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For those who remember PS2, PSP and PS3 RipKits this may interest you as well... today @RiPPERD has made available a PS4 RiPKiT / Modding / Cheat / Backport Tool for PlayStation 4 games in order to reduce their size by removing things like language or video files from them that aren't required in order to play through in most cases. :sneaky:

Download: PS4_RipKit-Mod-Cheat-BackPort_Tool_V2.2_By_RiPPERD_0.rar (4.52 MB) / PS4_RipKit-Mod-Cheat-BackPort_Tool_V2.2_By_RiPPERD-RT.rar (106.26 MB) / PS4_RipKit-Mod-Cheat-BackPort_Tool_V2.1_By_RiPPERD.rar (4.51 MB - NO RUNTIME INCLUDED .net and python) / PS4_RipKit-Mod-Cheat-BackPort_Tool_V2.1_By_RiPPERD_RT.rar (106.25 MB - RUNTIME FILES INCLUDED TOO .net and python) / BackPort.rar (54.61 KB - MINOR UPDATE FILE FOR 2.1 ONLY - ADDED OTHER PRX FILES THAT WERE MISSING - DOWNLOAD THIS AND REPLACE THE ONE IN MY APP FOLDER)

To quote from RiPPERD: PS4 RiPKiT/Modding/Cheat/BackPort Tool By RiPPERD

Usages of this tool:


The main reason for this tool is to make RipKits (smaller game files with things riped out) this is usually language files, videos etc. However another use is users that dont know how to modify games, add cheats/mod menus, files etc now can... so with the devs/modders posting their patch files made by this tool you will be able to just click a buttom and enjoy modded games... This could be Loads of ammo... Infinite Health... Debug menus etc via either modded eboot.bin file or modded game files.

PLEASE NOTE: Compressing/Making patch file may take a long time depending on your specs! The app CANNOT crash so just wait! Decompressing/Applying patch will be a LOT faster than making the patches! Again the app CANNOT crash!

V2.2 UPDATE
  • Added all other prx files supplied
  • should now not show any errors for missing files
V2.1 UPDATE
  • made loads of changes
  • changed to selfutil where i could
  • only 1 button for backport now
  • 1 click fully working from pkg to pkg
  • added runtime files (if you download the RT version) this has dotnet and python
  • 2.7 included for those who dont know how
  • ignore any errors its only coz of files that are not included in your game (prx files)
  • added more on screen stuff so you dont get bored, not sure if thats all but its fully working now
BACKPORT INSTRUCTIONS

Backporting games:

  • Now comes with 1 Click!!
  • Place you PKG file into root of my app
  • Rename it original.pkg
  • Open my app
  • Click BackPort
  • Press any key a few times when asked
  • Enjoy!
What does this tool do?

Its an AIO patcher to release a patch file instead of users downloading whole games again. Back in the PSP and PS3 days this is how RipKits were made... ive made it slightly different now due to windows 10 and other requirements that only work on older versions.

Basic tutorial

FOR DEVS (Devs are needed to make the patches)

  • Download my app
  • Place the game PKG file into the directory of this app and rename it to original.pkg
  • make a copy of the game in same folder and rename it to ripped.pkg
  • open up the modded pkg game file with other ps4 tools
  • make any changes to the game (remove languages, add cheats etc)
  • repack the ripped pkg file with your usual tools
  • now run the tool with both files in same folder
  • click MAKE PATCH
  • wait... may take while on larger games
  • you will now have a "patch.RiPPERD" file and a "ripped.gp4" file, these are the files you share with others. These files are now much smaller than previous versions.
FOR END USERS
  • Download my app and the required "patch.RiPPERD" and "ripped.gp4" file for your game
  • Place game PKG file, "patch.RiPPERD" and "ripped.gp4" into my app folder
  • rename game pkg to "original.pkg"
  • now run the tool with both files in same folder
  • click APPLY PATCH
  • wait... may take while on larger games
  • now you will have a ripped pkg with the original file name pkg
  • copy to usb/ps4
  • Enjoy!
NOTES: files must be called the exact as i typed so... original.pkg ripped.pkg patch.RiPPERD ripped.gp4 ALL CASE SENSITIVE!

UPDATE INFORMATION


V2.2
  • no more errors shown if files dont exist
  • added all other prx files to the list
V2.1
  • HUGE UPDATE (See above for details)
Custom Patches/ Mods / Cheats

Dead Rising 2 Mega Mod - UP0102-CUSA04313_00-DEADRISING002PS4-A0100-V0102

  • Boosted Money Pickups
  • All Slot Machines Now Pay Out $1M
  • Weapons In Safehouse
  • Weapons In Royal Flush
  • Increased Attack Damage For Weapons
  • Increased PP For Weapons
  • PP Multiplied By 10
  • Unlimited Use of Weapons
  • Increased Health From Pickups
  • Increased Health For Survivors
  • Descreased Health For Bosses
  • Teleport From Bathroom of Safehouse
  • Pocket Any Item
  • No Vehicle Damage
  • No Key Needed For Vehicles
  • Exit From Safehouse Made Closer
Any issues let me know and ill fix them...

Spoiler: Depreciated
PS4 RiPKiT Modding Tool for PlayStation 4 Games by RiPPERD.png
 

Comments


Yes, it's the same mod form the steam version i added to my PS3 copy of the game last year. actually you can use any PC mod for that game on any version of the game (same PC datafile.big worked perfectly on my PS3) but in ISO format (black screen playing it form game folder) actually you can mod the game by editing the text file in that folder as well. you can change about anything in the game zombie count/spawn, durability for weapons and about anything.

To sum up, it's a very useful tool yes, is it worth the time and efforts...and space?? hell no! i prefer to spend some time finding cheats on my trusty PS4-cheater instead, but again, it's useful if you got some cool mods to add to the game and share with others nonetheless.
 
New version 1.6, adds Backport.

Link: PS4_RipKit_Mod_Cheat_BackPort_Tool_By_RiPPERD_1.6.rar (3.23 MB)

INSTRUCTIONS by RiPPERD:
1. place the pkg file in app root dir (where my app is) and call ir original.pkg
2. click make ripkit and follow instructions etc
3. once you get to the extracted stage take the elf file and the sfo file and place them in backport folder call them both old.elf and old.sfo
4. go back to my main app window and click backport wait for that to finish
5. take your modded files and place them where they came from
6. now cary on with the ripkit stage (command window)
7. now you should have modded.pkg file
8. install this modded.pkg (rename if you want thats fine)

ALL credits By RiPPERD
 
thank you for this! a question though, if i backport a game and install it, can I later on add its patchs to it? and if i can will it stay on 5.05? and can I backport the patch too?
 
wondering if this could somehow be used on the Last Of Us 2 --- if a dev who is on the current private higher exploit would backport this for everyone?
 
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