Category PS Vita CFW and Hacks       Thread starter PSXHAX       Start date Apr 4, 2019 at 7:06 AM       23,003       6            
We've seen numerous Unity-based homebrew applications and games compiled as PS4 PKGs, and from the SanAndreasUnity open source recreation of GTA San Andreas in Unity project by GTA Disassembly Garage via VitaVsm today Paulo shared a GTA: San Andreas Unity Port to PS Vita Test VPK file for those with a PlayStation Vita console that want to give it a try. ;)

Download: San Andreas v1.00 Test.vpk (28.9 MB) / SanAndreasUnity-2.0.zip (Windows)

:idea: According to his Tweets below, responding to a comment that it currently runs at 11 FPS he stated "We can fix that :)" followed by "It was easy, that team made a good job on the source files I've just follow the steps and yes, I think that almost every game made by Unity can be port to PSVita."

Here's the guide he followed from the GTA-ASM Github for those interested in doing it with other Unity-based games: Building for PS Vita

Requirements
Steps
  • Open Startup.scene in Unity
  • Go to "File - Build Settings - PS Vita" and do "Switch Platform" (it will recompile scripts)
  • Change "Build Type" to "PSVita Package"
  • Now you can "Build" it (it takes a long while)
  • Once it's finished, extract the ZIP file and enter the "Files" directory inside the extracted folder. Get it's folder path, we'll need it.
  • We'll use UnityTools with this command: UnityTools.exe -i <FILES_FOLDER_DIRECTORY> -o <OUTPUT_VPK_NAME> -f -u -p
    <FILES_FOLDER_DIRECTORY> being the folder path you copied and <OUTPUT_VPK_NAME> being the name you want the VPK to be. This will give a VPK.
  • Open it in 7-zip as a ZIP file. Enter the "Media" folder. From the "SanAndreasUnity" project folder, copy the "Data" folder and "config.json" to the "Media" folder. Create a new file called "config.user.json", "json" being the extension and fill it with this:
Code:
{
  "game_dir": "/app0/Media/sa"
}
  • Transfer the VPK to Vita using VitaShell's USB mode.
  • Install the VPK.
  • Connect the Vita to PC using VitaShell's USB mode. Rename the GTA:SA folder to "sa" and copy it to "ux0:/app/UNSA19844/Media".
    Note that this step needs to be done only once. Also, you can skip copying "audio" folder, which will save you 3.5 GB of space.
How to run GTA San Andreas Unity Beta Port on your PS Vita
Chances are it won't be long before this GTA: SA Unity open source recreation will also be ported to a PS4 Fake PKG file... any takers? :LOL:

Download: Echo Moth.rar (32.3 MB)

GTA San Andreas Unity Port to PS Vita Test VPK Arrives.jpg
 

Comments

med33

Developer
Senior Member
Contributor
Verified
What the heck, how did you do that, GTA SA is made with Rage engine, how did you port it with unity engine ?
 
Recent Articles
PS5 DualSense Wireless Controller to Have Updatable Software
When you thought updating PlayStation 5's Firmware just to play a video game is enough hassle, Sony kicked things up a notch with confirmation on the DualSense Wireless Controller official page...
Latest PS4 Games Joining PlayStation Now in August 2020
Today Sony revealed the latest PS4 additions to their PlayStation Now digital video game streaming service this August for PS Now members will be Hitman 2, Greedfall and Dead Cells. šŸ˜€ Here's more...
Sony Reveals PS5 Details on Compatible PS4 Peripherals and Accessories
In PS5 News today, Sony revealed details on compatible PS4 peripherals and accessories with their upcoming PlayStation 5 console launch that is just months away now. After unveiling the PS5...
PS4 IPv6 UAF 6.70-6.72 Kernel Exploit with Patches, Maybe More Stable!
Since his PS4 Save Mounter Utility release, the PS4 6.20 ROP Execution Method, PS4 Webkit Bad_Hoist Exploit, 7.02 PS4 KEX, PS4 Webkit Exploit 6.72 Port, PS4 6.72 Jailbreak Exploit, Backporting PS4...
Top