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Following the GoldHEN 1.00 and GoldHEN 1.1 revisions, I look forward to trying the latest GoldHEN 2.0b2 PS4 Homebrew Enabler with BinLoader Server by SiSTR0 via @Al Azif on Twitter to run PS4 PKG Games as my PlayStation 4 Pro is very, very stubborn. 🐥

:idea: With the recently updated Payload Guest PS4 PKG, fixed sender.exe package installer binary and Beta GoldHEN 2.0 Bin Loader included PlayStation 4 Scene developer Al Azif notes it's only necessary to exploit ONCE and run as many PS4 Payloads as desired without having to re-exploit the PS4 console for each.

Download: GoldHEN_v2.0b2.7z (1.04 MB - GoldHEN v2.0b2 Payload for 9.00 Firmware Latest Version - includes goldhen_2.0b2_505.bin, goldhen_2.0b2_672.bin, goldhen_2.0b2_702.bin, goldhen_2.0b2_750.bin, goldhen_2.0b2_751.bin, goldhen_2.0b2_755.bin, goldhen_2.0b2_900.bin and goldhen_2.0b2_900.bin) / GIT / Al Azif's DNS / Payload Loader for GoldHEN 2.0 / PS-Phwoar! with Goldhen 2.0b for 5.05

Spoiler: Depreciated

To use, after Exploiting Your PS4 Console simply send the payload using the tools and following the guides all linked HERE in the article.

:alert: If you haven't read our stance on clone host menus do it now, spammers get banned from the forums as scene devs already confirmed the exploit code used is the same.

From the included GoldHEN - PS4 Homebrew Enabler
  _________________  .____  ________    ___ ______________ _______
 /  _____________  \ |    | \______ \  /   |   \_   _____/ \      \
/   \  ___  /   |   \|    |  |    |  \/    ~    \    __)_  /   |   \
\    \_\  \/    |    \    |__|    `   \    Y    /        \/    |    \
 \______  /\_______  /_______ \_____  /\___|_  /_______  /\____|__  /
        \/         \/        \/     \/       \/        \/         \/
                              Coded By
        _________.__  ____________________________ ________
       /   _____/|__|/   _________    _________   \\_____  \
       \_____  \ |  |\_____  \   |    |  |       _/ /   |   \
       /        \|  |/        \  |    |  |    |   \/    |    \
      /_______  /|__/_______  /  |____|  |____|_  /\_________/
              \/            \/                  \/
  • Homebrew Enabler
  • Debug Settings
  • VR Support
  • Remote Package Install
  • Rest Mode Support
  • External HDD Support
  • Official External HDD Format Support
  • Debug Trophies Support
  • sys_dynlib_dlsym Patch
  • UART Enabler
  • Never Disable Screenshot
  • Remote Play Enabler
  • FW Update Block
  • FTP Server on 2121 port
  • BinLoader Server on 9090 port
  • CE-30391-6 Error CMOS Fix
⚠️ Warnings

The BinLoader server is in an experimental phase but in any case there are several payloads around, some even not very well done, which can also be harmful and in the best case only crash the console. So use it with caution. I have tried to work out to support all payloads possible but no guarantees can be given on this. Obviously I do not take any responsibility in case of use of payloads not made by me.


Coded by SiSTRo

Special thanks:
Greeting to other devs:

Project source code is currently private because over time I have seen a sad abuse of the source code that I, like the previous devs who worked on it, have been pleased to make it available to everyone to study and maybe improve it.


Consider donating by this link if you like GoldHEN and want to support my work.



  • Improved BinLoader server (still beta version)
  • Added BinLoader server (beta version)
  • Added UI menu
  • Improved stability and FTP server
  • Fixed trophy timestamps
  • Improved stability and FTP server
  • Public release
Spoiler: Related Tweets
GoldHEN v2.0b by SiSTR0 with PS4 7.55, 7.51, 7.50, 7.02, 6.72 & 5.05 Payloads!.png



Senior Member
Time to update my selfhosts!!!!! Can I just replace the hen.bin file with goldhen.bin file?


Senior Member
Purpose it to go away with exploiting console every time (WebKit) so once you run goldhen, you can use payloads without going thru the WebKit.

where do i put the binloader_http? not familiar with ps4 internal storage


Senior Member
been trying for a few hours now. webkit has been giving me a hard time. PS4JB2 is older but most reliable for me @sleirsgoevy thank you.

but i have gotten goldhen 2.0b to load 2 times. first time i used homebrew store, installed what i needed and went to settings which resulted in a KP. second time waited a few minutes and went to settings which again resulted in a KP.

i will give it another try, my goal is to see if ps4debug will reattach after sleep mode. i always have to reboot ps4 to get it to attach again. i was hoping with the binloader and ps4guest i could mess around

update: 3rd time a charm. this time i got the all good message as i didnt before. and i can confirm that debug will reconnect without having to use webkit again for binloader.

seems i have lost debug settings, they were there before sleep mode. sometimes after KP i see RGB blocks in middle of screen. wierd


Senior Member
so this morning i got things sorted out. very nice work! only used the webkit once, and have tried ftp payload and back up payload thru the guest and worked great. then tried payload loader and even better. just be sure to use port 9090 for the loader. and 1337 for ftp. be sure to watch notifications as they tell you what ports

@Al Azif 😥 returning from sleep mode i lose debug settings and goldhen settings, so basically if i want to resend payloads after sleep then i have to re-exploit console