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PS4 CFW and Hacks       Thread starter PSXHAX       Start date Nov 7, 2018 at 1:53 PM       43,517       103      
Proceeding the PS4Cheater revisions, PS4 SaveData Decrypting Tools and his last update PlayStation 4 homebrew developer ChendoChap committed a PlayStation 4 Save Mounter utility to Github today for Windows utilizing ps4debug.bin with details below! :D

Download: PlayStation 4 Save Mounter.exe / GIT / PS4 Save Mounter PC Client Source Code forked by tunip3 / Fork by D-Pyro / Playstation.4.Save.Mounter.exe / ps4debug.bin (For 6.72 Firmware) / Playstation-4-Save-Mounter_v1.6.zip (PS4 Save Mounter for 6.72 with ps4debug payload) / GIT Fork by GiantPluto / Updated Offsets for 7.00 Testkit / Playstation-4-Save-Mounter_v1.7.zip (PS4 Save Mounter for 7.02 with ps4debug payload) / GIT Fork by Joonie86

To quote from the README.md: PlayStation 4 Save Mounter

Summary


This program allows you to mount save data as READ/WRITE

Prerequisites
  • PS4 5.05
  • FTP Client
Instructions
  1. Load ps4debug
  2. Start a game
  3. Load FTP
  4. Open the tool
  5. Enter the ip of your ps4 and press click 'Connect'
  6. Click 'Refresh Processes' and select your game in the combobox
  7. Click 'Setup'
  8. Click 'Find Dirs'
  9. Select the save you want to mount in the combobox
  10. Select the mount permission in the combobox (default is READ ONLY)
  11. Click 'Mount'
  12. Your save is now mounted in /mnt/pfs/ & in /mnt/sandbox/{title}/savedataX
  13. After you're done copying/replacing files click 'Unmount'
  • Some games use another save format, they have an sce_ prefix in their name. they won't show up as search results
  • This can probably be patched but I was too lazy
Here's a workaround:
  1. go to /user/home/{userid}/savedata/{titleid}
  2. make a copy of the sce save: 2 files, the bin file(96KB), the sdimg file
  3. rename them
    "sce_sdmemory.bin" -> "temp.bin"
    "sdimg_sce_sdmemory" -> "sdimg_temp"
  4. go to /system_data/savedata/{userid}/db/user and download the database.db file
  5. open it with an sqlite editor
  6. add a new record in the savedata table
  7. fill in the data and you're done
  8. replace the original database with the newer one
  9. Click 'find dirs' again, it should now add a temp entry in the combobox
  10. proceed as usual
  11. go to /user/home/{userid}/savedata/{titleid}
    • delete the original sce_sdmemory.bin and sdimg_sce_sdmemory
    • rename temp.bin to sce_sdmemory.bin and temp to sdimg_sce_sdmemory
  12. replace the modified database with the original one
  13. you're done
Authors
Acknowledgments
PlayStation 4 Save Mounter Demonstration via Sc0rpion
PlayStation 4 Save Mounter Homebrew Utility by ChendoChap.jpg
 

Comments

Leeful

Developer
Senior Member
Contributor
Verified
@DaRKeN58 Exactly the same here. This is because none of the ps4debug files released at the moment have a working 'mount' patch for 6.72. I've tried them all.

The misleading thing is that the fork from D-Pyro has a compiled release of the program and ps4debug.bin but the ps4debug in this release does not work either. He should have mentioned this in the release notes.

I'm sure it only a matter of time before before the missing mount patch offsets are found for 6.72. :)
 

Disturb3d

Senior Member
Contributor
Verified
Save mounter worked no prob for me on 5.05
v1.6 from OP (app says v1.5) on 6.72 refuses to connect to PS4, yet Filezilla & NetCat both connect. Sent bin (latest from giantpluto) successfully via NetCat so communication/payloads are fine,
What am i doing wrong?
 

Ghost1994

Senior Member
Contributor
Verified
ok let say i got the save file i want using Save Mounter and i decided to modify the save file with HxD my question is the save file will be readable is it decrypted or still encrypted ?
 

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