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For those following the progress updates here and on Facebook or Twitter, I'm pleased to announce that after many years my Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque game is finally close to release on Steam and elsewhere... with an updated demo for PC, PS3, Steam and Xbox 360 alongside a new trailer video now available! 🎮

My game is now live on Steam, and since the demo is finished I don't see a reason for not releasing it so you all can enjoy this new demo and have a sneak peek of what awaits you on the full game, which is coming, finally, in December 2021.

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This demo can be downloaded from itch.io, Game Jolt and IndieDB:
IMPORTANT: FOR PS3/XBOX360 YOU MUST SET THE VIDEO RESOLUTION OUTPUT TO 480p 16:9 ON YOUR CONSOLES CONFIGURATIONS MENU (also set on your TV the image aspect ratio to 16:9) OTHERWISE THE GAME WILL CRASH!!!

Please download, play, leave a feedback and wishlist my game, as it helps me too much!

About the Demo:

This brand new and updated demo of Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque contains 3 Game Modes (Campaign, Challenges and Multiplayer), alongside 6 Maps, so you can all enjoy it and have a sneak peek of what awaits you on the full game, which is coming, finally, in December 2021.

In this demo, for the sake of making things easier for the players, all the missions are opened by default, but on the final game you need to accomplish the previous mission to be able to play the next mission of the Campaign.

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The first Campaign mission is basically a tutorial for players to understand the basic game mechanics, specially the Bullet Time, which I, personally love it, as I made it very similar to Max Payne. The second Campaign mission, is where the action begins. Retro shooters, specially Goldeneye 007 fans out there, will find too much similarities to the game, which ARE NOT MERELY COINCIDENTAL :D

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The Challenges mode, I made something very similar to, let's say, Metal Gear Solid VR Missions, on which the player must complete some specific tasks to earn a ranking badge according to his performance. The Challenges mode will keep people entertained playing Fursan al-Aqsa, even after finishing the game's Campaign, because the player will have to conquer all badges, and, something very cool, is that, both the Campaign mode and Challenges mode, will have FULL SUPPORT TO STEAM ACHIEVEMENTS!

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About the Multiplayer mode, this is something I am very proud of it, because I think it revives the Golden Era of Split-Screen Multiplayer! Due to technical limitations I won't be able to add Online Multiplayer support for Fursan al-Aqsa, so it will be Offline Multiplayer.

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This Multiplayer mode makes more sense for the console version of Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque, but even the Steam version does support local multiplayer. However, you must have 2 Xbox360 USB Controllers connected to your PC, before starting the game. But ANY USB GAMEPAD will work if you use the Xbox 360 Controller Emulator, which can be downloaded for free from their official website (X360CE.com).

By the way, I will release, in December, 9 Campaign Missions, with full Steam Achievements Support, and some Multiplayer Maps.

In the first FREE update for my game, I will release the Challenges Mode, with many missions. I will use the same Campaign Maps with many variations, and some new Maps. Also ALL the Challenges missions will have FULL Steam Achievements support, and by the way, the Challenges missions achievements will be HARD to unlock :D

In the second FREE update for my game, I will release some new Campaign missions, alongside some new Challenges missions, all of them with FULL Steam Achievements support.

As these new updates will take a lot of time for making, so, after I finish these updates, I will still decide if I make more free updates, or some cheap paid DLC's for my game, with brand new content. I plan to make some new missions, real missions and battles which indeed did happen in Palestine, real missions from the Palestinian Resistance, not fictional missions like these I am making now.

My final words:

After many years of intense work, dedication, too much love, passion and sleepless nights, finally, my journey with Fursan al-Aqsa is coming to it's peak.

It has been indeed a long life journey, which began, here, on this piece of paper, the first sketch I made for a game about Palestinian Resistance there in 2009, the game of my dreams, the game which, since childhood, I dreamed to make, and today, praise be to Allah, it is a reality.

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In this long journey I got to know many friends, from this site and many other places, and something I never imagined, is that my history with this game has been an inspiration for many other people, specially because of my other project, UDK Ultimate Engine, the homebrew port I made of Unreal Engine 3 to the 7th generation of Consoles, PlayStation 3 and Xbox 360.

So here my dear friends, since now I am on the final phase of my game's development, I won't be too much active on these forums anymore, but I will still publish some new trailers I make for my game. My focus now will be finish these 9 Campaign missions to release my game now in December, if Allah wills it.

Again, I thank you all guys and girls who are supporting me since the beginning of this project, and I thank the forum admins here to allow me to keep promoting my game here. This game now is HUGE thanks to this AMAZING COMMUNITY.

May Allah bless you all. May the peace be with you!
Fursan al-Aqsa - Updated Demo Release Trailer - English
Fursan al-Aqsa The Knights of the Al-Aqsa Mosque Updated Demo Released.jpg
 

Comments

It's great to see ya still around, and most importantly doing what you love @batman!! <3

:idea: If anyone else makes homebrew games and would like them to be featured here just start a new thread in our News Submissions section (all members can do this) and then we'll format the posts into articles for mainpaging as time permits.
 
Thanks my dear brother @PSXHAX

I never forget man, you are my GREATEST SUPPORTER HELPER AND FRIEND, since 2015. This game was borned after UDK ULTIMATE PROJECT, which only exists thanks to this site :)

I will never be able to thank you enough my dear friend, and all other users here, who follow me since 2015.

I LOVE THIS COMMUNITY.

By the way, please, download, play my game and leave a feedback, so I can improve my game to make it better and better.

Cheers.
 
Bravo.. as someone who has never developed any game or any app and doesnt know anything in this area, is it possible to remove the stutter and make it smooth ?
 
Finally, after almost 10 years working on this game, since 2009, it is finally released on Steam!

I thought it would take more days for my game being approved by Steam Review Team, however, today the wait is over, today is a GREAT day for my life, for my dream of becoming a game developer.

Against all the odds, despite all the controversy around my game, despite anything, finally now my game is officially on Steam, the biggest platform for digital gaming.

This is indeed a great achievement for my life. No arab muslim game developer before me was able to make a game about the struggle of Palestinian people against Israeli oppression in a global scope like Fursan al-Aqsa. And today I feel I am close to accomplish this mission.

Again, I ask you all to please wishlist my game on Steam, as this helps me too much. And if you did not download the demo yet, please, download it now from Steam.
 
YOU SIMPLY ROCK MY FRIEND :bananaman18:

Fursan al-Aqsa Demo Update - Not Very Hard Mode

The steam version will auto update. As for the itch.io version you need to manually click on check game updates using the itch.io app)

The Consoles versions (PS3/XBOX360) and the PC Standalone version were also updated. These can be downloaded from here.

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After listening to many players feedbacks, I realized that not every player nowadays are hardcore players, that the world itself changed a lot in the last 20 years, and also did the gaming world.

We live in a very different times since the days of Goldeneye 007 for the N64, the biggest inspiration for Fursan al-Aqsa. While people back then could take months to beat the game because they were usually stuck with the game until the next time their parents buy them another game, the mass availability of games of all prices on digital storefronts nowadays means that people can just play a different game if something is too hard. In other words, people will also get bored easily if the game is too hard as well, especially if they have plenty of other games waiting for them.

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So for this reason I did balance much better the difficulty of the game now. It is easier, but still challenging without being frustrating. I hope to reach now also the casual players who want to try something different, an action game which anyone can enjoy, not only hardcore players.

Here follows the list of changes, which were also added to full game:

1- I improved the post process effect, increasing the image contrast and brightness a bit, so players can see better important gameplay objects, like the security cameras, healthpacks and other pickups;

2- I added a small delay for the enemy soldiers, so it takes some seconds for them to shoot at the player after they spot him;

3- Now the Health Packs restore 25HP of health instead of 15HP;

4- Now each Headshot gives the player 10HP of health;

5- On each mission the player will have a Body Armor to pickup, and it is placed always close to the player entry point of each mission;

6- I reduced a lot the opacity of the on-screen blood whenever the player is injured, so it does not distract the player anymore;

7- Now to perform the knife kills is a bit easier, but you still need to get close enough to the enemy;

8- I made the security cameras range less unfair to the players, specially that one close to the corridor under stairs;

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Now I am sure the game is much more enjoyable, without losing it's challenging aspect, but at the same time without being unfair for the players, neither frustrating.

I hope you enjoy it, God willing - May the peace be with you.

P.S: My game was featured on one of the biggest gaming portals Gamespark.jp of Japan!!!
 
Fursan al-Aqsa - Steam Next Fest and other updates

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Hello friends. Some GREAT news here.

FursanAqsaGame will be on STEAM nextFest. I will do a demo walkthrough on live, friday.

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On sunday I will challenge you to play against me, an epic online split screen multiplayer match via remote play.

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Everyone is welcome!

Today, one of the biggest news portal from middle-east, Jerusalem Post, wrote an amazing article about my game.

This is simply AMAZING! I have a strong feeling that this game will be a big hit on STEAM, as soon as I release it.

New Campaign Mission - Map Showcase

This is a Military Camp established in the Israel-Lebanon border region, known as South Lebanon Security Belt. This camp is used as a warehouse to store and distribute weapons and warfare supplies to IDF Forces across all the Occupied Lands in Palestine. Your mission is to infiltrate this camp, destroy all their warfare supplies, eliminate all enemies and kidnap an AV-8B Harrier to escape.

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Fursan al-Aqsa - Mission 6 Teaser - Blood for Blood

Hello friends.

This is a teaser trailer for a brand new mission I just finished for Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque Campaign. This map is based on Camp Gibor, an Israeli Military Camp located near to Kiryat Shmona City, in the Lebanese Border.

This base is used as a Communications Central for Zionist Forces and a Military Warehouse. Your main mission will be to infiltrate this base and sabotage it, and, of course, trucidate your enemies in the best Rambo Style hahaha.


I hope you enjoy this new trailer. By the way, I had to reduce my game's resolution to be able to capture this gameplay at a reasonable framerate, 25 fps, however, the game, as you have seen in the demo, runs smoothly at high framerates, up to 500 fps on PC.

Here is the original trailer in MP4 HD 1080p format:
 
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