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PS4 CFW and Hacks       Thread starter PSXHAX       Start date Jan 5, 2022 at 12:34 PM       11      
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Proceeding the initial news of an OpenTyrian Beta PS4 Homebrew Game Port in development, today @Cpasjuste made available via @oneman123 (aka ZiL0G80 on Twitter) an OpenTyrian PS4 PKG Homebrew Game Port for those with a Jailbroken PS4 console to enjoy! šŸ˜ƒ

Download: (18.6 MB - includes IV0001-OPEN00001_00-OPEN000010000000.pkg) / GIT

Spoiler: Depreciated

In the Tweets below he states it needs some adjustments but works, noting "as this game use opengl es (sdl2) you probably need libSceShaccVSH.sprx libScePigletv2VSH.sprx on your PS4 installed"

:arrow: Update: Cpasjuste confirmed his SDL port doesn't need any external SPRX plugins. :tup:

:idea: As covered in the PS4 Guide to Install OrbisDev & How to Use It with OrbisLink and outlined in the Super Mario 64 (SM64) Native Port update, both the required OpenGL module libScePigletv2VSH.sprx (726.77 KB) and the shader compiler module libSceShaccVSH.sprx (9.91 MB) can also be found in the common folder of mario64_ps4_kudos_to_osirisx.rar (see SPOILER) or obtained by loading RetroArch R4 and downloading the libraries from the sce_module folder mounted in the sandbox through FTP.

Finally, below are some related topics for those interested as well:
OpenTyrian PS4 PKG Homebrew Game Port by Cpasjuste Arrives.jpg



Thanks for the news :) Just a little note, this doesn't need any external plugins (sprx), my sdl2 port doesn't use copyrighted stuff ! :)
It is a little difficult to understand. Can we just install the PKG and play, or do we need to do something else, too? A tweet says "run on devkit". Does the game run on a normal PS4?
run on devkit was related to question about app id not game itself , as game (sdl2 - opengles) doesnt use shader compiler (as i assumed) .pkg doesnt need any dependencies :)
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