Following BIN2Homebrew and building upon his initial BIN2HTML and recent PS4 Server 9.00 release, PlayStation 4 Scene developer @stooged shared a BIN2HTML 9.00 update for use with the pOOBs4 Exploit alongside a chain load.c script to merge the generated payloads into one inject function. 
Download: bin2html-900-main.zip (includes bin2gzip.bat, bin2gzip.py, bin2html.bat, bin2html.py, jsreq-template.dat and template.dat) / GIT / 9.00 PS4 Payloads
Those interested can read more about it from his posts HERE and HERE on the forums, and from the README.md: bin2html 900
Convert .bin payloads to a single .html file for the 9.00 exploit removing the need for binloader/netcat etc allowing full offline caching.
The template.dat file is used to create all in one .html payload files
The jsreq-template.dat file is is used to create a .html payload file that still requires int64.js, rop.js and webkit.js this can be used to save space by not adding these scripts to the main payload.html file.
Usage:
for all in one .html payloads:
for .html payloads that will require external .js:
All in one example:
external .js example:

Download: bin2html-900-main.zip (includes bin2gzip.bat, bin2gzip.py, bin2html.bat, bin2html.py, jsreq-template.dat and template.dat) / GIT / 9.00 PS4 Payloads

Convert .bin payloads to a single .html file for the 9.00 exploit removing the need for binloader/netcat etc allowing full offline caching.
The template.dat file is used to create all in one .html payload files
The jsreq-template.dat file is is used to create a .html payload file that still requires int64.js, rop.js and webkit.js this can be used to save space by not adding these scripts to the main payload.html file.
Usage:
for all in one .html payloads:
Code:
bin2html.py [binfile]
Code:
bin2html.py [binfile] 1
Code:
bin2html.py AppToUsb.bin
Code:
bin2html.py AppToUsb.bin 1