Today PS4 Scene developer @RF0oDxM0Dz (Twitter) added both a PS4 RDR2 ArabicGuy Menu Base and PS4 RDR2 Native Invoker to his Github repository supporting game versions 1.00, 1.13, 1.19, 1.24 and 1.29 on Jailbroken PS4 5.05-9.00 consoles with a Red Dead Redemption 2 Oysters Menu on 1.29 incoming!
Download: PS4-RDR2_ArabicGuy_Base-main.zip / PS4 RDR2 ArabicGuy Base GIT / PS4-RDR2-Native-Invoker-main.zip / PS4 RDR2 Native Invoker GIT
This comes following his previous RDR2 v1.13 / v1.19 / v1.24 PS4 Mod Menu, his ArabicGuy PS4 Menu for GTA V Updates 1.27 / 1.32 / 1.33 and the RDR 2 PS4 Base Mod Menu GUI released last week.
From the PS4 RDR2 ArabicGuy Base README.md:
PS4 RDR2 ArabicGuy Base
Executing Inside RDR2
The RDR payload will execute the native GET_CLOCK_DAY_OF_MONTH is called by RDR2 scripts.
Build:
build with this Scene-Collective ***
Credits:
Executing Inside RDR2
The RDR payload will execute the native GET_CLOCK_DAY_OF_MONTH is called by RDR2 scripts.
Build:
build with this Scene-Collective ***
Credits:
Download: PS4-RDR2_ArabicGuy_Base-main.zip / PS4 RDR2 ArabicGuy Base GIT / PS4-RDR2-Native-Invoker-main.zip / PS4 RDR2 Native Invoker GIT
This comes following his previous RDR2 v1.13 / v1.19 / v1.24 PS4 Mod Menu, his ArabicGuy PS4 Menu for GTA V Updates 1.27 / 1.32 / 1.33 and the RDR 2 PS4 Base Mod Menu GUI released last week.
From the PS4 RDR2 ArabicGuy Base README.md:
PS4 RDR2 ArabicGuy Base
Executing Inside RDR2
The RDR payload will execute the native GET_CLOCK_DAY_OF_MONTH is called by RDR2 scripts.
Build:
build with this Scene-Collective ***
Credits:
- rfoodxmodz
- 2much4u
- And who made this possible.
Executing Inside RDR2
The RDR payload will execute the native GET_CLOCK_DAY_OF_MONTH is called by RDR2 scripts.
Build:
build with this Scene-Collective ***
Credits:
- rfoodxmodz
- 2much4u
- And who made this possible.
Code:
#if GAME_VERSION == 100
#define GLOBAL_ADDR 0x872DC58
#elif GAME_VERSION == 113
#define GLOBAL_ADDR 0x8F32358
#elif GAME_VERSION == 119
#define GLOBAL_ADDR 0x90DBF18
#elif GAME_VERSION == 124
#define GLOBAL_ADDR 0x91F7F98
#elif GAME_VERSION == 129
#define GLOBAL_ADDR 0x9653EF8
#endif
unsigned long long* getGlobal(int index) {
static unsigned long long** array = (unsigned long long**)GLOBAL_ADDR;
return &array[index >> 0x12 & 0x3F][index & 0x3FFFF];
}