Yesterday we saw the PS4 1.01 Dlclose Exploit release, and today @zecoxao returns with a PlayStation 4 1.01 Memory Dump and IDA Interactive Disassembler IDC Script for populating the Kernel's Symbols so developers can examine it!
Download: 0xffffffff80000000-1.01.7z (8.9 MB) / 0xffffffff80000000-1.01.7z (Mirror) / symbols.idc (2.9 MB) / SceEapCore.elf (Mirror) / SceEapCore.elf (3.95 MB - from 1.01 containing all function names and variables) / symbols.idc (Mirror) / PS4_4_71_Symbols.rar / 101_final_ultra_memes_internal_fixed_offsets.elf (30 MB) / 1.01kernel_ps4_open_in_ida.elf (17.65 MB) / sce_symbols via SiSTR0 forked from sce_symbols via zecoxao
To quote from zecoxao: 1.01 memory dump. first kernel at 0x0700000, second kernel at 0x2200000. this is for the devs who are curious about 1.01 kernel. using the following script will fill the names of up to 99% of the kernel's symbols.
Spoiler: Related Tweets & Files
Thanks to @Figure03 for the news tip in the PSXHAX Shoutbox earlier on!
Download: 0xffffffff80000000-1.01.7z (8.9 MB) / 0xffffffff80000000-1.01.7z (Mirror) / symbols.idc (2.9 MB) / SceEapCore.elf (Mirror) / SceEapCore.elf (3.95 MB - from 1.01 containing all function names and variables) / symbols.idc (Mirror) / PS4_4_71_Symbols.rar / 101_final_ultra_memes_internal_fixed_offsets.elf (30 MB) / 1.01kernel_ps4_open_in_ida.elf (17.65 MB) / sce_symbols via SiSTR0 forked from sce_symbols via zecoxao
To quote from zecoxao: 1.01 memory dump. first kernel at 0x0700000, second kernel at 0x2200000. this is for the devs who are curious about 1.01 kernel. using the following script will fill the names of up to 99% of the kernel's symbols.
Spoiler: Related Tweets & Files
Thanks to @Figure03 for the news tip in the PSXHAX Shoutbox earlier on!