While not actually playable yet, developer Inori (InoriAsuka on Twitter) announced the GPCS4 PS4 emulator for PC now supports the commercial PSN game We Are Doomed which boots and runs noting that there's currently no optimizations at all and the FPS is very low at the moment. 
Download: GPCS4 (Latest Build) / GPCS4-master.zip / GIT
This comes following the Nucleus PS3 / PS4 PC Emulator, Orbital PS4 Emulator, Spine PS4 Emulator and a PS4 Compatibility Layer Uplift for Orbis on Windows.
Below are some demonstration videos from Asuka Langley's YouTube Channel, with a dedicated GPCS4 Discord Channel for continued development and from the ReadMe.md: GPCS4
A PlayStation 4 emulator just begin.
A project for fun, and technical research.
The only reason I start this project is learning 3D graphics, nothing serious.
Latest progress
First commercial game support, We are Doomed. Thanks for our developers. It's not playable now, since the FPS is very low, because there's no optimizations at all currently.
GPCS4 will recompile all shaders, untiling all textures and upload all buffers every frame, making it less efficient. Besides, there're still some problems on game pad emulation. Will improve these things step by step.
First correct image rendered, although this is a 2D image demo, it's actuall rendered in 3D pipeline. There're still some hardcode test code, but with more design, and most important, this time with our shader translator, no hand write shaders anymore.
Next I'll focus on Nier and improve the graphics implementation. This is a previous running result of Nier:Automata, not correct though, I'll improve it.
Roadmap
Read our Developer Guide
For more details you could join our discord server to contact with me, or if you are used to Tencent QQ/TIM, just join our group. Here you can get more resources which are very usefull for developing.
Build
To run or develop GPCS4, a CPU supporting AVX512 together with a graphics card supporting Vulkan are required.
Currently, only Windows build is supported.
For more details, see Developer Guide
Credits
License
[GPCS4] A Real PlayStation 4 emulator runs a demo
This emulator is at a very early stage, and can only run some demos or loading logos. Unlike Orbital which is a low level emulator, GPCS4 is a high level emulator, something works like wine.
The project is open source, welcome to join us if you are interested in this and have proper ability: https://github.com/Inori/GPCS4
[GPCS4] PlayStation 4 emulator demo
Just a bug fix.
[GPCS4] Emulate We are doomed successfully

Download: GPCS4 (Latest Build) / GPCS4-master.zip / GIT
This comes following the Nucleus PS3 / PS4 PC Emulator, Orbital PS4 Emulator, Spine PS4 Emulator and a PS4 Compatibility Layer Uplift for Orbis on Windows.

Below are some demonstration videos from Asuka Langley's YouTube Channel, with a dedicated GPCS4 Discord Channel for continued development and from the ReadMe.md: GPCS4
A PlayStation 4 emulator just begin.
A project for fun, and technical research.
The only reason I start this project is learning 3D graphics, nothing serious.
Latest progress
First commercial game support, We are Doomed. Thanks for our developers. It's not playable now, since the FPS is very low, because there's no optimizations at all currently.
GPCS4 will recompile all shaders, untiling all textures and upload all buffers every frame, making it less efficient. Besides, there're still some problems on game pad emulation. Will improve these things step by step.
First correct image rendered, although this is a 2D image demo, it's actuall rendered in 3D pipeline. There're still some hardcode test code, but with more design, and most important, this time with our shader translator, no hand write shaders anymore.
Next I'll focus on Nier and improve the graphics implementation. This is a previous running result of Nier:Automata, not correct though, I'll improve it.
Roadmap
- Graphics
- Gnm reverse engineering
Parsing PM4 command buffers and some other formats to recover the original Gnm calls. Still a lot of work. - Vulkan backend
Translate Gnm calls into vulkan calls. Far from complete. - Shader recompiler
Translate GCN bytecode into Spir-V bytecode. Far from complete.
- Gnm reverse engineering
- Hardware
- Audio
Just begin. - Gamepad
Basic implementation.
- Audio
- System
- Dynamic linker
TLS support is not complete yet, maybe some other initialization functions either. - System resource management, ie. Thread, virtual memory, synchronize object, file, clock.
For functions which don not require system resource (ie. math functions), we'll use the system libraries directly. For others, we implement those one by one.
- Dynamic linker
Read our Developer Guide
For more details you could join our discord server to contact with me, or if you are used to Tencent QQ/TIM, just join our group. Here you can get more resources which are very usefull for developing.
Build
To run or develop GPCS4, a CPU supporting AVX512 together with a graphics card supporting Vulkan are required.
Currently, only Windows build is supported.
For more details, see Developer Guide
Credits
License
[GPCS4] A Real PlayStation 4 emulator runs a demo
This emulator is at a very early stage, and can only run some demos or loading logos. Unlike Orbital which is a low level emulator, GPCS4 is a high level emulator, something works like wine.
The project is open source, welcome to join us if you are interested in this and have proper ability: https://github.com/Inori/GPCS4
[GPCS4] PlayStation 4 emulator demo
Just a bug fix.
[GPCS4] Emulate We are doomed successfully