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Proceeding the UDK Ultimate PS3 Update V2 release and my Gears of Kombat Free Game comes Fursan al-Aqsa: Knights of al-Aqsa Mosque for PC, PS3 and Xbox 360! :D

A free demo version will be available soon (ETA end of November), and along with @PSXHAX for support I would like to thank my Brazillian fellow ROD Lima for all his help with Unreal Scripting Programming. He is most known for his Resident Evil 2 Fan Remake in UDK Engine:

I would also like to thank my friends at UDK Engine Forums for all their help and support.

As you may know, recently EPIC asked me to put offline my project UDK Ultimate Engine (the custom build of UDK Engine with PS3 and Xbox 360 Export Support), however, they were very kind with me and allowed me to keep using my custom version of UDK to publish my games.

I even signed with them an Unreal Engine License Commercial Amendment, so now I am a Licensed Unreal Engine Developer and I am ready to pursue my dream of life!

I am Brazillian, from Arab ascendance, my father is from Palestine, and something I never revealed before, and one of the biggest reasons of me creating this game, is that my father was a fighter of the Palestine Resistance Movement, he fought against Israel Army in the Lebanese Civil War on the 70's.

From since I was a kid, I felt too much proud of my father and the Palestine People in general, because of their strength and constant resistance. So this game is kinda tribute to the brave people of Palestine and their resistance against military occupation.

Fursan al-Aqsa: Knights of al-Aqsa Mosque is a third-person action game where you play as Ahmad al-Ghazzawi, a young Palestinian student who was unjustly tortured and jailed by Israeli Soldiers for 5 years, had all his family killed by an Israeli Airstrike and now after getting out from the prison he seeks revenge against those who wronged him and stole his homeland.

This game is being developed during the course of 4 years by one person (me, Nidal Nijm), in a custom version of UDK Engine (Unreal Engine 3), using the best technology to tell a compelling story through a game packed with non stop action, advanced 3D graphics and modern gameplay mechanics, however keeping the soul of old school shooters.

You will play in missions across ground, sea and sky, you have many objectives to accomplish in each mission, epic bosses battles, powerful guns, vehicles to drive, helicopters to take down, and much more. Expect a LOT of action and adrenaline!!!

This game also is greatly inspired by Hideo Kojima's Metal Gear Solid, Call of Duty Modern Warfare and Insurgency Sandstorm.

I hope you enjoy this game and support me by purchasing it. I decided to release this game as episodes (missions), each mission by a symbolic value just to cover my development costs, as everyone knows that develop a game is not an easy task, it takes a lot of time and effort.

It will be a very small value, however any copy sold of this game is very important and will truly help me. Please buy this game to support me (whenever I release it), because I truly need your help!

I hope by the end of this month (November) to release a free demo of this game for PC, PS3 and Xbox360 so people can see and feel what my game is about, enjoy the gameplay and feel the action.

I plan to make something similar to Metal Gear Solid VR Missions (if you may remember), on which I will teach the player the basis of the gameplay, like training the player for the true battle that will come on the final game.

About the first episode (mission), I hope to release it at the end of December or beginning of January 2020.

In the Spoiler below are some trailers of the game itself, a Beta version of this game. I am already redoing everything from scratch, remaking the models, animations, and maps, raising the overall quality, polishing things here and there, to deliver a high quality product for all people to enjoy.

Also you can see the new updated model for my character protagonist, and the difference between the new player model and the old one, so you all can be sure I am committed to do my best on this game. These old models were just placeholders for me develop the basic game programming framework and features.

Video Trailers & Screenshots of New Player Model In-Game:

Spoiler: Fursan al-Aqsa Video Trailers & Screenshots

You can follow the development of my game here:
Fursan al-Aqsa Dev Blog Updates:
Fursan al-Aqsa Knights of al-Aqsa Mosque for PS3 by Nidal Nijm Games.jpg
 

Comments

@Divinegrace
Thanks for the compliments my friend. Yeah, almost 2 years working on this project. I have put many hours of work and dedication, many nights asleep, many weekends working full time on this game, too much love and dedication, I hope all of you will love this game.

@med33
Hello my brother, welcome and thanks for the compliments as well.

Something important I forgot to say. This map, which will be the first mission (episode) of my game:

Spoiler

It's a remake of a Custom Map for Counter Strike Global Offensive, the map name is de_heat.

Whenever I create my maps, I like to take many games as reference, and I prefer to use Source Engine Games Maps, because it's easy to import on 3dsmax, and use the original map as a reference to model my map over the original map.

I have chosen this map, because it's similar to the real city of Old Jerusalem, which is where the first mission of my game takes place.

However, I contacted the original author of this map from since I began creating this map in UDK Engine, last year. And he was very kind to me and gave me authorization to remake his map for my game:

Spoiler

However, as I told before, these screenshots of this map, and the gameplay trailers, are a bit outdated, because I am already working on changing this map a bit, especially chaning some assets (props) which are from Valve (the devs of Counter Strike) and not from the map author.

I am replacing these assets with some assets created by me and others purchased on 3D Marketplaces around the Internet. This is very common especially for indie and solo developers, purchase assets, download royalty-free assets to use whenever developing a game.

Imagine if all indies would make games creating all the assets from scratch. You would not see so many indie games around there.

The same is truth for my new updated protagonist model. This new updated model is a mix of character parts from many models, which I purchased recently to update my 3d models library, which was a bit outdated (the majority of my old models were from the time of Counter Strike Source).

However, you may think: Man, getting ready models to create a game is very easy, because you have done almost nothing. I must inform you that the truth is far away for this thought. In game development there is no a copy and paste, or plug and play solution, just one click and your game is done!

No, even using pre-made 3d Models, you will never get the model which you want to fit on your project unless you do the dirty work of modifying this asset to fit on your game. Yeah, there is a LOT of work to be done.

I have done a lot of manual changes on this model, in example, the head cover was until the neck, however I wanted this headcover to raise down until the chest, so I manually modeled that extra part to make it reach the chest.

Also the original texture was a plain black, so I manually created in Photoshop this Shemagh texture in red color, the traditional Palestine Head Cover. Also to add some more depth, I did bake some small shadows on the texture to make it look more realistic and give a kind of fake volume to this head cover.

Another change I have done, because I am using the default UDK Skeleton (Unreal Tournament 3 Rig), and the default Animation System in UDK Engine (UE3) is pre-programmed to work with the UT3 Skeleton outside the box, I did manually rig the character mesh to the UT3 Skeleton, as you can see in the video.

And the character arms I used for this model, were a bit larger than the UT3 Skeleton, so I had to manually reduce the arms length, thus repositioning the hands as well, to fit perfectly to UT3 Skeleton (so I don't have to re-program the Animation System).

Cheers and until next update!
 
Bets of luck to you my friend, just keep it up, never stop, you're almost there. And one of these days you're gonna be joining one of those big devs and be part of this industry.
 
@GamerX2
Thanks for the compliments dude :cool:

Yeah, I am committed to finish this game. However, this week I am dedicating to promoting this game all around web. As you know, for a game be sucessful commercially, you need to work with development alongside marketing, especially whenever you do all alone.

This way I will be able to make this game viral, just like my other projects, UDKUltimate and Gears of Kombat. :eek:

This will be a very good beginning for gaining visibility.

Cheers!
 
@tusk99
I am working to finish the demo soon. However, I want to make something cool for all you guys enjoy this game.

I will even try to add local multiplayer with split screen, like the old times of Goldeneye 007 on Nintendo 64!
 
Great work man ! I will try to support you as much as I can.

Join and post threads on forums to let people know your game. If you face any problem on registering just tell me and I will help you.

Also create official accounts like youtube channel and instagram, facebook, twitter .. etc for the game and record the videos using good recorder quality like HD PVR.

I have a modding youtube channel I can upload your videos if you want.
 
@AmmarA1
Thanks brother. I will do it. As for social networks, I will stay only on twitter, I already have my twitter account (UdkUltimate). I did open Facebook account, however, it was deleted. The same with youtube.

The videos, whenever I capture gameplay from PC, I can capture in High Quality, however, for consoles, I dont have HD Capture Card.

IndieDB - Indie Game of the Year. Please vote on Fursan al-Aqsa.

Cheers!

Spoiler

There just 2 days left for the competition, so if you did not vote yet, please vote now.

I thank all my friends for voting in my game on IndieDB. It is now on the top 100 list, and first one on its category!

There is still 10 days to go! Please vote again for this second phase.

Spoiler

:arrow: Fursan al-Aqsa Dev Blog #5 - Updated Animations for Ahmad al-Ghazzawi

In game development is a common practice to use placeholder assets, which can be 3D Models, Textures and even Animations. Whenever I first began developing this game 2 years ago, I use the default UDK AnimationSet, which includes all the Character Animations used in Unreal Tournament 3.

However, to give my game some originality, I decided to replace some of these stock UT3 (Unreal Tournament 3) animations by other animations from my Assets Library (which includes MOCAP animations from MegaMoCap, TrueBones, TurboSquid, NaturalMotion, and others).

I did not make too much polishments on these first animations I used, as I was just bored to look all time to the Default UDK Animations, so I just wanted something provisory, to polish later.

Spoiler

UDK/UE3 Engine has a perfectly working Animation System, pre-configured to work outside the box for a Shooter Game. One of these functions is what we call Aiming Profiles, which means, for any type of weapon the player carries, there are a different set of animations: in example, run forward rifle, run left pistol, rifle idle animation, bazooka run forward, and so on.

For the sake of simplicity, I just replaced many of these stock UDK animations by these new mocap files (re-targeting these animations to the default UDK Skeleton in Motion Builder).

It would be very cool if using custom animations for UDK was just a matter of copy and paste. Even though the retargetting animations process is flawlessly inside Motion Builder, however, because of differences in skeleton size (UDK Skeleton x Custom MOCAP Skeletons), I had to manually edit each mocap animation to fit into UDK Skeleton.

The fixes is just reposition of the character skeleton to fit and work flawlessly. In Motion Builder I just added a new animation layer and added some key frame animations to fix the MOCAP, one by one.

Added to this, I did some Custom MOCAP using my Kinect Camera, as you can see in the video above. I must admit that is far better using professional captured MOCAP files than doing it yourself. I used Custom Kinect MOCAP files whenever I could not find, inside my assets library, the animation wanted, so it is time for "Do it Yourself".

Again, after some (MANY) tweaks on these custom kinect mocap files, I got something good looking which you can check as well on the above video. And these will be the final animations for the game's protagonist.

I hope you are enjoying de follow the development of Fursan al-Aqsa.

P.S: If you did not vote yet for Fursan al-Aqsa, please vote now, it is disputing the Top 10 Indie Games of 2019, it is now the #1 of Upcoming Third Person Shooter.

Cheers and until Next Update!

New Updated Model for Zionist Soldier - Work in Progress

Spoiler

Today I began to sketchup some ideas of Maps for Fursan al-Aqsa Training Missions. Besides the Campaign Mode, I will add a Training Mode for my game with a LOT of Cool Missions, inspired by Metal Gear Solid 2 VR Missions (Kill All, Stealth, Weapon Shooting and Variety).

Spoiler

I decided to change my custom camera to make it look more similar to MetalGearSolid4. I am happy with the final result, so now my game has more of that MGS feeling! Next step will be add the iconic solid snake's crawling animation!

Spoiler

Be like a Chameleon. Suprise your enemies by invading their base disguised as one of them, and kill them all without mercy!

Just testing a new feature on #FursanAlaqsaGame for the stealth missions mode!

disguise.png

Hello guys, some new promo art here:

Spoiler
 
Fursan al-Aqsa Dev Blog #6 - Updated Models for IDF Soldiers

This article shows a small gameplay test of the new Updated Models for Israeli Soldiers running on PlayStation 3, and a small Behind the Scenes of the creation of the new IDF Models.

Spoiler

Fursan al-Aqsa Split Screen Multiplayer on PlayStation 3

Spoiler

Do you Remember? Who misses that Golden Era? Multiplayer Madness is Back on Fursan al-Aqsa!

The mayhem is coming soon to PC, PS3, Xbox360...

Spoiler

Multiplayer SplitScreen and all its glory running on Xbox 360 RGH

Spoiler
 
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