For our generation, it's been if you have the hardware, you can run the software. But it's slowly changing now to everything being in the "cloud."
We are slowly watching games being pushed into a streaming service, such as PlayStation Now, letting users stream PS3 games to other platforms. And there is also Nvidia's Ge-force experience which can let you stream your games to other devices...
With streaming games, people can play whatever on any device theoretically. And the speeds of the internet for the general consumer is getting better every decade. Eventually, the gaming industries will eventually find streaming more profitable because;
There are many more benefits to streaming games in the future. I strongly believe Microsoft had the intentions of making the first Xbox One like this, which was the reason for the "always connected" DRM. It wasn't to spy, but to allow developers to begin the transition of the future of gaming.
- they can charge monthly for software (receive more than $60 without DLC)
- remove the cost of dlc as it will be a service
- prevent unfair advantages/mods
- sell consoles for cheap
Let's face it, the cloud is becoming everything, how long will gaming stay as a hardware battle before the gaming platforms are just Internet clients?
Share your thoughts in the comments below, and be sure to vote in the site poll: How Long Before Gaming Turns Completely Cloud-based?