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PS4 CFW and Hacks       Thread starter Mikeads       Start date May 13, 2018 at 12:32 AM       135      
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Since the initial PS4 HEN Russian WIP called MiraHEN by The Sugarleaf followed by their open source PS4 homebrew initiative known as OpenOrbis, today PlayStation 4 developers from the OpenOrbis Team have officially launched The Mira Project which will include full expansion PS4 Custom Firmware (PS4 CFW) for 5.05 Jailbroken Consoles (currently targets 5.01 and is being ported per Mathieulh) and lots more as outlined below! :D

Before we dive into all the juicy details, as @Wultra reminds everyone on Twitter the aim of this project will NOT be a full PS4 CFW PUP similar to those familiar with the PS3 Scene, however, the Mira Homebrew Platform will consist of the following numerous components from the README.md:
  • Firmware - Previously known as MiraHEN, this has been expanded into a full expansion custom firmware
  • Tools - There are many tools included in the Mira project and they are listed out below
  • newlib-ps4 - This is the libc implementation ported for PS4. It's a pain in the ass to compile, just take the pre-built binaries seriously.
  • ld-ps4 - This is the linker to be used with newlib-ps4 to create Orbis compatible ELF files, or you could use CrazyVoid's elfFixupTool
  • MiraLib - This is the communications library that will be specialized for operation with the Mira firmware.
User Guide

The users guide is found at USERS.md yamsayin' check it out if you want instructions on how to build, install, and use the firmware once it has been installed on the console with any of the methods described within.

To quote from USERS.md: Mira Users Guide

Shwaoop dere it is

How to install

There are many ways that you can install the firmware, you will have to choose an option that suites your use case. The typical install will be done via a WebKit exploit via the web browser.

WebKit (Web Browser Install) Non-Permanent

This will involve using a WebKit userland exploit, and then elevating to kernel to install the MiraCFW. The changes will be lost upon reboot, but should survive sleep mode.

Permanent Install

There is not permanent install options at this time, nor will one be offered in the near future.

Preparing

TODO: Instructions on how to prepare

Installing

TODO: Instructions on how to install

Using MiraCFW

TODO: Instructions on using the features and configuring options

Using MiraLib

TODO: Instructions on how to use MiraLib

Developer Guide

To quote from DEVELOPERS.md: Developers developers developers

Here is the developers page

Environment variables that must be set

BSD_INC - FreeBSD based include headers, a compatible copy can be found at freebsd-headers

You can set this on windows using SET BSD_INC="path" or on linux using export BSD_INC="path"

ONI_FRAMEWORK - Absolute path, or relative path (to current building project) to the OniFramework directory

To get started, from the Mira root directory run Scripts/init_development_environment.cmd if you are on windows or Scripts/init_development_environment.sh if you are on linux.

This will parse the configuration file and set the environment variables accordingly.

REMOTE_BUILD_DIR ~/projects MIRA_DIR same jawn

Special Thanks To

We want to give a special shout out to these people in no paticular order.
  • flatz
  • SpecterDev
  • EvilSperm
  • Rogero
  • Joonie
  • AlexAltea
  • Mistawes
  • Abkarino
  • qwertyoruiop
  • CTurT
  • Mathieulh
  • Senaxx
  • m0rph3us1987
  • CrazyVoid
  • xvortex
  • bigboss
  • ZeraTron
  • xorloser
  • AlAzif
  • masterzorag
  • fail0verflow
  • idc
  • Anonymous Contributors (You know who you are)
Thanks to everyone who passed along this news on the PSXHAX Forums today! <3
PS4 CFW Under Development in Mira Project by OpenOrbis Team!.jpg
 

Comments

Does anyone know if it will be possible to install official updates?
This would be tremendous.

Hopefully someone can give a little light to this question, that does not pass into oblivion.
 
I hope there will be a way to explore files inside a installed .pkg and repack it.

This will be so cool to suppress unused files/dub, or use Original voices with your desired language for texts (when the option is not proposed).
 
I only hope there'll be a way/tool/plugin to unlock the DLC contents inside an UPDATE PKG..damn this thing is driving me crazy....see the DLC content of package, knowing that it's there but can't use is FRUSTATING... :mad::mad::mad:
 
I agree, but we should be a little generous when uploading the dumps, not doing what a user did (by not to name it) with the HZ that only "has" Russian voices.

The games are multi better, another thing that at a particular level you want to remove languages, ok, but at the price that the hdd and the great ones are, I don´t even worry about this, although I respect what they do.
 
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