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PS Vita Jailbreaking       Thread starter PSXHAX       Start date Dec 27, 2017 at 9:00 PM       5      
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PlayStation developer kpspemu coded a PSP Emulator called KPSPEmu (Demo) in Kotlin Common Platform with Korge targeting JVM and JS months back, and recently he started work on a PS Vita Emulator Proof of Concept known as KVitaEmu with the related Github pages linked below for those interested! (y)

Download: kpspemu-master.zip / KPSPEmu GIT / kvitaemu-master.zip / KVitaEmu GIT

To quote from the README.md kvitaemu - PS Vita Emulator Proof of Concept

CPU Quad-core ARM Cortex-A9 MPCore Memory 512 MB RAM, 128 MB VRAM

http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0407i/index.html
Code:
def : Processor<"cortex-a9-mp",     CortexA9Itineraries,
                                   [ProcA9, HasV7Ops, FeatureNEON, FeatureDB,
                                    FeatureDSPThumb2, FeatureMP]>;


:arrow: Update: Another experimental PlayStation Vita emulator for Windows and MacOS known as Vita3K is also being developer by thehero_, to quote:

Download: Vita3K-master.zip / Github / Website

Compatibility

The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.

Licence

Vita3K is licensed under the GPLv2 license. This is largely dictated by external dependencies, most notably Unicorn.

Building

Prerequisites

CMake is used to generate Visual Studio and Xcode project files. It is assumed that you have CMake installed and on your path. Other dependencies are provided as Git submodules or as prebuilt binaries.

Windows (Visual Studio)
  1. Run gen.bat to create a build-windows directory and generate a Visual Studio solution in there.
  2. Open the Vita3K.sln solution.
  3. Set the startup project to emulator.
  4. Build.
macOS (Xcode)
  1. Run gen.sh to create a build-macos directory and generate an Xcode project in there.
  2. Open the Vita3K.xcodeproj project.
  3. When prompted to create schemes, create one for the emulator target only. The project builds many targets, so it will make your life easier if you create schemes as needed.
  4. Build.
Running

The emulator does not yet have a front end. Please specify the path to a .vpk file as the first command line argument.

Bugs and issues

The project is at an early stage, so please be sensitive to that when opening new issues. Expect crashes, glitches, low compatibility and poor performance.

Thanks

Thanks go out to people who offered advice or otherwise made this project possible, such as Davee, korruptor, Rinnegatamante, ScHlAuChi, Simon Kilroy, TheFlow, xerpi, xyz, Yifan Lu and many others.

Donations

If you would like to show your appreciation or even help fund development, the project has a Patreon page.

Note

The purpose of the emulator is not to enable illegal activity.

PlayStation and PS Vita are trademarks of Sony Interactive Entertainment Inc. The emulator is not related to or endorsed by Sony, or derived from confidential materials belonging to Sony.

KVitaEmu PS Vita Emulator Proof of Concept by Developer KPSPEmu.jpg
 

Comments

Vita emulation is one thing Devs have not yet achieved. No reason to not start now and expand their accolade.
Vita3k seems to have 3 ppl working on it atm. Let's hope they can get some more ppl on the work. Coz vita is one tough cookie to crack. Cheers to the people working so hard to get the stones rolling.
 
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