While Sony confirmed PS4 backwards compatibility for PlayStation 5, reports suggest it May Not Support All PS4 Games yet as recently indicated on the official PS5 Site with rumors of utilizing a Remastering Engine for enhanced backwards compatibility.
However, based on a recently discovered Japanese Patent via Renka_schedule the PS5 could get cloud-based backwards compatibility through PS1, PS2 and PS3 emulation if implemented in a streaming service such as PlayStation Now.
With the 2020 Holiday Launch quickly approaching, this comes following Sony's PS5 Gaming Showcase, Official PlayStation 5 Design unveiling and follow-up PS5 FAQ.
To quote from PSU.com on the find: The patent was filed this year and shows what clearly looks like a PS1, PS2, and PS3 being emulated onto a separate screen via cloud gaming, which would presumably be PlayStation Now.
And, if we look at the translation of the tweet with text from the Japanese Patent it reads as follows:
“A large number of game titles across PS1/PS2/PS3 and various generations of game consoles can be stored and used via the cloud gaming library.
These games can be run on a virtual machine that mimics the operating system associated with each game console.”
Also making rounds on Twitter today for those interested in examining Microsoft's Playready DRM that recently got pwn'd:
However, based on a recently discovered Japanese Patent via Renka_schedule the PS5 could get cloud-based backwards compatibility through PS1, PS2 and PS3 emulation if implemented in a streaming service such as PlayStation Now.
With the 2020 Holiday Launch quickly approaching, this comes following Sony's PS5 Gaming Showcase, Official PlayStation 5 Design unveiling and follow-up PS5 FAQ.
To quote from PSU.com on the find: The patent was filed this year and shows what clearly looks like a PS1, PS2, and PS3 being emulated onto a separate screen via cloud gaming, which would presumably be PlayStation Now.
And, if we look at the translation of the tweet with text from the Japanese Patent it reads as follows:
“A large number of game titles across PS1/PS2/PS3 and various generations of game consoles can be stored and used via the cloud gaming library.
These games can be run on a virtual machine that mimics the operating system associated with each game console.”
Also making rounds on Twitter today for those interested in examining Microsoft's Playready DRM that recently got pwn'd: