Following his GameMakerPS4.pkg GameMaker Studio PS4 homebrew PKG release, PlayStation developer SilicaDevs (aka @SilicaAndPina) made available a GayMaker: Studio PS4 port based off his GayMaker Tool for PS Vita of GameMaker Studio 1.4 used in exporting GM:S .gmx project files and creating homebrew packages to run on jailbroken PlayStation 4 5.05 consoles with PS4HEN.
Download: GayMaker-Studio.zip / BitBucket / IV0000-UNTI00001_00-ANUNTITLEDSTORY0.PKG (An Untitled Story - PS4) / AnUntitledStory-ps4.pkg (61.5 MB) / IV0002-NPXS00020_00-GAMEMAKERGAME001.pkg (POOL [of Doom!] PS3 PKG Port by tijesef aka SilicaDevs, originally from YellowAfterlife) / GayMaker-Studio.1.1.zip / GayMaker-Studio.1.2.zip / GIT via KuromeSan
Below is a demo video from his YouTube Channel, and to quote from the BitBucket Repo on the GayMaker: Studio v1.0 release: Homebrew GM:S Export tool (Based off the original GayMaker Tool for PSVita)
Run the program. and browse to a GameMaker Studio project file (.gmx). you can also change the images, Title. and TitleID and then your game will be "compiled" for PS4 and saved as a PKG to whereever you choose to save it
All projects are compiled using GameMaker 1.4.1804 - the latest version that works on 5.05
Packages are created using LibOrbisPkg, No changes made to the original source of the Libary. However some snippits where taken from the PkgEditor and changed to not read from clipboard / drag n drop
Please show me any games you make with it! (though, please note i wont be too interested unless a girl dies)
Shaders
When you compile a project that uses Shaders for the first time. you'll be prompted to browse to 'orbis-wave-psslc.exe' This file will then be placed into the GayMaker: Studio install folder and you wont have to do it again after that. Shaders will compile into the GXP format. which will then work on the console itself.
For reasons, I will not provide a link to orbis-wave-psslc.exe
Spoiler
Controller Mapping
To Check DS4 Controls use the GamePad commands
Here is what each control maps to:
Credits
Thanks YoYoGames for GameMaker, "YOYO_DEV_ENABLE", and having a unsecured CDN
Thanks To the devs of DnSpy for indirectly making this possible
Thanks To MaxTon for LibOrbisPkg
Thanks To ignacio1420 and Nagato for Testing!
GayMaker: Studio - PS4 GameMaker Studio Export Tool
Expert Package Maker
Download: GayMaker-Studio.zip / BitBucket / IV0000-UNTI00001_00-ANUNTITLEDSTORY0.PKG (An Untitled Story - PS4) / AnUntitledStory-ps4.pkg (61.5 MB) / IV0002-NPXS00020_00-GAMEMAKERGAME001.pkg (POOL [of Doom!] PS3 PKG Port by tijesef aka SilicaDevs, originally from YellowAfterlife) / GayMaker-Studio.1.1.zip / GayMaker-Studio.1.2.zip / GIT via KuromeSan
Below is a demo video from his YouTube Channel, and to quote from the BitBucket Repo on the GayMaker: Studio v1.0 release: Homebrew GM:S Export tool (Based off the original GayMaker Tool for PSVita)
Run the program. and browse to a GameMaker Studio project file (.gmx). you can also change the images, Title. and TitleID and then your game will be "compiled" for PS4 and saved as a PKG to whereever you choose to save it
All projects are compiled using GameMaker 1.4.1804 - the latest version that works on 5.05
Packages are created using LibOrbisPkg, No changes made to the original source of the Libary. However some snippits where taken from the PkgEditor and changed to not read from clipboard / drag n drop
Please show me any games you make with it! (though, please note i wont be too interested unless a girl dies)
Shaders
When you compile a project that uses Shaders for the first time. you'll be prompted to browse to 'orbis-wave-psslc.exe' This file will then be placed into the GayMaker: Studio install folder and you wont have to do it again after that. Shaders will compile into the GXP format. which will then work on the console itself.
For reasons, I will not provide a link to orbis-wave-psslc.exe
Spoiler
Controller Mapping
To Check DS4 Controls use the GamePad commands
Here is what each control maps to:
Code:
gp_face1 = CROSS
gp_face2 = SQUARE
gp_face3 = CIRCLE
gp_face4 = TRIANGLE
gp_shoulderl = L1
gp_shoulderr = R1
gp_shoulderlb = L2
gp_shoulderrb = R2
gp_select = SELECT
gp_start = START
gp_stickl = L3
gp_stickr = R3
gp_padu = DPAD UP
gp_padd = DPAD DOWN
gp_padl = DPAD LEFT
gp_padr = DPAD RIGHT
gp_axislh = LEFT ANOLOUGE HORIZONTAL AXIES
gp_axislv = LEFT ANOLOUGE VERTICAL AXIES
gp_axisrh = RIGHT ANOLOUGE HORIZONTAL AXIES
gp_axisrv = RIGHT ANOLOUGE VERTICAL AXIES
Thanks YoYoGames for GameMaker, "YOYO_DEV_ENABLE", and having a unsecured CDN
Thanks To the devs of DnSpy for indirectly making this possible
Thanks To MaxTon for LibOrbisPkg
Thanks To ignacio1420 and Nagato for Testing!
GayMaker: Studio - PS4 GameMaker Studio Export Tool
Expert Package Maker