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PS3 CFW and Hacks       Thread starter PSXHAX       Start date Jul 28, 2016 at 11:04 PM       12,048       14      
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Following in the footsteps of the popular PS3 backup game manager multiMAN, PlayStation 3 homebrew developer Zar has updated ManaGunZ to v1.25 which supports both CEX and DEX in PS3 4.80 Firmware followed by several updates detailed in the posts below.

Download: ManaGunZ_v1.25.pkg (5.51 MB) / ManaGunZ_v1.25.pkg (Mirror) / ManaGunZ_v1.25.rar (Source Code - 6.19 MB) / ManaGunZ_v1.25.rar (Mirror) / FileManager_v1.40.pkg / ManaGunZ_v1.40.pkg / ManaGunZ (Latest Release) / GIT

To quote: Since my last message (20 may) I did nothing on MGZ, because after that i was on retroarch then I left my home (where is my PS3). I'll be back in September... I give you the version I have but it's not finished as I wanted, here the changelog :

v1.25
  • Add Settings : Platform filter
  • Add FileManager : Decompress/Compress PSP ISO (CSO files)
  • Fix FileManager : fixed bug when the length of files' names was too big
  • Add : Display covers in the UI "XMB" and "LIST"
  • Add Settings : Download covers
  • Change : I removed the limitation to calculate hash for files bigger than 10Mo
  • Add : Support IRD to check MD5(s) of a JB game (in Game Option and in the FileManager)
  • Add FileManager : Generate MD5 log file
  • Add FileManager : Generate SHA-1 log file
  • Add FileManager : Trophy Extractor
  • Add FileManager : PKG Maker/Extractor
  • Add FileManager : RCO extractor (if it's in dev_flash, the file will be extract to dev_hdd0/tmp)
  • Add FileManager : Now the TXT viewer display the whole file (scroll with pad)
  • Add FileManager : The picture viewer can display the next/previous picture of the folder
  • Add FileManager : SFO Viewer
  • Add FileManager : Extract/Make PS3 ISO
  • Fix FileManager : Sometimes the file name of a selected item was hidden
  • Fix : Notification message
  • Fix : Make ISO (from iris)
  • Add : Latest mamba v3.1.0
  • Add : support CFW 4.80 CEX & DEX
  • [Untested - W.I.P.] Add : Retro games (PSP, PS1 and PS2)
I'll do a v1.26 later to eventually fix what i have done in this update because I rly didn't tested it a lot...
  • PS1 games was working.
  • PS2 games with cobra was working and with mamba PS2 files are missing, so u'll need to use mamba installler of PS3ITA.
  • PSP games I didn't test them at all.
ManaGunZ PS3 Backup Manager by Zar.png
 

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PSXHAX

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ManaGunZ v1.34 from Zarh via Github is now available with details and updates below:

Assets
v1.34

Add : 4.83C support.
Add : New loading icon.
Add : Scan to /dev_sd, /dev_ms/ and /dev_cd.
Fix : Apply pnatch (bug introduced in previous update).
Add offsetfinder : IDPSet & ERK_dumper offsets.
Add : Definitions files from RCOmageMOD.
Add : Game TAGS.

v1.34U (Unofficial)

Add: 4.84 support.

Download: ManaGunZ_v1.34_unofficial.pkg (14.2 MB) via Aldostools / ManaGunZ v1.35 (ManaGunZ_v1.35.pkg (14.30 MB) + fix_emu.pkg (7.24 MB via kozarovv) from Zarh via Github is now available with details below:

v1.35
  • Add : Support 4.84C & 4.84D
  • Fix : fixed Mamba payloads for D-REX not properly loading modules hashes
Note : update by littlebalup, thank you.

Assets
v1.36
  • Add : Support PS3HEN. I removed every feature unsupported by the HEN (tested on HEN 2.3.1).
  • Add : Updated widescreen db from pcsx2 github.
  • Add : If you don't use R2 to manage speed, the speed is increased when you hold a button.
  • Add : For UI FLOW, a scroll bar appears when you browse quickly your backups list.
  • Add : Changed VRAM mapping to manage more backups. See notes(1).
  • Add : Show RGBA values when you edit a color.
  • Change : When you hold circle to quit, there is only one loading ring instead of 3.
  • Add : You can add a color filter on some pictures. See notes (2).
  • Add : Settings menu is splitted in 3 level instead of 2.
  • Add : Platform filter for UI XMB.
  • Fix : It scan dev_cf (compact flash) instead of dev_cd.
  • Add : 'Yes/No' settings are replaced by a toggle.
  • Add : New theme icons for the toggle.
  • Fix : Rawseciso isn't a fself anymore. It fix issue with iso from ntfs with a PS3HEN.
  • Fix : Issue with ps2 elf crc. It fix several issues with iso patching options like when 'disable widescreen' was unavailable.
  • Fix : Pnach wasn't properly translated to .CONFIG, wrong endianness in replacement opcode.
  • Fix : To avoid issues with some characters, the name of game settings files use title_id instead of title.
  • Remove : I removed "Shortcut pkg" option because it's broken. I'll fix it later.
  • Add FileManager : More informations of devices : capacity, file system, name, label, writable.
  • Add FileManager : Several predefined root display is available. Also, you can customize your own display in settings.
  • Add FileManager : Specifics options are available if you select several files with the same extension. For example, you can extract 3 pkg in a row.
  • Add FileManager : New theme icons used for the closebox, the dockbox and the cursor.
  • Add FileManager : Support UTF8 filename and also their content with the TXTviewer.
  • Add OffsetFinder : It generate every files to update managunz to a new firmware. Type 'make update'.
Notes:

(1) Every game pictures are stored in a 512KB slot memory in bitmap format. For Flow3D, it's stored in 2MB slots, there is less slots. The dimension of the game pictures is limited. We can calculate its size = Width x Height x Pitch

I use ARGB texture, the pitch is 4. The picture size must respect : Width x Height < 0x20000 = (512 x 1024) /4

And in Flow3D: Width x Height < 0x80000 = (2 x 1024 x 1024) /4

To not have any memory issue, I suggest you to use the following dimensions:

Picture Width Height
ICON0 320 176
COVER PS1 250 250
COVER PS2 250 350
COVER PS3 260 300
COVER PSP 200 340
COVER3D PS1 FRONT 450 450
COVER3D PS1 BACK 600 450
COVER3D PS2 570 850
COVER3D PS3 525 950
COVER3D PSP 800 640
(2) You can choose the color filter with (R1) in settings.
It's available for BG, BGS, SIDEBAR, BOXBODY, BOXHEAD and NOTIF pictures. You can add these colors in colorset.ini file too.

They are named COLOR_BG, COLOR_BGS, COLOR_SIDEBAR, COLOR_BOXBODY, COLOR_BOXHEAD and COLOR_NOTIF.
If you don't write a colors in colorset.ini it will be disabled.

Assets:
 

PSXHAX

Staff Member
Moderator
Verified
ManaGunZ v1.37 from Zarh via Github is now available with details below:
  • Add : Support the firmware 4.85C.
  • Fix : Issue with syscall 35. It fix the function to mount JB backups with cobra or mamba, among others.
  • Fix FileManager : Issue to open /dev_bdvd.
  • Add FileManager : Symbolic links. See Notes (1).
Notes:

(1) It use cobra/mamba syscall 35. For example if you want to redirect app_home to dev_bdvd
_ Select app_home (square)
_ Option (triangle) then select "SymLink source" (cross)
_ Select dev_bdvd (square)
_ Option (triangle) then select "Symlink target" (cross)

Assets:
 

PSXHAX

Staff Member
Moderator
Verified
ManaGunZ v1.38 from Zarh via Github is now available with details below:
  • Add : Support CFW/HEN 4.86C.
  • Add FileManager : PictureViewer : support DDS, GTF, BMP, WEBP, TIFF, TGA, GIM and mores...
  • Fix FileManager : The scroll bar is now visible.
  • Fix : ManaGunZ won't set chinese language when the PS3 system is set with german language.
  • Removed : SHA-1 calculation from file properties.
Assets:
:arrow: ManaGunZ v1.39 from Zarh via Github is now available with details below:
  • Fix: Display issue with game title containing new line character '\n'.
  • Fix: No more freeze when the firmware is unknown/new. I'm not sure how I fixed it tho.
  • Fix: XMB UI won't display 'adjust your filters' on boot of MGZ if you unchecked 'PS3' filter.
  • Add: Support new/different PS2 CONFIG from /dev_hdd0/game/PS2CONFIG. They are displayed with the prefix '[DB]'.
  • Add: IRD check is more accurate. See notes (3)
  • Add: Updated mamba to 8.3 from Mamba
  • Add: OffsetFinder support every symbols/hash needed to build cobra & mamba 8.3
  • Add: Support exFAT. See notes (2).
  • Add: Support HEN & CFW 4.87C.
  • Add: Logs option. It saves loading logs at "/dev_hdd0/tmp/mgz.log".
  • Add: Debug option. It slows the messages displayed on screen during loadings.
  • Add: multiMAN payload is now firmware independent.
  • Add: New CUSTOM PS2 CONFIG files from webMAN MOD by aldostools December 14, 2020. Special thanks to kozarovv and mrjaredbeta.
  • Add: New ps2 widescreen pnatchs from pcsx2.net forum January 13, 2021.
  • Add: Reset position of filter box.
  • Add: Reworked the game updates manager.
  • Add: dev_bdvd is displayed.
  • Add BDVD option: Dump encrypted Blu-Ray disc.
  • Add BDVD option: Dump disc key.
  • Add BDVD option: Dump decrypted Blu-Ray disc with its IRD. See notes (1).
  • Add BDVD option: Copy, it will copy the content of the BR to a directory.
  • Add BDVD option: Properties, same as JB backup.
  • Add Settings/System tools: Dump eid_root_key, 3Dump.bin, lv1, lv2 and fix permission for dev_hdd0.
  • Add FileManager: Convert any supported picture to PNG.
  • Add FileManager: It won't show dev_blind and dev_rebug anymore, instead it will display a protected/unprotect dev_flash with a lock icon.
  • Add FileManager: Extract RAR files.
Notes :
  1. When you use the option 'Dump decrypted Blu-Ray disc', it will also generate an ird.
    The ird file is automatically uploaded to an online database if it's a new one.
    If you don't want to upload the ird then disable internet ;)
  2. It's very slow ! It still needs some improvement/fix : ~1MiB/s instead of ~10MiB/s.
    I used the FatFs module ported to ps3 (psl1ght) by tps / lmirel.
    I increased the number of volume to support usb device from 0 for dev_usb000 to 127 for dev_usb127, 128 for dev_sd, 129 for dev_cf and 130 for dev_ms.
    Multi-partition is disabled.
    To support exFAT without changing to much code in ManaGunZ I included 2 files, exFAT.c and mgz_io.c
    exFAT.c : it allows you to manage the exFAT devices : mount, unmount etc.
    mgz_io.c : it replaces several standard functions (some of them are slow/broken in psl1ght anyway) with new ones that support ps3 native file system (ufs2, fat16, fat32), ntfs and exFAT.
    The prefix "exFAT" is used to detect if it's an exFAT device in mgz_io.c
    I did few modifications in the lib:
    • enabled GPT with FF_LBA64
    • changed FF_VOLUMES from 8 to 131
    • modified how the lib 'catch' the volume id to be able to have more than 1 digit id
  3. Before downloading the ird and checking the MD5, it will check if the following values matchs.
    • TITLE_ID
    • APP_VER
    • VERSION
    • PUP version, if there isn't PUP it will use PS3_SYSTEM_VERS
Assets:
 
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