Since the previous revision and recent RPCS4 PS4 Emulator announcement, the RPCS3 Team's latest update to their RPCS3 PS3 Emulator for PC includes major graphical fixes to titles like God of War 3 Ascension, inFamous 2 Festival of Blood, Dante's Inferno, Demon's Souls and even The Darkness is now playable! 
Download: RPCS3 PS3 Emulator (Latest Build) / GIT / RPCS3 Compatibility Repo / RPCS3 Compatibility List
Here's further details for PS3 emulation fans and those in the PlayStation 3 Scene alike of their latest video's description from the RPCS3 YouTube Channel, to quote:
All changes shown were made by kd-11, and mostly from two changesets, which affected AAA Exclusives and multiplatform games alike. A new Precise ZCULL setting has been added to RPCS3 (on by default) which fixes some culling issues (broken skybox in Dante's Inferno, Sun shining through objects in Demon's Souls and some lights in Killzone 2 & 3 are no-longer visible through objects.
Precise ZCULL also fixes games that relied on accurate area distance tracking to calculate values for bloom, blur and other post-processing effects which resulted in issues like The Darkness being far too bright, or One Piece: Pirate Warriors having broken Blur.
kd-11 also improved RPCS3's Fragment Decompiler by implementing a previously unknown special mode used for shader interpolation. This fixed missing/broken effects e.g certain effects in God of War 3/Ascension, headlights in MotorStorm Apocalypse and also fixed some brightness issues e.g in Call of Juarez Gunslinger.
Finally, those interested can support RPCS3's lead developers on Patreon.com and they also have a Discord Channel available for assistance with their free and open-source cross-platform PlayStation 3 emulator.
RPCS3 Major Graphical Fixes | God of War 3/Ascension, inFamous 2, The Darkness & more!
RPCS3 MotorStorm Pacific Rift Now Playable! 4K 60FPS Gameplay
Download: RPCS3 PS3 Emulator (Latest Build) / GIT / RPCS3 Compatibility Repo / RPCS3 Compatibility List
Here's further details for PS3 emulation fans and those in the PlayStation 3 Scene alike of their latest video's description from the RPCS3 YouTube Channel, to quote:
All changes shown were made by kd-11, and mostly from two changesets, which affected AAA Exclusives and multiplatform games alike. A new Precise ZCULL setting has been added to RPCS3 (on by default) which fixes some culling issues (broken skybox in Dante's Inferno, Sun shining through objects in Demon's Souls and some lights in Killzone 2 & 3 are no-longer visible through objects.
Precise ZCULL also fixes games that relied on accurate area distance tracking to calculate values for bloom, blur and other post-processing effects which resulted in issues like The Darkness being far too bright, or One Piece: Pirate Warriors having broken Blur.
kd-11 also improved RPCS3's Fragment Decompiler by implementing a previously unknown special mode used for shader interpolation. This fixed missing/broken effects e.g certain effects in God of War 3/Ascension, headlights in MotorStorm Apocalypse and also fixed some brightness issues e.g in Call of Juarez Gunslinger.
Finally, those interested can support RPCS3's lead developers on Patreon.com and they also have a Discord Channel available for assistance with their free and open-source cross-platform PlayStation 3 emulator.

RPCS3 Major Graphical Fixes | God of War 3/Ascension, inFamous 2, The Darkness & more!
RPCS3 MotorStorm Pacific Rift Now Playable! 4K 60FPS Gameplay