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PS4 CFW and Hacks       Thread starter PSXHAX       Start date Feb 13, 2019 at 2:15 PM       5      
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Following his LibOrbisPKG PS4 PKG Library development and Rock Band 4 Custom PS4 DLC Tools, today PlayStation 4 developer maxton shared on Twitter some OpenGL LibForge updates confirming customized Rock Band 4 (RB4) PS4 DLC meshes can be previewed in ForgeToolGUI. (y)

Download: ForgeTool-0.1.163.zip / Mirror / ForgeToolGUI-0.1.163.zip / Mirror / LibForge-0.1.163.zip / Mirror / Current Build / LibForge-master.zip / GIT

To quote from the README.md: LibForge

About This Repository


I am keeping track of my research into RB4 customs here.

I am working out the structure of the files in Rock Band 4. These are being documented in the form of 010 Editor Template files, which are in the 010 directory.

Latest Build

Can be downloaded at Appveyor

LibForge

This is a library I'm working on that handles reading, writing, and converting for formats in the Forge engine used by Rock Band 4 and Rock Band VR.

It is licensed under the GNU LGPLv3 and includes two frontends at the moment:

ForgeTool

This is a command line tool that does file conversions.
Code:
Usage: ForgeTool.exe <verb> [options]
Verbs:
  version
   - Prints the version number and exits
  rbmid2mid <input.rbmid> <output.mid>
   - converts a Forge midi to a Standard Midi File
  reprocess <input.rbmid> <output.rbmid>
   - converts a Forge midi to a Forge midi
  mid2rbmid <input.mid> <output.rbmid>
   - converts a Standard Midi File to a Forge midi
  tex2png <input.png/bmp_pc/ps4> <output.png>
   - converts a Forge texture to PNG
  mesh2obj <input.fbx...> <output.obj>
   - converts a Forge mesh to OBJ
  con2gp4 [--scee] [--id 16CHARIDENTIFIER] [--desc "Package Description"] <input_con> <output_dir>
   - converts a CON custom to a .gp4 project in the given output directory
      --scee : make an EU package
      --id <16CHARIDENTIFIER> : set the customizable part of the Package ID/Filename
      --desc "Package Description" : set the description of the package
  con2pkg [--scee] [--id 16CHARIDENTIFIER] [--desc "Package Description"] <input_con> <output_dir>
   - converts a CON custom to a PS4 PKG custom in the given output directory
      --scee : make an EU package
      --id <16CHARIDENTIFIER> : set the customizable part of the Package ID/Filename
      --desc "Package Description" : set the description of the package
  milo2lipsync <input.milo_xbox> <output.lipsync>
   - converts an uncompressed milo archive to forge lipsync file
ForgeToolGUI

This has an ark/PFS/folder browser with support for previewing the following:
  • Textures (.png_pc, .png_ps4, .bmp_pc, .bmp_ps4, etc)
  • Models (a 3d preview with optional wireframe)
  • .songdta files
  • Data (.dta/.dtb/.*_dta_*/.moggsong) files
  • RBmid files
  • RBsong files
Some recent Tweets:
Rock Band 4 Custom Songs Now Available!

Download: Rock Band 4 Customs

LibForge by Maxton Rock Band 4 PS4 Preview Meshes in ForgeToolGUI.png
 

Comments

Awesome! Great work!

If only someone would share .edat decrypter for ps3 rock band dlcs :whistle: its durable to rebuild ps3 songs into ps4 format but song files must be decrypted first. Let me know if interested.
 
I know this is from a few years ago but where do you get the forgetoolgui.exe file from? When I go to AppVeyor, it states nothing is there. When I click the links above to download the zips, i get this message:
Code:
{"message":"Artifact not found or access denied."}
Am I missing something here?
 
Apparently artifacts older than 1 month are automatically deleted by AppVeyor, so I added mirrors to the OP now... ForgeToolGUI.exe is in ForgeToolGUI-0.1.163.zip above.

Also of interest:
 
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