Join Us and become a Member for a Verified Badge to access private areas with the latest PS4 PKGs.
Status
Not open for further replies.
After being discontinued by PlayStation Now and receiving Enso CFW support, Sony's PlayStation TV just got a pair of Henkaku DSMotion plugins which add DS3 / DS4 motion control support for PS TV with DualShock controllers. :love:

Download: dsmotion.skprx / dsmotion.suprx / GIT

To quote from PlayStation TV developer OperationNT on the DSMotion control PS TV plug-ins: PlayStation TV driver for DualShock 3 and 4 controllers completly ignore their gyroscope and accelerometers values.

Therefore, games which require some motion control cannot be played. DSMotion plugins allow to fix this limitation. It is separated into a user and a kernel plugin.

Installation

In order to activate those plugins featues, you must edit your `ux0:tai/config.txt` file:
Code:
*KERNEL
ux0:tai/dsmotion.skprx

*TITLEID00
ux0:tai/dsmotion.suprx
Replace TITLEID00 by a title identifier which needs motion control or by ALL to affect all titles.

Compatibility
  • PCSF00214 - Tearaway - Parts where you need to shake the PS Vita works now on PS TV by shaking the controller!
Limitations
  • It only works for titles which are not signed (homebrews or Vitamin/MaiDumpTools dumps).
  • If a DualShock 3 controller is used, it must not be directly plugged with USB on the PS TV otherwise, signal will be sent through USB instead of BlueTooth (and it won't be catched): use an external charger for the controller.
  • It doesn't work well on classic PS Vita with "ds4vita": for an unknown reason, motion control samples seems to be too much spaced over time.
  • It hooks documented "SceMotion" user functions instead of undocumented "SceMotionDev" kernel functions: if we could understand those kernel functions, we could have more compatibility with a single kernel plugin (no more need for a user plugin).
  • Device orientation quaternion and rotation matrix are not currently accurate: they give unstable result and they don't support full orientation, feel free to give help if you have some maths/IMU skills!
Please read all other limitations in "README.MD" before reporting any issue!

There are 2 plugins:
  • Kernel plugin dsmotion.skprx: it hooks BlueTooth calls to catch DualShock controller packets and exposes user services to get the intercepted motion data
  • User plugin dsmotion.suprx: it calls the kernel plugin services and reinterprets the given data for SceMotion functions return
Credits
  • xerpi for his "ds3vita" and "ds4vita" plugins source code which helped me a lot to understand BlueTooth communication!
  • TheFlow for his "VitaShell" source code which helped me to understand how to export functions from kernel plugin and call them in user plugin
  • YifanLu for Henkaku which makes everything possible (except coffee) on this device!
DSMotion DualShock 3  DS4 Motion Control PlayStation TV Plugins.jpg
 

Comments

This doesn't work in Gravity Rush. The one game that really needs it. Seems like these still needs a lot of work before it's useful for the end users.
 
Status
Not open for further replies.
Back
Top