT), plik .config tej
aplikacji lub komputera (machine.config) musi mieć
wartość jitDebugging ustawioną w sekcji system.windows.forms.
Aplikacja musi być również skompilowana z włączonym
debugowaniem.

Na przykład:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Gdy debugowanie JIT jest włączone, wszystkie nieobsługiwane wyjątki
są wysyłane do debugera JIT zarejestrowanego na komputerze
i nie są obsługiwane w tym oknie dialogowym.
 
AutoBackPort 0.41 release supporting updates.
1. Select your Dumped Game 6.72
2. Select temp folder for extraction
3. Select other folder for fix pkg creation
4. (Optional) Add your Update pkg dumped.

If you add an update pkg, AutoBackPort will create a fixed update pkg. If you don't add any update pkg, AutoBackPort will create just the Game Base PKG fix.

As a reminder, Always, Always, Always, and once more time Always, if you're working with hacked PS4, you will need dumps. Dumps of games, and dumps of updates. Do not download games, or updates, from official websites. It hasn't sense.
 
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