Category PS4 CFW and Hacks       Thread starter PSXHAX       Start date Jan 25, 2020 at 3:28 PM       7,091       21            
Proceeding his OrbisGlPerf: OpenGL ES 2.0 Perf Sample, this weekend PlayStation 4 developer BigBoss made available on Github via Twitter a LibOrbis PS4 Homebrew Userland Library LibNfs PS4 Port dubbed LibOrbisNfs for scene devs alongside some assembly samples to get things started! 😍

Download: liborbis-master.zip / LibOrbis GIT / liborbisNfs / samplenfs

From the liborbisNfs README.md: liborbisNfs a libnfs port for PlayStation 4

What does this do?


liborbisNfs is a homebrew user land library based in libnfs and it is part of LIBORBIS for PlayStation 4

You must use only ip, name resolution not implemented call orbisNfsInit(nfs:ip/pathofyourexport)

sample available at https://github.com/orbisdev/samples/tree/master/samplenfs

Change log
  • 25/01/2020 Initial public release
Credits
  • All homebrew developers who are sharing source code because It is the way. For example Ronnie Sahlberg libnfs
  • Hitodama for his incredible work with PS4*** the one and only
  • flatz to bring us a lot of fun with gl stuff
  • frangar, xerpi theflow0 and rest of people involved in vita*** for their incredible work on Vita, it helped me a lot. Some parts of liborbis are based on their work so forgive me for stealing parts like icons and code from vitashell :p
  • masterzorag for freetype and orbisfreetype-gl port and all samples for orbisgl and liborbis
  • All people who have been using liborbis
  • All ps3dev and ps2dev old comrades
  • ZiL0G80 and notzecoxao for sharing some stuff with me
  • All MSX users, special mention to ASUR MSX members
  • Hideo Kojima and Sony source of inspiration and dreams and for more than 35 years of playing and coding with Sony devices
  • The best is yet to come... It's time Developers... Assemble
And from the samplenfs README.md: Sample for liborbisNfs a libnfs port for PlayStation 4

What does this do?


liborbisNfs is a homebrew user land library based in libnfs and it is part of LIBORBIS for PlayStation 4
  • You must use only ip, name resolution not implemented call orbisNfsInit(nfs:ip/pathofyourexport)
  • change in browser.h NFSEXPORT to your configuration
  • copy content inside nfsexport to your nfs export path
LIBORBIS was created while I was working in MSX emulator for firmware 1.76 so more than 4 years now

It is open source and it can be ported easily to others ***s

Change log
  • 25/01/2020 Initial public release
Credits
  • All homebrew developers who are sharing source code because It is the way. For example Ronnie Sahlberg libnfs
  • Hitodama for his incredible work with PS4*** the one and only
  • flatz to bring us a lot of fun with gl stuff
  • frangar, xerpi theflow0 and rest of people involved in vita*** for their incredible work on Vita, it helped me a lot. Some parts of liborbis are based on their work so forgive me for stealing parts like icons and code from vitashell :p
  • masterzorag for freetype and orbisfreetype-gl port and all samples for orbisgl and liborbis
  • All people who have been using liborbis
  • All ps3dev and ps2dev old comrades
  • ZiL0G80 and notzecoxao for sharing some stuff with me
  • All MSX users, special mention to ASUR MSX members
  • Hideo Kojima and Sony source of inspiration and dreams and for more than 35 years of playing and coding with Sony devices
  • The best is yet to come... It's time Developers... Assemble
LibOrbisNfs LibOrbis PS4 Homebrew Userland Library LibNfs Port.jpg
 

Comments

sonicswink1

Member
Contributor
I am like, hello, those kind of devs really need help if they think there will be some people (end users) who are willing to sacrifice PSN acces + Multiplayer + latest game titles. just to try their practically useless homebrews compared to PS3's.

Why can't they understand that the main purpose for breaking a console protection is the warez and yes that would not be the end. Seriously that's so stingy, too bad the community have no other choice.
 
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