It's only been a few months since Sony's last update, and today in conjunction with PS4 Firmware 3.50 they have also released PS Vita System Software update 3.60 for PlayStation Vita handheld console owners.
Download: PS Vita Firmware 3.60 Update (US) / PS Vita Firmware 3.60 Update (EU) / PS Vita Firmware 3.60 Update (JP)
According to Sony's official site, the changes are simply as follows:
PlayStation Vita and PlayStation TV System Software Update 3.60
Main features in system software update version 3.60:

Vita IDA PhysDump
Vita 3.60 physical dump loader for IDA
Download: vita-ida-physdump-master.zip / GIT
Installation
Copy contents of this directory into your IDA 7.0/loaders directory.
Place db.yml into the directory with your physical dump.
Usage
Obtain a physical memory dump from a Vita running 3.60 (other versions are not supported).
You should dump physical addresses in the [0x40200000; 0x5FD00000) range. (wiki)
When opening a physical dump, this loader should be selected by default. You don't need to do anything, just click "OK".
Features
If you load a binary, go to an imported function and decompile it BEFORE decompiling any function that calls into it, it will break its return and arglist detection. Don't do that - there's no reason to.
MOVT/MOVW xrefs detection is not ideal, it does not follow branches.
The list of NORETURN functions is not complete, sometimes IDA will merge two functions into one.
Sometimes, it will create a huge function if module exports end and another module begins. I haven't investigated what causes it.
License
MIT license, check LICENSE.
System instruction highlighting uses gdelugre/ida-arm-system-highlight, licensed under MIT.
Download: PS Vita Firmware 3.60 Update (US) / PS Vita Firmware 3.60 Update (EU) / PS Vita Firmware 3.60 Update (JP)
According to Sony's official site, the changes are simply as follows:
PlayStation Vita and PlayStation TV System Software Update 3.60
Main features in system software update version 3.60:
- This system software update improves system performance.
Vita IDA PhysDump
Vita 3.60 physical dump loader for IDA
Download: vita-ida-physdump-master.zip / GIT
Installation
Copy contents of this directory into your IDA 7.0/loaders directory.
Place db.yml into the directory with your physical dump.
Usage
Obtain a physical memory dump from a Vita running 3.60 (other versions are not supported).
You should dump physical addresses in the [0x40200000; 0x5FD00000) range. (wiki)
When opening a physical dump, this loader should be selected by default. You don't need to do anything, just click "OK".
Features
- Physical dump loading
- Modules are found and detected with import/export parsing
- db.yml from vitasdk used for NID resolving
- A comment is added to every exported function so you can see if it's exported multiple times using different NIDs/libnids
- System instructions like MRC/MCR are automatically commented
- MOVT/MOVW pairs are detected and appropriate xrefs are added
If you load a binary, go to an imported function and decompile it BEFORE decompiling any function that calls into it, it will break its return and arglist detection. Don't do that - there's no reason to.
MOVT/MOVW xrefs detection is not ideal, it does not follow branches.
The list of NORETURN functions is not complete, sometimes IDA will merge two functions into one.
Sometimes, it will create a huge function if module exports end and another module begins. I haven't investigated what causes it.
License
MIT license, check LICENSE.
System instruction highlighting uses gdelugre/ida-arm-system-highlight, licensed under MIT.