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PS Vita CFW and Hacks       Thread starter PSXHAX       Start date Apr 4, 2019 at 7:06 AM       7      
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We've seen numerous Unity-based homebrew applications and games compiled as PS4 PKGs, and from the SanAndreasUnity open source recreation of GTA San Andreas in Unity project by GTA Disassembly Garage via VitaVsm today Paulo shared a GTA: San Andreas Unity Port to PS Vita Test VPK file for those with a PlayStation Vita console that want to give it a try. ;)

Download: San Andreas v1.00 Test.vpk (28.9 MB) / SanAndreasUnity-2.0.zip (Windows)

:idea: According to his Tweets below, responding to a comment that it currently runs at 11 FPS he stated "We can fix that :)" followed by "It was easy, that team made a good job on the source files I've just follow the steps and yes, I think that almost every game made by Unity can be port to PSVita."

Here's the guide he followed from the GTA-ASM Github for those interested in doing it with other Unity-based games: Building for PS Vita

Requirements
Steps
  • Open Startup.scene in Unity
  • Go to "File - Build Settings - PS Vita" and do "Switch Platform" (it will recompile scripts)
  • Change "Build Type" to "PSVita Package"
  • Now you can "Build" it (it takes a long while)
  • Once it's finished, extract the ZIP file and enter the "Files" directory inside the extracted folder. Get it's folder path, we'll need it.
  • We'll use UnityTools with this command: UnityTools.exe -i <FILES_FOLDER_DIRECTORY> -o <OUTPUT_VPK_NAME> -f -u -p
    <FILES_FOLDER_DIRECTORY> being the folder path you copied and <OUTPUT_VPK_NAME> being the name you want the VPK to be. This will give a VPK.
  • Open it in 7-zip as a ZIP file. Enter the "Media" folder. From the "SanAndreasUnity" project folder, copy the "Data" folder and "config.json" to the "Media" folder. Create a new file called "config.user.json", "json" being the extension and fill it with this:
Code:
{
  "game_dir": "/app0/Media/sa"
}
  • Transfer the VPK to Vita using VitaShell's USB mode.
  • Install the VPK.
  • Connect the Vita to PC using VitaShell's USB mode. Rename the GTA:SA folder to "sa" and copy it to "ux0:/app/UNSA19844/Media".
    Note that this step needs to be done only once. Also, you can skip copying "audio" folder, which will save you 3.5 GB of space.
How to run GTA San Andreas Unity Beta Port on your PS Vita
Chances are it won't be long before this GTA: SA Unity open source recreation will also be ported to a PS4 Fake PKG file... any takers? :LOL:

Download: Echo Moth.rar (32.3 MB)

GTA San Andreas Unity Port to PS Vita Test VPK Arrives.jpg
 

Comments

What the heck, how did you do that, GTA SA is made with Rage engine, how did you port it with unity engine ?
 
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