Following the Dying Light 1.31 Extras Developer Cheat Menu PS4 PKG, Dying Light 2: Stay Human Infinite Stamina PS4 RTM Tool and Dying.Light.2.Stay.Human.PS4-DUPLEX release in the PlayStation 4 Scene a few days back, today @DeathRGH shared via Twitter a Dying Light 2: Stay Human PS4 Dev / Cheat Menu PKG with game backporting help from @opoisso893 (aka backport893 on Twitter) and @CyB1K (aka Cyberpt1000 on Twitter) alongside a demo video from DeathRGH's YouTube Channel below.
Download: EP2911-CUSA12555_00-DYINGLIGHT2GAMEU-A0101-V0100.pkg (338.44 MB) / data0.pak.zip (2.23 KB - Edited Files) / DeathRGH's Hood Discord Channel
For those who would like to help support their continued work in the scene:
Dying Light 2 | PS4 | Dev/Cheat Menu
Thanks to our backporters Backport893 and Cyber1000 we have a special release today, the Dying Light 2 Developer Menu for PS4! I just helped out with a small fix and implemented the dev menu.
Boot Time Fix (5.05 only): kernelbase + 000000000068F188 on:
From Pastebin.com: DL2
DyingLight 2: DEV MOD MENU By DeathRGH (PS4 9.00 JAILBREAK)
Download: EP2911-CUSA12555_00-DYINGLIGHT2GAMEU-A0101-V0100.pkg (338.44 MB) / data0.pak.zip (2.23 KB - Edited Files) / DeathRGH's Hood Discord Channel
For those who would like to help support their continued work in the scene:
Dying Light 2 | PS4 | Dev/Cheat Menu
Thanks to our backporters Backport893 and Cyber1000 we have a special release today, the Dying Light 2 Developer Menu for PS4! I just helped out with a small fix and implemented the dev menu.
Boot Time Fix (5.05 only): kernelbase + 000000000068F188 on:
Code:
90 90 90 90 90 off: E8 B3 6E DA FF
Code:
<?xml version="1.0" encoding="utf-8"?>
<Package>
<!-- TODO why this is template -->
<Template Name="">
<Chunk Name="Registration" Label="Durango meta files" Priority="-100">
<FileGroup Platform="Durango" Source="AppxManifest.xml" Mandatory="true" />
<FileGroup Platform="Durango" Source="appdata.bin" Mandatory="true"/>
<FileGroup Platform="Durango" Source="Logo.png" Destination="Logo.png" Mandatory="true"/>
<FileGroup Platform="Durango" Source="SmallLogo.png" Mandatory="true"/>
<FileGroup Platform="Durango" Source="WideLogo.png" Destination="WideLogo.png" Mandatory="true"/>
<FileGroup Platform="Durango" Source="SplashScreen.png" Destination="SplashScreen.png" Mandatory="true"/>
<FileGroup Platform="Durango" Source="Resources.pri" Mandatory="true"/>
</Chunk>
<Chunk Name="bin" Label="Binaries {CONFIGURATION} and related files" Priority="0">
<FileGroup Platform="Durango" Source="DyingLightGame_{CONFIGURATION}.exe" Mandatory="true" />
<FileGroup Platform="Durango" Source="*.dll" />
<FileGroup Platform="Orbis" Source="DyingLightGame_{CONFIGURATION}.elf" Destination="eboot.bin" Mandatory="true" />
<FileGroup Platform="Orbis" Source="sce_sys\icon0_{PRODUCT}.png" Destination="sce_sys\icon0.png" Mandatory="true" />
<FileGroup Platform="Orbis" Source="sce_sys\pic0_{PRODUCT}.png" Destination="sce_sys\pic0.png" Mandatory="true" />
<FileGroup Platform="Orbis" Source="sce_sys\pic1_{PRODUCT}.png" Destination="sce_sys\pic1.png" Mandatory="true" />
<FileGroup Platform="Orbis" Source="sce_sys\save_data_{PRODUCT}.png" Destination="sce_sys\save_data.png" Mandatory="true" />
<FileGroup Platform="Orbis" Source="sce_sys\pronunciation_{REGION}_{PRODUCT}.xml" Destination="sce_sys\pronunciation.xml" Mandatory="true" />
<FileGroup Platform="Orbis" Source="sce_sys\pronunciation_{REGION}_{PRODUCT}.sig" Destination="sce_sys\pronunciation.sig" Mandatory="true" />
<FileGroup Platform="Orbis" Source="sce_sys\param_{REGION}_{PRODUCT}{PATCH_SUFFIX}.sfo" Destination="sce_sys\param.sfo" Mandatory="true" />
<FileGroup Platform="Orbis" Source="sce_sys\nptitle_{REGION}_{PRODUCT}.dat" Destination="sce_sys\nptitle.dat" Mandatory="true" />
<FileGroup Platform="Orbis" Source="sce_sys\trophy\*" />
<FileGroup Platform="Orbis" Source="sce_sys\changeinfo\changeinfo_log_{REGION}_{PRODUCT}.bin" Destination="sce_sys\changeinfo\changeinfo.xml" Flags="PatchOnly"/>
<FileGroup Platform="Orbis" Source="sce_module\*" />
<FileGroup Platform="Orbis" Source="sce_sys\session_image_{PRODUCT}.jpg" Destination="ph\source\data\session_image.jpg" Mandatory="true" />
<FileGroup Source="engine\fs.ini" Mandatory="true" />
<FileGroup Source="ph\fs.ini" Mandatory="true" />
<FileGroup Source="fs.ini" Mandatory="true" />
</Chunk>
<Chunk DLC="{DLC}" Name="{DLC}_sys" Label="System files" Priority="0">
<FileGroup Platform="Orbis" Source="sce_sys_{DLC}\*" ExcludeFiles=".*\.sfo" Destination="sce_sys" />
<FileGroup Platform="Orbis" Source="sce_sys_{DLC}\param_{REGION}_{PRODUCT}.sfo" Destination="sce_sys\param.sfo" />
<FileGroup Platform="Durango" Source="AppxManifest.xml" Mandatory="true" />
<FileGroup Platform="Durango" Source="{DLC}_Logo.png" />
<FileGroup Platform="Durango" Source="{DLC}_SmallLogo*.png" />
<FileGroup Platform="Durango" Source="{DLC}_WideLogo*.png" />
<FileGroup Platform="Durango" Source="appdata.bin" />
<FileGroup Platform="Durango" Source="Resources.pri" Mandatory="true" />
</Chunk>
<Chunk Name="chunks_script" Label="Chunks script" Priority="0">
<FileGroup Platform="Durango" Source="#meta\pkg\{CONFIGURATION}_{REGION}_{PRODUCT}\InstallChunks.scr" Destination=".\DW\Data" Mandatory="true" />
<FileGroup Platform="Orbis" Source="..\#meta\pkg\{CONFIGURATION}_{REGION}_{PRODUCT}\InstallChunks.scr" Destination=".\DW\Data" Mandatory="true" />
</Chunk>
<Chunk Name="Update_alignmentchunk" Label="Update alignmentchunk file" Priority="666">
<FileGroup Platform="Durango" Source=".\ph\source\data\Update.alignmentchunk" Destination="Update.alignmentchunk"/>
</Chunk>
<Chunk DLC="{DLC}" Name="{DLC}_chunks_script" Label="Chunks script" Priority="0">
<FileGroup Platform="Durango" Source="#meta\pkg\{DLC}_{REGION}_{PRODUCT}\InstallChunks_{DLC}.scr" Destination="{DLC_ROOT}Data\" />
<FileGroup Platform="Orbis" Source="..\#meta\pkg\{DLC}_{REGION}_{PRODUCT}\InstallChunks_{DLC}.scr" Destination="{DLC_ROOT}Data\" />
</Chunk>
<Chunk Name="menu" Label="Menu resources" Priority="-7">
<FileGroup Source="ph\work\data\menu.csb*" />
<FileGroup Source="ph\work\data\menu_p1.csb*" />
<FileGroup Source="ph\work\data\menu_stream.csb*" />
<FileGroup Source="ph\work\data\menu_stream_p1.csb*" />
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\menu_common_{PLATFORM}.rpac*" />
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\menu_ingame_gameplay_{PLATFORM}.rpac*" />
<!-- <FileGroup Platform="Durango" Source="DW_DLC1\DataJp\Data\menu_ingame_gameplay_btz_{PLATFORM}.rpack" Destination="DW\DataJp\Data\"/> fix for missing japanese language data in DLC1 -->
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\menu_ingame_net_{PLATFORM}.rpac*" />
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\menu_ingame_options_{PLATFORM}.rpac*" />
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\menu_lvl_new_{PLATFORM}.rpac*" />
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\menu_main_{PLATFORM}.rpac*" />
<FileGroup Source="ph\work\data\maps\menu_lvl_new\*.light"/>
</Chunk>
<Chunk Name="menu_Jp" Label="Menu resources for Jp language" Languages="Jp" Priority="-7">
<FileGroup Source="DW\DataJp\Data\menu_common_{PLATFORM}.rpac*" />
<FileGroup Source="DW\DataJp\Data\menu_ingame_gameplay_{PLATFORM}.rpac*" />
<FileGroup Source="DW\DataJp\Data\menu_ingame_net_{PLATFORM}.rpac*" />
<FileGroup Source="DW\DataJp\Data\menu_main_{PLATFORM}.rpac*" />
<FileGroup Source="DW_DLC17\DataJp\Data\Maps\common_texts_all_DLC17.bin" Flags="PatchOnly" />
<FileGroup Source="DW_DLC17\DataJp\Data\Maps\wasteland_final_texts_all.bin" Flags="PatchOnly" />
<FileGroup Source="DW_DLC17\DataJp\Data\Maps\wasteland_texts_all.bin" Flags="PatchOnly" />
</Chunk>
<Chunk DLC="dlc1" Name="dlc1_menu" Label="DLC1_content" Priority="0">
<FileGroup Source="DW_DLC1\Data\menu_ingame_gameplay_btz_{PLATFORM}.rpac*" Destination="Data\"/>
</Chunk>
<Chunk Name="launch_sounds" Label="All sounds required for launch chunk" Priority="-8">
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\music_1*.csb*"/>
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\music_3*.csb*"/>
<FileGroup Platform="Orbis" Source="ph\work\data_platform\{PLATFORM}\assets\all_in_maps_persistant*.csb*"/>
<FileGroup Platform="Orbis" Source="ph\work\data_platform\{PLATFORM}\assets\all_in_maps_1*.csb*" />
<FileGroup Platform="Orbis" Source="ph\work\data_platform\{PLATFORM}\assets\all_in_maps_3*.csb*" />
<FileGroup Platform="Orbis" Source="ph\work\data_lang\speech_En\data\common_local_1*.csb*" />
<FileGroup Platform="Orbis" Source="ph\work\data_lang\speech_En\data\common_local_1.spb" />
<FileGroup Platform="Orbis" Source="ph\work\data_lang\speech_En\data\slums_interior_quests_local*.csb*" />
<FileGroup Platform="Orbis" Source="ph\work\data_lang\speech_En\data\slums_interior_quests_local.spb" />
</Chunk>
<Chunk Name="sounds_new_game" Platform="Durango" Label="All sounds required for new game" Priority="1">
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\all_in_maps_persistant*.csb*"/>
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\all_in_maps_1*.csb*" />
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\all_in_maps_3*.csb*" />
</Chunk>
<Chunk Name="launch_common" Label="Launch common resources" Priority="-9">
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\common_cod_1_{PLATFORM}.rpack" Mandatory="true" />
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\common_cod_1_{PLATFORM}.rpacz"/>
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\common_meshes_{PLATFORM}.rpack" Mandatory="true" />
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\common_meshes_{PLATFORM}.rpacz"/>
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\static_load_{PLATFORM}.rpac*" />
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\engine_{PLATFORM}.rpac*" />
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\common_anims_{PLATFORM}.rpack" Mandatory="true" />
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\common_anims_{PLATFORM}.rpacz"/>
</Chunk>
<Chunk Name="launch_movies" Label="Launch movies" Priority="-10">
<FileGroup Source="ph\source\data\Menu\Movies\Intro_720p.*"/>
<FileGroup Source="ph\source\data\Menu\Movies\silence_video.*"/>
<FileGroup Source="ph\source\data\Menu\Movies\RealFootage\Intro.*"/>
<FileGroup Source="ph\source\data\Menu\Movies\RealFootage\Landing.*"/>
</Chunk>
<Chunk Name="player_meshes" Label="Additional player's meshes" Priority="2">
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\common_cod_2_{PLATFORM}.rpack" Mandatory="true" />
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\common_cod_2_{PLATFORM}.rpacz"/>
</Chunk>
<Chunk Name="textures_for_slums_and_slums_interior" Platform="Orbis" Label="Textures required for slums and slums_interior maps" Priority="-9">
</Chunk>
<Chunk Name="textures_for_slums_and_slums_interior" Platform="Durango" Label="Textures required for slums and slums_interior maps" Priority="1">
</Chunk>
<!-- TODO should be properly named and divided into separate chunks -->
<Chunk Name="weapons" Label="Weapons resources and slums_interior_cod" Priority="2">
<!--
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\weapons_{PLATFORM}.rpack" Mandatory="true" />
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\weapons_{PLATFORM}.rpacz"/>
-->
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_interior_cod_{PLATFORM}.rpac*"/>
</Chunk>
<ChunkGroup Name="common_weapons" Label="Common weapons" Chunks="weapons"/>
<Chunk Name="common_textures" Label="Common textures" Priority="3">
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\common_textures_*_{PLATFORM}.rpac*" />
</Chunk>
<Chunk Name="sounds" Label="All sound banks except maps" Priority="2">
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\all_in_maps_2*.csb*" />
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\music_2*.csb*"/>
<FileGroup Platform="Orbis" Source="ph\work\data_lang\speech_En\data\common_local_2*.csb*" />
<FileGroup Platform="Orbis" Source="ph\work\data_lang\speech_En\data\common_local_2.spb" />
<FileGroup Platform="Orbis" Source="ph\work\data_lang\speech_En\data\all_quests_local*.csb*" />
<FileGroup Platform="Orbis" Source="ph\work\data_lang\speech_En\data\all_quests_local.spb" />
</Chunk>
<Chunk Name="launch_data" Label="All data packs required for launch chunk" Priority="0">
<FileGroup Source="ph\source\data0.pak" />
<FileGroup Source="ph\source\data1.pak" />
<FileGroup Platform="Orbis" Source="ph\source\data2.pak" />
<FileGroup Platform="Durango" Source="#meta\pkg\{CONFIGURATION}_{REGION}\data3.pak" Destination="DW\"/>
<FileGroup Platform="Orbis" Source="..\#meta\pkg\{CONFIGURATION}_{REGION}\data3.pak" Destination="DW\"/>
<!-- files patching DLCs -->
<FileGroup Source="DW_DLC16\*" Recursive="true" Flags="PatchOnly" ExcludeFiles=".*\.rpack"/>
<FileGroup Source="DW_DLC17\*" Recursive="true" Flags="PatchOnly" ExcludeFiles=".*\.rpack;DW_DLC17\\DataJp\\Data\\Maps\\common_texts_all_DLC17\.bin;DW_DLC17\\DataJp\\Data\\Maps\\wasteland_final_texts_all\.bin;DW_DLC17\\DataJp\\Data\\Maps\\wasteland_texts_all\.bin" />
</Chunk>
<Chunk Name="data" Label="All data packs" Priority="1">
<FileGroup Platform="Durango" Source="DW\data2.pak" />
</Chunk>
<Chunk DLC="{DLC}" Name="{DLC}_data" Label="All data packs" Priority="0">
<FileGroup Source="DW_{DLC}\data*.pak" Destination="{DLC_ROOT}.\"/>
</Chunk>
<Chunk DLC="{DLC}" Name="{DLC}_music" Label="All music" Priority="0">
<FileGroup Source="DW_{DLC}\Data\all_in_maps_{DLC}.csb*" Destination="{DLC_ROOT}Data\" />
<FileGroup Source="DW_{DLC}\Data\music_{DLC}.csb*" Destination="{DLC_ROOT}Data\" />
</Chunk>
<Chunk DLC="{DLC}" Name="{DLC}_movies" Label="All movies" Priority="0">
<FileGroup Source="DW_{DLC}\Data\Menu\Movies\*.mp4" Destination="{DLC_ROOT}Data\Menu\Movies\" />
</Chunk>
<Chunk DLC="dlc1" Name="dlc1_additional_data" Label="Additional data" Priority="0">
<FileGroup Source="DW_DLC1\Data\hunter_FPP_anims_{PLATFORM}.rpac*" Destination="Data\" />
</Chunk>
<Chunk Name="mat_packs" Label="Material packs" Priority="0">
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\runtime_{PLATFORM}.sdb" Mandatory="true" />
</Chunk>
<Chunk DLC="{DLC}" Name="{DLC}_mat_packs" Label="Material packs" Priority="0">
<FileGroup Source="DW_{DLC}\Data\runtime_{DLC}_{PLATFORM}.sdb" Destination="{DLC_ROOT}Data\" />
</Chunk>
<Chunk Name="skill_movies" Label="Skills movies" Priority="2">
<FileGroup Source="ph\source\data\Menu\Movies\Skills\*"/>
<FileGroup Source="ph\source\data\Menu\Movies\zombie_invasion.mp4"/>
<FileGroup Source="ph\source\data\Menu\Movies\patch_mainmenu_video.mp4"/>
<FileGroup Source="ph\source\data\Menu\Movies\human_invasion.mp4"/>
</Chunk>
<ChunkGroup Name="skill_movies_group" Label="Skills Movies" Chunks="skill_movies"/>
<Chunk DLC="dlc0" Name="debug" Label="Debug stuff" Priority="0">
<FileGroup Source="DW_DLC0\Data\Debug.fnt" Destination="Data\"/>
<FileGroup Source="DW_DLC0\Data\DebugConf.scr" Destination="Data\"/>
</Chunk>
<Chunk Name="slums_interior_rpack" Platform="Orbis" Label="slums_interior rpack" Priority="0"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_interior_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_interior\*.light"/></Chunk>
<Chunk Name="slums_interior_rpack" Platform="Durango" Label="slums_interior rpack" Priority="2"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_interior_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_interior\*.light"/></Chunk>
<ChunkGroup Name="map_slums_interior" Label="map slums_interior" Chunks="textures_for_slums_and_slums_interior,data,slums_interior_rpack,slums_interior_snd,slums_interior_speech,player_meshes,skill_movies,sounds_new_game,sounds,weapons"/>
<ChunkGroup Name="map_slums_interior_new_game" Label="map slums_interior (new game)" Chunks="textures_for_slums_and_slums_interior,data,slums_interior_rpack,slums_interior_snd,slums_interior_speech,sounds_new_game"/>
<Chunk Name="slums_rpack" Label="slums rpack" Priority="2"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums\*.light"/></Chunk>
<ChunkGroup Name="map_slums" Label="map slums" Chunks="player_meshes,weapons,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_rpack,slums_snd,slums_speech"/>
<!-- TODO should by generated from template -->
<Chunk Name="slums_interior_a_rpack" Label="slums_interior_a rpack" Priority="3"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_interior_a_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_interior_a\*.light"/></Chunk>
<ChunkGroup Name="map_slums_interior_a" Label="map slums_interior_a" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_interior_a_rpack,slums_interior_a_snd,slums_interior_a_speech"/>
<Chunk Name="slums_demolition_rpack" Label="slums_demolition rpack" Priority="12"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_demolition_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_demolition\*.light"/></Chunk>
<ChunkGroup Name="map_slums_demolition" Label="map slums_demolition" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_demolition_rpack,slums_demolition_snd,slums_demolition_speech"/>
<Chunk Name="slums_int_warehouse_rpack" Label="slums_int_warehouse rpack" Priority="5"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_int_warehouse_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_int_warehouse\*.light"/></Chunk>
<ChunkGroup Name="map_slums_int_warehouse" Label="map slums_int_warehouse" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_int_warehouse_rpack,slums_int_warehouse_snd,slums_int_warehouse_speech"/>
<Chunk Name="slums_int_school_rpack" Label="slums_int_school rpack" Priority="11"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_int_school_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_int_school\*.light"/></Chunk>
<ChunkGroup Name="map_slums_int_school" Label="map slums_int_school" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_int_school_rpack,slums_int_school_snd,slums_int_school_speech"/>
<Chunk Name="slums_int_projmayhem_rpack" Label="slums_int_projmayhem rpack" Priority="20"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_int_projmayhem_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_int_projmayhem\*.light"/></Chunk>
<ChunkGroup Name="map_slums_int_projmayhem" Label="map slums_int_projmayhem" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_int_projmayhem_rpack,slums_int_projmayhem_snd,slums_int_projmayhem_speech"/>
<Chunk Name="slums_antenna_rpack" Label="slums_antenna rpack" Priority="35"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_antenna_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_antenna\*.light"/></Chunk>
<ChunkGroup Name="map_slums_antenna" Label="map slums_antenna" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_antenna_rpack,slums_antenna_snd,slums_antenna_speech"/>
<Chunk Name="slums_cs_rpack" Label="slums_cs rpack" Priority="13"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_cs_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_cs\*.light"/></Chunk>
<ChunkGroup Name="map_slums_cs" Label="map slums_cs" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_cs_rpack,slums_cs_snd,slums_cs_speech"/>
<Chunk Name="slums_cl_flats_rpack" Label="slums_cl_flats rpack" Priority="6"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_cl_flats_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_cl_flats\*.light"/></Chunk>
<ChunkGroup Name="map_slums_cl_flats" Label="map slums_cl_flats" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_cl_flats_rpack,slums_cl_flats_snd,slums_cl_flats_speech"/>
<Chunk Name="slums_cl_hangar_rpack" Label="slums_cl_hangar rpack" Priority="6"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_cl_hangar_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_cl_hangar\*.light"/></Chunk>
<ChunkGroup Name="map_slums_cl_hangar" Label="map slums_cl_hangar" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_cl_hangar_rpack,slums_cl_hangar_snd,slums_cl_hangar_speech"/>
<Chunk Name="slums_cl_market_rpack" Label="slums_cl_market rpack" Priority="6"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_cl_market_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_cl_market\*.light"/></Chunk>
<ChunkGroup Name="map_slums_cl_market" Label="map slums_cl_market" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_cl_market_rpack,slums_cl_market_snd,slums_cl_market_speech"/>
<Chunk Name="slums_cl_parking_rpack" Label="slums_cl_parking rpack" Priority="6"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_cl_parking_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_cl_parking\*.light"/></Chunk>
<ChunkGroup Name="map_slums_cl_parking" Label="map slums_cl_parking" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_cl_parking_rpack,slums_cl_parking_snd,slums_cl_parking_speech"/>
<Chunk Name="slums_cl_sidetrack_rpack" Label="slums_cl_sidetrack rpack" Priority="6"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_cl_sidetrack_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_cl_sidetrack\*.light"/></Chunk>
<ChunkGroup Name="map_slums_cl_sidetrack" Label="map slums_cl_sidetrack" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_cl_sidetrack_rpack,slums_cl_sidetrack_snd,slums_cl_sidetrack_speech"/>
<Chunk Name="slums_cl_tunnel_rpack" Label="slums_cl_tunnel rpack" Priority="6"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_cl_tunnel_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_cl_tunnel\*.light"/></Chunk>
<ChunkGroup Name="map_slums_cl_tunnel" Label="map slums_cl_tunnel" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_cl_tunnel_rpack,slums_cl_tunnel_snd,slums_cl_tunnel_speech"/>
<Chunk Name="old_town_rpack" Label="old_town rpack" Priority="15"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\old_town_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\old_town\*.light"/></Chunk>
<ChunkGroup Name="map_old_town" Label="map old_town" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,old_town_rpack,old_town_snd,old_town_speech"/>
<Chunk Name="old_town_townhall_rpack" Label="old_town_townhall rpack"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\old_town_townhall_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\old_town_townhall\*.light"/></Chunk>
<ChunkGroup Name="map_old_town_townhall" Label="map old_town_townhall" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,old_town_townhall_rpack,old_town_townhall_snd,old_town_townhall_speech"/>
<Chunk Name="old_town_interior_a_rpack" Label="old_town_interior_a rpack"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\old_town_interior_a_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\old_town_interior_a\*.light"/></Chunk>
<ChunkGroup Name="map_old_town_interior_a" Label="map old_town_interior_a" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,old_town_interior_a_rpack,old_town_interior_a_snd,old_town_interior_a_speech"/>
<Chunk Name="old_town_outposts_rpack" Label="old_town_outposts rpack"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\old_town_outposts_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\old_town_outposts\*.light"/></Chunk>
<ChunkGroup Name="map_old_town_outposts" Label="map old_town_outposts" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,old_town_outposts_rpack,old_town_outposts_snd,old_town_outposts_speech"/>
<Chunk Name="old_town_outposts_radio_rpack" Label="old_town_outposts_radio rpack"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\old_town_outposts_radio_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\old_town_outposts_radio\*.light"/></Chunk>
<ChunkGroup Name="map_old_town_outposts_radio" Label="map old_town_outposts_radio" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,old_town_outposts_radio_rpack,old_town_outposts_radio_snd,old_town_outposts_radio_speech"/>
<Chunk Name="old_town_outposts_museum_rpack" Label="old_town_outposts_museum rpack" Priority="25"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\old_town_outposts_museum_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\old_town_outposts_museum\*.light"/></Chunk>
<ChunkGroup Name="map_old_town_outposts_museum" Label="map old_town_outposts_museum" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,old_town_outposts_museum_rpack,old_town_outposts_museum_snd,old_town_outposts_museum_speech"/>
<Chunk Name="sewers_saviors_rpack" Label="sewers_saviors rpack" Priority="14"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\sewers_saviors_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\sewers_saviors\*.light"/></Chunk>
<ChunkGroup Name="map_sewers_saviors" Label="map sewers_saviors" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,sewers_saviors_rpack,sewers_saviors_snd,sewers_saviors_speech"/>
<Chunk Name="forever_foundation_rpack" Label="forever_foundation rpack" Priority="30"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\forever_foundation_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\forever_foundation\*.light"/></Chunk>
<ChunkGroup Name="map_forever_foundation" Label="map forever_foundation" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,forever_foundation_rpack,forever_foundation_snd,forever_foundation_speech"/>
<Chunk Name="old_town_int_hotel_rpack" Label="old_town_int_hotel rpack" Priority="16"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\old_town_int_hotel_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\old_town_int_hotel\*.light"/></Chunk>
<ChunkGroup Name="map_old_town_int_hotel" Label="map old_town_int_hotel" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,old_town_int_hotel_rpack,old_town_int_hotel_snd,old_town_int_hotel_speech"/>
<Chunk Name="ot_cl_apartments_rpack" Label="ot_cl_apartments rpack" Priority="16"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\ot_cl_apartments_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\ot_cl_apartments\*.light"/></Chunk>
<ChunkGroup Name="map_ot_cl_apartments" Label="map ot_cl_apartments" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,ot_cl_apartments_rpack,ot_cl_apartments_snd,ot_cl_apartments_speech"/>
<Chunk Name="ot_cl_hotel_rpack" Label="ot_cl_hotel rpack" Priority="16"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\ot_cl_hotel_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\ot_cl_hotel\*.light"/></Chunk>
<ChunkGroup Name="map_ot_cl_hotel" Label="map ot_cl_hotel" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,ot_cl_hotel_rpack,ot_cl_hotel_snd,ot_cl_hotel_speech"/>
<Chunk Name="ot_cl_parking_rpack" Label="ot_cl_parking rpack" Priority="16"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\ot_cl_parking_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\ot_cl_parking\*.light"/></Chunk>
<ChunkGroup Name="map_ot_cl_parking" Label="map ot_cl_parking" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,ot_cl_parking_rpack,ot_cl_parking_snd,ot_cl_parking_speech"/>
<Chunk Name="ot_cl_restaurant_rpack" Label="ot_cl_restaurant rpack" Priority="16"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\ot_cl_restaurant_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\ot_cl_restaurant\*.light"/></Chunk>
<ChunkGroup Name="map_ot_cl_restaurant" Label="map ot_cl_restaurant" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,ot_cl_restaurant_rpack,ot_cl_restaurant_snd,ot_cl_restaurant_speech"/>
<!-- custom maps from DLC19-->
<ChunkGroup Name="map_dying_space" Label="map dying_space" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds"/>
<ChunkGroup Name="map_horror" Label="map horror" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds"/>
<ChunkGroup Name="map_ride" Label="map ride" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds"/>
<ChunkGroup Name="map_teevee" Label="map teevee" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds"/>
<ChunkGroup Name="map_waterworld" Label="map waterworld" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds"/>
<!-- DLC1 maps -->
<Chunk DLC="dlc1" Name="slums_btz_tutorial_rpack" Label="slums_btz_tutorial rpack"><FileGroup Source="DW_DLC1\Data\slums_btz_tutorial_{PLATFORM}.rpac*" Destination="{DLC_ROOT}Data\"/><FileGroup Source="DW_DLC1\Data\Maps\slums_btz_tutorial\*.light" Destination="Data\Maps\slums_btz_tutorial\"/></Chunk>
<ChunkGroup Name="map_slums_btz_tutorial" Label="map slums_btz_tutorial" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_btz_tutorial_rpack,slums_btz_tutorial_snd,slums_btz_tutorial_speech,slums_rpack,slums_snd,slums_speech,old_town_rpack,old_town_snd,old_town_speech"/>
<!-- DLC16 maps -->
<Chunk DLC="dlc16" Name="stadium_rpack" Label="stadium rpack"><FileGroup Source="DW_DLC16\Data\stadium_{PLATFORM}.rpac*" Destination="{DLC_ROOT}Data\"/><FileGroup Source="DW_DLC16\Data\Maps\stadium\*.light" Destination="{DLC_ROOT}Data\Maps\stadium\"/></Chunk>
<ChunkGroup Name="map_stadium" Label="map stadium" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,stadium_rpack,stadium_snd,stadium_speech"/>
<!-- DLC17 maps -->
<Chunk DLC="dlc17" Name="wasteland_rpack" Label="wasteland rpack"><FileGroup Source="DW_DLC17\Data\wasteland_{PLATFORM}.rpac*" Destination="{DLC_ROOT}Data\"/><FileGroup Source="DW_DLC17\Data\Maps\wasteland\*.light" Destination="{DLC_ROOT}Data\Maps\wasteland\"/></Chunk>
<ChunkGroup Name="map_wasteland" Label="map wasteland" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,wasteland_rpack,wasteland_snd,wasteland_speech"/>
<Chunk DLC="dlc17" Name="wasteland_final_rpack" Label="wasteland_final rpack"><FileGroup Source="DW_DLC17\Data\wasteland_final_{PLATFORM}.rpac*" Destination="{DLC_ROOT}Data\"/><FileGroup Source="DW_DLC17\Data\Maps\wasteland_final\*.light" Destination="{DLC_ROOT}Data\Maps\wasteland_final\"/></Chunk>
<ChunkGroup Name="map_wasteland_final" Label="map wasteland_final" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,wasteland_final_rpack,wasteland_final_snd,wasteland_final_speech"/>
<!-- DLC24 maps -->
<Chunk DLC="dlc24" Name="littlebigworld_rpack" Label="littlebigworld rpack"><FileGroup Source="DW_DLC24\Data\littlebigworld_{PLATFORM}.rpac*" Destination="{DLC_ROOT}Data\"/><FileGroup Source="DW_DLC24\Data\Maps\littlebigworld\*.light" Destination="{DLC_ROOT}Data\Maps\littlebigworld\"/></Chunk>
<ChunkGroup Name="map_littlebigworld" Label="map littlebigworld" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,littlebigworld_rpack,littlebigworld_snd,littlebigworld_speech"/>
<!-- DLC25 maps -->
<Chunk DLC="dlc25" Name="roof_top_run_rpack" Label="roof_top_run rpack"><FileGroup Source="DW_DLC25\Data\roof_top_run_{PLATFORM}.rpac*" Destination="{DLC_ROOT}Data\"/><FileGroup Source="DW_DLC25\Data\Maps\roof_top_run\*.light" Destination="{DLC_ROOT}Data\Maps\roof_top_run\"/></Chunk>
<ChunkGroup Name="map_roof_top_run" Label="map roof_top_run" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,roof_top_run_rpack,roof_top_run_snd,roof_top_run_speech"/>
<!-- DLC1 for base game, as we cannot add any new chunks in patch we must add it to already existing chunk -->
<Chunk Product="ph" Name="launch_common" Label="DLC1 content" Priority="-9">
<FileGroup Platform="Durango" Source="DW_DLC1\Data\*" Recursive="true"/>
<FileGroup Platform="Orbis" Source="DW_DLC1\Data\*" Recursive="true"/>
<FileGroup Source="DW_DLC1\*.pak"/>
</Chunk>
<!-- DLC1 for enhanced edition -->
<Chunk Product="DLEE" Name="DLC1_content" Label="DLC1 content" Priority="1">
<FileGroup Platform="Durango" Source="DW_DLC1\Data\*" Recursive="true"/>
<FileGroup Platform="Orbis" Source="DW_DLC1\Data\*" Recursive="true"/>
<FileGroup Source="DW_DLC1\*.pak"/>
</Chunk>
<!-- DLC16 for enhanced edition -->
<Chunk Product="DLEE" Name="DLC16_content" Label="DLC16 content" Priority="1">
<FileGroup Source="DW_DLC16\Data\*" Recursive="true" />
<FileGroup Source="DW_DLC16\*.pak"/>
</Chunk>
<!-- DLC17 for enhanced edition -->
<Chunk Product="DLEE" Name="DLC17_content" Label="DLC17 content" Priority="1">
<FileGroup Source="DW_DLC17\Data\*" Recursive="true" />
<FileGroup Source="DW_DLC17\*.pak"/>
</Chunk>
<!-- DLC19 for base game, as we cannot add any new chunks in patch we must add it to already existing chunk -->
<Chunk Product="ph" Name="launch_common" Label="DLC19 content" Priority="-9">
<FileGroup Source="DW_DLC19\Data\*" Recursive="true" />
<FileGroup Source="DW_DLC19\*.pak"/>
</Chunk>
<!-- DLC19 for enhanced edition -->
<Chunk Product="DLEE" Name="DLC19_content" Label="DLC19 content" Priority="1">
<FileGroup Source="DW_DLC19\Data\*" Recursive="true" />
<FileGroup Source="DW_DLC19\*.pak"/>
</Chunk>
<!-- DLC24 for enhanced edition -->
<Chunk Product="DLEE" Name="DLC24_content" Label="DLC24 content" Priority="1">
<FileGroup Source="DW_DLC24\Data\DLC24_stub.chunk"/>
</Chunk>
<!-- DLC25 for enhanced edition -->
<Chunk Product="DLEE" Name="DLC25_content" Label="DLC25 content" Priority="1">
<FileGroup Source="DW_DLC25\Data\DLC25_stub.chunk"/>
</Chunk>
<!-- DLC26 for enhanced edition -->
<Chunk Product="DLEE" Name="DLC26_content" Label="DLC26 content" Priority="1">
<FileGroup Source="DW_DLC26\Data\DLC26_stub.chunk"/>
</Chunk>
<!-- DLC27 for enhanced edition -->
<Chunk Product="DLEE" Name="DLC27_content" Label="DLC27 content" Priority="1">
<FileGroup Source="DW_DLC27\Data\DLC27_stub.chunk"/>
</Chunk>
<!-- DLC28 for enhanced edition -->
<Chunk Product="DLEE" Name="DLC28_content" Label="DLC28 content" Priority="1">
<FileGroup Source="DW_DLC28\Data\DLC28_stub.chunk"/>
</Chunk>
<!-- DLC29 for enhanced edition -->
<Chunk Product="DLEE" Name="DLC29_content" Label="DLC29 content" Priority="1">
<FileGroup Source="DW_DLC29\Data\DLC29_stub.chunk"/>
</Chunk>
<!-- DLC30 for enhanced edition -->
<Chunk Product="DLEE" Name="DLC30_content" Label="DLC30 content" Priority="1">
<FileGroup Source="DW_DLC30\Data\DLC30_stub.chunk"/>
</Chunk>
</Template>
<Template Name="LANG">
<Chunk Name="launch_texts_lang_{T}" Label='All localise game texts' Priority="0">
<FileGroup Source="ph\source\data_lang\Speech_{T}.pak" />
</Chunk>
<Chunk Name="intro_subtitle_lang_{T}" Label='All localise game texts' Priority="0">
<FileGroup Source="ph\source\data_lang\Data{T}.pak" />
</Chunk>
<Chunk Name="launch_speeches_lang_{T}" Platform="Orbis" Label="Data for {T} language, required to lunch game" Languages="{T}" Priority="0">
<FileGroup Source="ph\work\data_lang\speech_{T}\data\common_local_1*.csb*" />
<FileGroup Source="ph\work\data_lang\speech_{T}\data\common_local_1.spb" />
<FileGroup Source="ph\work\data_lang\speech_{T}\data\slums_interior_quests_local*.csb*" />
<FileGroup Source="ph\work\data_lang\speech_{T}\data\slums_interior_quests_local.spb" />
</Chunk>
<Chunk Name="launch_speeches_lang_{T}" Platform="Durango" Label="Data for {T} language, required to lunch game" Languages="{T}" Priority="1">
<FileGroup Source="ph\work\data_lang\speech_{T}\data\common_local_1*.csb*" />
<FileGroup Source="ph\work\data_lang\speech_{T}\data\common_local_1.spb" />
<FileGroup Source="ph\work\data_lang\speech_{T}\data\slums_interior_quests_local*.csb*" />
<FileGroup Source="ph\work\data_lang\speech_{T}\data\slums_interior_quests_local.spb" />
</Chunk>
<Chunk Name="speeches_lang_{T}" Label="Data for {T} language" Languages="{T}" Priority="2">
<FileGroup Source="ph\work\data_lang\speech_{T}\data\common_local_2*.csb*" />
<FileGroup Source="ph\work\data_lang\speech_{T}\data\common_local_2.spb" />
<FileGroup Source="ph\work\data_lang\speech_{T}\data\all_quests_local*.csb*"/>
<FileGroup Source="ph\work\data_lang\speech_{T}\data\all_quests_local.spb"/>
</Chunk>
<Chunk DLC="{DLC}" Name="{DLC}_lang_{T}" Label="Data for {T} language" Languages="{T}" Priority="0">
<FileGroup Source="DW_{DLC}\Data{T}\Data\*" Destination="{DLC_ROOT}Data{T}\Data\"/>
<FileGroup Source="DW_{DLC}\Data{T}\Data\Maps\*" Destination="{DLC_ROOT}Data{T}\Data\Maps\"/>
<FileGroup Source="DW_{DLC}\Speech{T}\Data\*" Destination="{DLC_ROOT}Speech{T}\Data\"/>
<FileGroup Source="DW_{DLC}\Speech{T}.pak" Destination="{DLC_ROOT}Speech{T}\"/>
</Chunk>
<!-- DLC1 for base game, as we cannot add any new chunks in patch we must add it to already existing chunk -->
<Chunk Product="ph" Name="launch_common" Label="DLC1 {T} language content" Priority="-9">
<FileGroup Source="DW_DLC1\Data{T}\Data\*" />
<FileGroup Source="DW_DLC1\Data{T}\Data\Maps\*" />
<FileGroup Source="DW_DLC1\Speech{T}\Data\*" />
<FileGroup Source="DW_DLC1\Speech{T}.pak" />
</Chunk>
<Chunk Product="DLEE" Name="DLC1_content" Label="DLC1 {T} language content" Priority="1">
<FileGroup Source="DW_DLC1\Data{T}\Data\*" />
<FileGroup Source="DW_DLC1\Data{T}\Data\Maps\*" />
<FileGroup Source="DW_DLC1\Speech{T}\Data\*" />
<FileGroup Source="DW_DLC1\Speech{T}.pak" />
</Chunk>
<Chunk Product="DLEE" Name="DLC16_content" Label="DLC16 {T} language content" Priority="1">
<FileGroup Source="DW_DLC16\Data{T}\Data\*" />
<FileGroup Source="DW_DLC16\Data{T}\Data\Maps\*" />
<FileGroup Source="DW_DLC16\Speech{T}\Data\*" />
<FileGroup Source="DW_DLC16\Speech{T}.pak" />
</Chunk>
<Chunk Product="DLEE" Name="DLC17_content" Label="DLC17 {T} language content" Priority="1">
<FileGroup Source="DW_DLC17\Data{T}\Data\*" />
<FileGroup Source="DW_DLC17\Data{T}\Data\Maps\*" />
<FileGroup Source="DW_DLC17\Speech{T}\Data\*" />
<FileGroup Source="DW_DLC17\Speech{T}.pak" />
</Chunk>
<ChunkGroup Name="lang_{T}_new_game" Label="lang {T} (new game)" Chunks="launch_texts_lang_{T},launch_speeches_lang_{T}"/>
<ChunkGroup Name="subtitle_lang_{T}_new_game" Label="subtitle lang {T} (new game)" Chunks="launch_texts_lang_{T}"/>
<ChunkGroup Name="voiceover_lang_{T}_new_game" Label="voiceover lang {T} (new game)" Chunks="launch_speeches_lang_{T}"/>
<ChunkGroup Name="lang_{T}" Label="lang {T}" Chunks="launch_texts_lang_{T},launch_speeches_lang_{T},speeches_lang_{T}"/>
<ChunkGroup Name="subtitle_lang_{T}" Label="subtitle lang {T}" Chunks="launch_texts_lang_{T}"/>
<ChunkGroup Name="voiceover_lang_{T}" Label="voiceover lang {T}" Chunks="launch_speeches_lang_{T},speeches_lang_{T}"/>
</Template>
<!-- initial chunks for durango and orbis -->
<ChunkGroup Name="LOGLaunch" Label="LOGLaunch" Platform="Orbis" Chunks="bin,{DLC}_sys,chunks_script,{DLC}_chunks_script,menu,launch_sounds,launch_common,launch_movies,launch_data,{DLC}_data,dlc1_additional_data,mat_packs,{DLC}_mat_packs,launch_texts_lang_*,intro_subtitle_lang_*,textures_for_slums_and_slums_interior,data,slums_interior_rpack,slums_interior_snd,slums_interior_speech"/>
<ChunkGroup Name="LOGLaunch" Label="LOGLaunch" Platform="Durango" Chunks="Registration,bin,{DLC}_sys,chunks_script,{DLC}_chunks_script,menu,launch_sounds,launch_common,launch_movies,launch_data,{DLC}_data,dlc1_additional_data,mat_packs,{DLC}_mat_packs,launch_texts_lang_*,intro_subtitle_lang_*"/>
<!-- here is place for chunks overriding those generated through templated -->
<!-- fix for missing BtZ Jp language data in DLC1 (adding its text to base game) -->
<Chunk Name="launch_texts_lang_Jp" Platform="Durango" Label='All localise game texts' Priority="0">
<FileGroup Source="ph\source\data_lang\Speech_Jp.pak" />
<!-- <FileGroup Source="DW_DLC1\DataJp\Data\Maps\*" Destination="DW\DataJp\Data\Maps\"/>
<FileGroup Source="DW_DLC1\SpeechJp\Data\*" Destination="DW\SpeechJp\Data\"/>
<FileGroup Source="DW_DLC1\SpeechJp.pak" Destination="DW\SpeechJp\"/> -->
</Chunk>
<!-- end of fix -->
<!-- fix for Ru, Nl and Jp on Orbis -->
<Chunk Platform="Orbis" Name="launch_speeches_lang_Ru" Label="Data for Ru language, required to lunch game" Languages="Ru" Priority="0">
<FileGroup Source="ph\work\data_lang\speech_En\data\common_local_1*.csb*" />
<FileGroup Source="ph\work\data_lang\speech_En\data\common_local_1.spb" />
<FileGroup Source="ph\work\data_lang\speech_En\data\slums_interior_quests_local*.csb*" />
<FileGroup Source="ph\work\data_lang\speech_En\data\slums_interior_quests_local.spb" />
</Chunk>
<Chunk Platform="Orbis" Name="speeches_lang_Ru" Label="Data for Ru language" Languages="Ru" Priority="2">
<FileGroup Source="ph\work\data_lang\speech_En\data\common_local_2*.csb*" />
<FileGroup Source="ph\work\data_lang\speech_En\data\common_local_2.spb" />
<FileGroup Source="ph\work\data_lang\speech_En\data\all_quests_local*.csb*" />
<FileGroup Source="ph\work\data_lang\speech_En\data\all_quests_local.spb" />
</Chunk>
<Chunk Platform="Orbis" Name="launch_speeches_lang_Nl" Label="Data for Nl language, required to lunch game" Languages="Nl" Priority="0">
<FileGroup Source="ph\work\data_lang\speech_En\data\common_local_1*.csb*" />
<FileGroup Source="ph\work\data_lang\speech_En\data\common_local_1.spb" />
<FileGroup Source="ph\work\data_lang\speech_En\data\slums_interior_quests_local*.csb*" />
<FileGroup Source="ph\work\data_lang\speech_En\data\slums_interior_quests_local.spb" />
</Chunk>
<Chunk Platform="Orbis" Name="speeches_lang_Nl" Label="Data for Nl language" Languages="Nl" Priority="2">
<FileGroup Source="ph\work\data_lang\speech_En\data\common_local_2*.csb*" />
<FileGroup Source="ph\work\data_lang\speech_En\data\common_local_2.spb" />
<FileGroup Source="ph\work\data_lang\speech_En\data\all_quests_local*.csb*" />
<FileGroup Source="ph\work\data_lang\speech_En\data\all_quests_local.spb" />
</Chunk>
<Chunk Platform="Orbis" Name="launch_speeches_lang_Jp" Label="Data for Jp language, required to lunch game" Languages="Jp" Priority="0">
<FileGroup Source="ph\work\data_lang\speech_En\data\common_local_1*.csb*" />
<FileGroup Source="ph\work\data_lang\speech_En\data\common_local_1.spb" />
<FileGroup Source="ph\work\data_lang\speech_En\data\slums_interior_quests_local*.csb*" />
<FileGroup Source="ph\work\data_lang\speech_En\data\slums_interior_quests_local.spb" />
<FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\menu_common_{PLATFORM}.rpac*" />
</Chunk>
<Chunk Platform="Orbis" Name="speeches_lang_Jp" Label="Data for Jp language" Languages="Jp" Priority="2">
<FileGroup Source="ph\work\data_lang\speech_En\data\common_local_2*.csb*" />
<FileGroup Source="ph\work\data_lang\speech_En\data\common_local_2.spb" />
<FileGroup Source="ph\work\data_lang\speech_En\data\all_quests_local*.csb*" />
<FileGroup Source="ph\work\data_lang\speech_En\data\all_quests_local.spb" />
</Chunk>
<!-- end of fix -->
<!-- fix for Ru and Nl on Durango -->
<ChunkGroup Platform="Durango" Name="lang_Ru_new_game" Label="lang Ru (new game)" Chunks="launch_texts_lang_Ru,launch_speeches_lang_Ru,launch_speeches_lang_En"/>
<ChunkGroup Platform="Durango" Name="lang_Ru" Label="lang Ru" Chunks="launch_texts_lang_Ru,launch_speeches_lang_Ru,speeches_lang_Ru,launch_speeches_lang_En,speeches_lang_En"/>
<ChunkGroup Platform="Durango" Name="lang_Nl_new_game" Label="lang Nl (new game)" Chunks="launch_texts_lang_Nl,launch_speeches_lang_Nl,launch_speeches_lang_En"/>
<ChunkGroup Platform="Durango" Name="lang_Nl" Label="lang Nl" Chunks="launch_texts_lang_Nl,launch_speeches_lang_Nl,speeches_lang_Nl,launch_speeches_lang_En,speeches_lang_En"/>
<ChunkGroup Platform="Durango" Name="lang_Jp_new_game" Label="lang Jp (new game)" Chunks="launch_texts_lang_Jp,launch_speeches_lang_Jp,launch_speeches_lang_En"/>
<ChunkGroup Platform="Durango" Name="lang_Jp" Label="lang Jp" Chunks="launch_texts_lang_Jp,launch_speeches_lang_Jp,speeches_lang_Jp,launch_speeches_lang_En,speeches_lang_En"/>
<!-- end of fix -->
<Chunk DLC="dlc0" Name="dlc0_mat_packs" Label="Material packs" Priority="0">
<!-- optimized is not present nor mandatory -->
</Chunk>
<Orbis Region="EU" Product="ph">
<SupportedLanguages>en fr it de es pl ru nl</SupportedLanguages>
<DefaultLanguage>en</DefaultLanguage>
<ContentId>EP1018-CUSA00050_00-DYINGLIGHTGAME00</ContentId>
<NPCommID>NPWR05659_00</NPCommID>
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<AppType>full</AppType>
<AppPath>\\builder01\builds\ELEVATED\Master\PS4\EP1018-CUSA00050_00-DYINGLIGHTGAME00.pkg</AppPath>
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<Scenario Type="sp" Label="Single Play Scenario"/>
<Scenario Type="mp" Label="Multi Play Scenario"/>
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<Orbis Region="EU" Product="DLEE">
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<VolumeType>pkg_ps4_app</VolumeType>
<VolumeTypePatch>pkg_ps4_patch</VolumeTypePatch>
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<Scenario Type="sp" Label="Single Play Scenario"/>
<Scenario Type="mp" Label="Multi Play Scenario"/>
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<Orbis Region="EU2" Product="ph">
<SupportedLanguages>en fr it de es pl ru nl</SupportedLanguages>
<DefaultLanguage>en</DefaultLanguage>
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<LatestPatchPath>\\builder01\builds\ELEVATED\Master\PS4\LATEST_PATCH\EP1018-CUSA02010_00-DYINGLIGHTGAME00-A0106-V0100.pkg</LatestPatchPath>
<VolumeType>pkg_ps4_app</VolumeType>
<VolumeTypePatch>pkg_ps4_patch</VolumeTypePatch>
<StartChunkId>0</StartChunkId>
<Scenario Type="sp" Label="Single Play Scenario"/>
<Scenario Type="mp" Label="Multi Play Scenario"/>
</Orbis>
<Orbis Region="NA" Product="ph">
<SupportedLanguages>en fr es-LA</SupportedLanguages>
<DefaultLanguage>en</DefaultLanguage>
<ContentId>UP1018-CUSA00078_00-DYINGLIGHTGAME00</ContentId>
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<LatestPatchPath>\\builder01\builds\ELEVATED\Master\PS4\LATEST_PATCH\UP1018-CUSA00078_00-DYINGLIGHTGAME00-A0108-V0100.pkg</LatestPatchPath>
<VolumeType>pkg_ps4_app</VolumeType>
<VolumeTypePatch>pkg_ps4_patch</VolumeTypePatch>
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<Scenario Type="sp" Label="Single Play Scenario"/>
<Scenario Type="mp" Label="Multi Play Scenario"/>
</Orbis>
<Orbis Region="NA" Product="DLEE">
<DefaultLanguage>en</DefaultLanguage>
<ContentId>UP1018-CUSA03946_00-DLEEGAME00000000</ContentId>
<NPCommID>NPWR05659_00</NPCommID>
<PassCode>tsChhfneoiVKFkIjoZ3rpU5THMPeOsGS</PassCode>
<StorageType>bd25</StorageType>
<AppType>full</AppType>
<AppPath>\\builder01\builds\ELEVATED\Master\PS4\UP1018-CUSA03946_00-DLEEGAME00000000-A0100-V0100.pkg</AppPath>
<VolumeType>pkg_ps4_app</VolumeType>
<VolumeTypePatch>pkg_ps4_patch</VolumeTypePatch>
<StartChunkId>0</StartChunkId>
<Scenario Type="sp" Label="Single Play Scenario"/>
<Scenario Type="mp" Label="Multi Play Scenario"/>
</Orbis>
<Orbis Region="SA" Product="ph">
<SupportedLanguages>pt-BR en es-LA</SupportedLanguages>
<DefaultLanguage>br</DefaultLanguage>
<ContentId>UP1018-CUSA01473_00-DYINGLIGHTGAME00</ContentId>
<NPCommID>NPWR05659_00</NPCommID>
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<AppType>full</AppType>
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<LatestPatchPath>\\builder01\builds\ELEVATED\Master\PS4\LATEST_PATCH\UP1018-CUSA01473_00-DYINGLIGHTGAME00-A0107-V0100.pkg</LatestPatchPath>
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<VolumeTypePatch>pkg_ps4_patch</VolumeTypePatch>
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<Scenario Type="sp" Label="Single Play Scenario"/>
<Scenario Type="mp" Label="Multi Play Scenario"/>
</Orbis>
<Orbis Region="SA" Product="DLEE">
<DefaultLanguage>br</DefaultLanguage>
<ContentId>UP1018-CUSA03977_00-DLEEGAME00000000</ContentId>
<NPCommID>NPWR05659_00</NPCommID>
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<AppType>full</AppType>
<AppPath>\\builder01\builds\ELEVATED\Master\PS4\UP1018-CUSA03977_00-DLEEGAME00000000-A0100-V0100.pkg</AppPath>
<VolumeType>pkg_ps4_app</VolumeType>
<VolumeTypePatch>pkg_ps4_patch</VolumeTypePatch>
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<Scenario Type="sp" Label="Single Play Scenario"/>
<Scenario Type="mp" Label="Multi Play Scenario"/>
</Orbis>
<Orbis Region="JP" Product="ph">
<SupportedLanguages>ja en</SupportedLanguages>
<DefaultLanguage>jp</DefaultLanguage>
<ContentId>JP0012-CUSA01090_00-DYINGLIGHTGAME00</ContentId>
<NPCommID>NPWR05659_00</NPCommID>
<PassCode>rtj_f7sIkyatKGfre8FtiQrBSdkDWMg5</PassCode>
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<AppType>full</AppType>
<AppPath>\\builder01\builds\ELEVATED\Master\PS4\JP0012-CUSA01090_00-DYINGLIGHTGAME00.pkg</AppPath>
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<VolumeType>pkg_ps4_app</VolumeType>
<VolumeTypePatch>pkg_ps4_patch</VolumeTypePatch>
<StartChunkId>0</StartChunkId>
<Scenario Type="sp" Label="Single Play Scenario"/>
<Scenario Type="mp" Label="Multi Play Scenario"/>
</Orbis>
<Orbis Region="JP" Product="DLEE">
<DefaultLanguage>jp</DefaultLanguage>
<ContentId>JP0012-CUSA04298_00-DLEEGAME00000000</ContentId>
<NPCommID>NPWR05659_00</NPCommID>
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<AppType>full</AppType>
<VolumeType>pkg_ps4_app</VolumeType>
<VolumeTypePatch>pkg_ps4</VolumeTypePatch>
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<Scenario Type="sp" Label="Single Play Scenario"/>
<Scenario Type="mp" Label="Multi Play Scenario"/>
</Orbis>
<Orbis DLC="dlc0" Region="NA_SA" Product="ph">
<ContentId>UP1018-CUSA00078_00-0000000000000000</ContentId>
<PassCode>51bWEHx5MbiS5UsLZGbP-iQJk5PELDxS</PassCode>
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<Orbis DLC="dlc0" Region="EU_GDR" Product="ph">
<ContentId>EP1018-CUSA00050_00-0000000000000000</ContentId>
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<Orbis DLC="dlc0" Region="JP" Product="PH">
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<Orbis DLC="dlc0" Region="EU2" Product="PH">
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<Orbis DLC="dlc0" Region="EU_GDR" Product="DLEE">
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<Orbis DLC="dlc0" Region="JP" Product="DLEE">
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<Orbis DLC="dlc1" Region="NA_SA" Product="PH">
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<Orbis DLC="dlc1" Region="EU_GDR" Product="PH">
<ContentId>EP1018-CUSA00050_00-BETHEZOMBIE00000</ContentId>
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<Orbis DLC="dlc1" Region="JP" Product="PH">
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<Orbis DLC="dlc2" Region="NA_SA" Product="PH">
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<Orbis DLC="dlc2" Region="JP" Product="PH">
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<VolumeType>pkg_ps4_ac_data</VolumeType>
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<Orbis DLC="dlc2" Region="EU2" Product="PH">
<ContentId>EP1018-CUSA02010_00-CUISINEANDCARGO0</ContentId>
<PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
<VolumeType>pkg_ps4_ac_data</VolumeType>
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<Orbis DLC="dlc3" Region="NA_SA" Product="PH">
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<Orbis DLC="dlc3" Region="EU_GDR" Product="PH">
<ContentId>EP1018-CUSA00050_00-PUNKQUEENWEAPONS</ContentId>
<PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
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<Orbis DLC="dlc3" Region="JP" Product="PH">
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<PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
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<Orbis DLC="dlc3" Region="EU2" Product="PH">
<ContentId>EP1018-CUSA02010_00-PUNKQUEENWEAPONS</ContentId>
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<VolumeType>pkg_ps4_ac_data</VolumeType>
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<Orbis DLC="dlc4" Region="NA_SA" Product="PH">
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<Orbis DLC="dlc4" Region="EU_GDR" Product="PH">
<ContentId>EP1018-CUSA00050_00-BUZZKILLERWEAPON</ContentId>
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<Orbis DLC="dlc4" Region="JP" Product="PH">
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<Orbis DLC="dlc4" Region="EU2" Product="PH">
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<Orbis DLC="dlc5" Region="NA_SA" Product="PH">
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<VolumeType>pkg_ps4_ac_data</VolumeType>
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<Orbis DLC="dlc5" Region="EU_GDR" Product="PH">
<ContentId>EP1018-CUSA00050_00-NIGHTCLUBWEAPONS</ContentId>
<PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
<VolumeType>pkg_ps4_ac_data</VolumeType>
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</Orbis>
<Orbis DLC="dlc5" Region="JP" Product="PH">
<ContentId>JP0012-CUSA01090_00-NIGHTCLUBWEAPONS</ContentId>
<PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
<VolumeType>pkg_ps4_ac_data</VolumeType>
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<Orbis DLC="dlc5" Region="EU2" Product="PH">
<ContentId>EP1018-CUSA02010_00-NIGHTCLUBWEAPONS</ContentId>
<PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
<VolumeType>pkg_ps4_ac_data</VolumeType>
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<ContentId>UP1018-CUSA00078_00-LACERATORWEAPONS</ContentId>
<PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
<VolumeType>pkg_ps4_ac_data</VolumeType>
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<Orbis DLC="dlc6" Region="EU_GDR" Product="PH">
<ContentId>EP1018-CUSA00050_00-LACERATORWEAPONS</ContentId>
<PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
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<Orbis DLC="dlc6" Region="JP" Product="PH">
<ContentId>JP0012-CUSA01090_00-LACERATORWEAPONS</ContentId>
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<ContentId>EP1018-CUSA02010_00-LACERATORWEAPONS</ContentId>
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- DL2.zip (32.8 MB) / DL2 Save Editor GIT