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PS4 CFW and Hacks       Thread starter PSXHAX       Start date Jun 29, 2020 at 1:10 PM       3,330       3      
Following LibOrbis, the Pre-Compiled Shader Dumper, the GLES2 Playground and his recent help in Orbis Libs Gen PlayStation 4 homebrew developer masterzorag shared a PS4 OrbisDev Shader Player via GLSL Sandbox with scene devs for use in PS4 homebrew projects.

The demonstration can be seen at with the code below, and he sends out thanks to psxdev, fjtrujy and frangar for their contributions as well. (y)
#ifdef GL_ES
precision mediump float;

#extension GL_OES_standard_derivatives : enable

uniform float time;
uniform vec2 resolution;

void main( void ) {
    vec2 p = 2. * (gl_FragCoord.xy-resolution/2.) / resolution.y;
    float f=0., r;

    const float I = 16.;
    for(float i=1.; i<=I; i++) {
        if(abs(p.x)+abs(p.y)<1.) {
            r = cos(time+.3*i)/2.;
            if(p.x<2.*r) {
            p.x -= r-.5;
            p /= r+.5;
            else {
            p.x -= r+.5;
            p /= r-.5;
            f = i/I;

    gl_FragColor = vec4(vec3(1.2, 1.5, 1.)*vec3(f), 1.);
LibOrbis is love
PS4 OrbisDev Shader Player Code and Demo via Masterzorag.jpg



Wondering if it is possible to use Sony's *** anyhow on 6.72. Old versions were removed from anywhere but are they actually usable if one could get a copy?

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