Since the PS4 DevKit Leak earlier this month, @MrReeko (aka MrReekoTV on Twitter / [plain]MrReekoFTWxD[/plain] on Twitch) recently updated his Github repository with libSceUtils which is a PlayStation 4 PRX (PPU Relocatable eXecutable) driver module library for PS4 Scene homebrew developers to utilize in their projects.
Download: libSceUtils.zip / GIT
If you're interested in seeing more of his work, check out MrReeko's YouTube Channel or drop by the MR Community Discord Channel.
This comes after the PS4 Notify Function Reverse-Engineering, Orbis Suite / OrbisFTP and PS4 Mono UI Research / Orbis Toolbox by @oldschoolmodzhd (aka OSM-Made / LegendaryOSM on Twitter) for those following, with more details from the README.md: libSceUtils
PS4 PRX library with some useful additions
Needed
Download: libSceUtils.zip / GIT
If you're interested in seeing more of his work, check out MrReeko's YouTube Channel or drop by the MR Community Discord Channel.
This comes after the PS4 Notify Function Reverse-Engineering, Orbis Suite / OrbisFTP and PS4 Mono UI Research / Orbis Toolbox by @oldschoolmodzhd (aka OSM-Made / LegendaryOSM on Twitter) for those following, with more details from the README.md: libSceUtils
PS4 PRX library with some useful additions
Needed
- Visual Studio 2015+
- Sony PS4 4.00 *** or newer
- Download the latest release from Release
- Put libSceUtils.a in C:\Program Files (x86)\SCE\ORBIS ***s\4.000\target\lib\
- Put SceUtils folder in C:\Program Files (x86)\SCE\ORBIS ***s\4.000\target\include
- Add #include <SceUtils\SceUtils.h> into your project
- System
- File Systems
- Write/Read File
- Make Directory
- Check if file/directory Exist
- Notification
- Notication with Custom icon (Provided from PS4-Notify)
- IME
- Keyboard
- Dialog
- File Systems
- INI
- Create/Read INI files
- Strings
- va
- char* to wchar*
- Detours
- Hooking/Restoring for sprx projects
- vec/vec2/vec3/vec4