Wakey wakey time!!!
PlayStation 4 coder DHLeong has been developing PS4 Waker which kicks PS4 Wake by dsokoloski up a notch allowing users to now wake your PS4 console without a PS Vita over LAN (Local Area Network) via Sony's official PlayStation App.
Download: ps4-waker-master.zip / GIT / NPM (thanks @Jeff for the link)
To quote from the README.md:
ps4-waker
Wake your PS4 over LAN (and a few other tricks) with help from the PlayStation App.
Requirements
Installing globally provides the ps4-waker executable:
ps4-waker - Wake your PS4 (and more!) with help from the PlayStation App
Usage:
Options:
Device selection:
For any command, there are four possible conditions based on the flags you've specified:
1. Neither -t nor -d: Will act on the first device found; this is for households with a single device on the network
2. Just -t: Will act on every device found within <time> millseconds
3. Just -d: Will search for at most 10 seconds (the default timeout) for and only act the provided device, quitting if found
4. Both -t and -d: Will search for at most <time> seconds for and only act on the provided device, qutting early if found.
Key names:
Button names are case insensitive, and can be one of: up, down, left, right, enter, back, option, ps
You cannot send the actual x, square, etc. buttons. A string of key presses may be provided, separated by spaces, and they will be sent sequentially.
For most cases, simply run the executable with no arguments. On first run, you will be asked to connect to the "PS4-Waker" Playstation, and to turn on your PS4 and go to the "add devices" screen to get a pin code, and enter that. After that, future executions should just work.
How it works
In order to get the credentials, ps4-waker pretends to be another PS4 on your local network, responding to the right broadcasts with the appropriate messages, and simulating the connection handshake that the app makes with a real PS4.
With those in hand, ps4-waker connects to the real PS4 and communicates with the same TCP protocol the app uses to authenticate itself as a connected Device---it will show up as "PS4 Waker" in your device management.
Once registered as a connected Device, it can simply send the correct "wake" packet with the initially-fetched credentials.
Notes
This has been tested on a MacBook Pro running the OSX Yosemite. Using the new TCP connection, we don't need to do any wacky MAC spoofing, so any machine should work. Pull requests are welcome, however, if extra twiddling is needed for smooth operation on Windows or Linux.
The TCP connection API is exposed via require('ps4-waker').Socket, and the PS4 detection as require('ps4-waker').Detector. In the future, these may be broken out into a separate library, perhaps with more features from the app, such as "on screen keyboard" simulation. See the sources in the lib directory for more information on these modules.
Acknowledgements
Acknowledgements to Darryl Sokoloski for his work with the basic wake packet structures, etc. Unlike his implementation, however, it is not necessary to own a Vita or to look at any packets with ps4-waker.
Disclaimer
I take no responsibility for your usage of this code, whatsoever. By using this code, directly or indirectly, you agree that I shall not be held responsible in any way for anything that may happen to you or any of your devices, etc. as a result, directly or indirectly, of your use of this project, in any way whatsoever, etc. etc.
Update: BBriatte has now made available a homebridge PS4 waker platform which is a PS4 Waker plugin for Homebridge that allows users to control their PS4 with HomeKit and Siri.
Download: homebridge-ps4-waker-platform-master.zip / GIT
Installation
Example config.json with one PS4 accessories
Example config.json to register 2 PS4
Example config.json for one PS4 and 2 apps:
Platform element
Required fields
Required fields
Optional fields
Required fields
Download: ps4-waker-master.zip / GIT / NPM (thanks @Jeff for the link)
To quote from the README.md:
ps4-waker
Wake your PS4 over LAN (and a few other tricks) with help from the PlayStation App.
Requirements
- A PS4, of course
- The PlayStation App, installed on your phone or tablet of choice
- A computer
- All of the above on the same LAN
Code:
npm install ps4-waker -g
ps4-waker - Wake your PS4 (and more!) with help from the PlayStation App
Usage:
Code:
ps4-waker [options] Wake PS4 device(s)
ps4-waker [options] remote <key-name> (...<key-name>) Send remote key-press event(s)
ps4-waker [options] search Search for devices
ps4-waker [options] standby Request the device enter standby/rest mode
ps4-waker [options] start <titleId> Start a specified title id
ps4-waker --help | -h | -? Shows this help message.
ps4-waker --version | -v Show package version.
Code:
--bind | -b <ip> Bind to a specific network adapter IP, if you have multiple
--credentials | -c <file> Specify credentials file
--device | -d <ip> Specify IP address of a specific PS4
--failfast Don't request credentials if none
--timeout | -t <time> Stop searching after <time> milliseconds; the default timeout
unspecified is 10 seconds
--pin <pin-code> Manual pin-code registration
For any command, there are four possible conditions based on the flags you've specified:
1. Neither -t nor -d: Will act on the first device found; this is for households with a single device on the network
2. Just -t: Will act on every device found within <time> millseconds
3. Just -d: Will search for at most 10 seconds (the default timeout) for and only act the provided device, quitting if found
4. Both -t and -d: Will search for at most <time> seconds for and only act on the provided device, qutting early if found.
Key names:
Button names are case insensitive, and can be one of: up, down, left, right, enter, back, option, ps
You cannot send the actual x, square, etc. buttons. A string of key presses may be provided, separated by spaces, and they will be sent sequentially.
For most cases, simply run the executable with no arguments. On first run, you will be asked to connect to the "PS4-Waker" Playstation, and to turn on your PS4 and go to the "add devices" screen to get a pin code, and enter that. After that, future executions should just work.
How it works
In order to get the credentials, ps4-waker pretends to be another PS4 on your local network, responding to the right broadcasts with the appropriate messages, and simulating the connection handshake that the app makes with a real PS4.
With those in hand, ps4-waker connects to the real PS4 and communicates with the same TCP protocol the app uses to authenticate itself as a connected Device---it will show up as "PS4 Waker" in your device management.
Once registered as a connected Device, it can simply send the correct "wake" packet with the initially-fetched credentials.
Notes
This has been tested on a MacBook Pro running the OSX Yosemite. Using the new TCP connection, we don't need to do any wacky MAC spoofing, so any machine should work. Pull requests are welcome, however, if extra twiddling is needed for smooth operation on Windows or Linux.
The TCP connection API is exposed via require('ps4-waker').Socket, and the PS4 detection as require('ps4-waker').Detector. In the future, these may be broken out into a separate library, perhaps with more features from the app, such as "on screen keyboard" simulation. See the sources in the lib directory for more information on these modules.
Acknowledgements
Acknowledgements to Darryl Sokoloski for his work with the basic wake packet structures, etc. Unlike his implementation, however, it is not necessary to own a Vita or to look at any packets with ps4-waker.
Disclaimer
I take no responsibility for your usage of this code, whatsoever. By using this code, directly or indirectly, you agree that I shall not be held responsible in any way for anything that may happen to you or any of your devices, etc. as a result, directly or indirectly, of your use of this project, in any way whatsoever, etc. etc.

Download: homebridge-ps4-waker-platform-master.zip / GIT
Installation
- Install homebridge using: npm install -g homebridge
- Install this plugin using: npm install -g homebridge-ps4-waker-platform
- Update your configuration file. See the sample below.
Example config.json with one PS4 accessories
Code:
{
"platform": "PS4WakerPlatform",
"name": "PS4Waker",
"accessories": [
{
"serial": "XXXXXXXXXXX",
"model": "CUH-7016B"
}
]
}
Code:
{
"platform": "PS4WakerPlatform",
"name": "PS4Waker",
"accessories": [
{
"serial": "XXXXXXXXXXX",
"model": "CUH-7016B",
"ip": "192.168.0.20",
"credentials": ".ps4-pro-wake.credentials.json"
},
{
"serial": "XXXXXXXXXXX",
"model": "CUH-2015A",
"ip": "192.168.0.22",
"credentials": ".ps4-wake.credentials.json"
}
],
"global": {
"timeout": 10000
}
}
Code:
{
"platform": "PS4WakerPlatform",
"name": "PS4Waker",
"accessories": [
{
"serial": "XXXXXXXXXXX",
"model": "CUH-7016B",
"apps": [
{
"id": "CUSA07708",
"name": "Monster Hunter World"
},
{
"id": "CUSA07669_00",
"name": "Fortnite"
}
]
}
]
}
Required fields
- platform: Must always be PS4WakerPlatform
- name: The name you want to use to control the PS4 platform.
- accessories: Array of Accessory element
- global: Default configuration for all accessories. see Global element
Required fields
- serial: The serial number of your PS4
- model: The model name of your PS4
- name: The name you want to use to control the PS4.
- ip: Specific IP of your PS4, use this option when multiple PS4 are reachable on your network.
- passCode: The pass code to connect to your PS4 if necessary.
- credentials: The file path to the credentials.json see Documentation
- apps: Contains all apps action that you want to trigger using HomeKit on your device. Adds a switch for each app with the given name. see App element
- timeout: Timeout to access to your PS4. Default: 5000ms
Optional fields
- apps: Contains all apps action that you want to trigger using HomeKit on all PS4 device. Adds a switch for each app with the given name. see App element
- timeout: Timeout to access all PS4 on your network. Default: 5000ms
Required fields
- id: The PS4 title id of your app
- name: The app name used to be the Switch name on your Home.app