PS4 NamedObj Kernel Exploit Strategy Overview PlayStation 4 developer SpecterDev shared a progress update on the PS4 v4.05 kernel exploit today with a release expected to arrive in coming weeks.
This comes following the recent PS4 4.01 / 4.05 Code Execution proof-of-concept and of course the Adieu: PS4 Kernel Exploit for Firmware 4.05 documentation by the Fail0verflow Team.
Here's an excerpt from @SpecterDev via Wololo's recent interview, to quote:
Wololo: Speaking of your implementation, do you still plan on releasing it? If so, do you have a rough estimate of how far you are? What are the issues you’re dealing with when it comes to this implementation?
SpecterDev: Yes I do, I’m at that point of leaking a good object to ensure the exploit is stable. I do have a good object leaking as well as a trigger for code execution, it’s just a matter of how practical it is to implement into the exploit, which I am currently testing now. After I know the object can be used effectively in the exploit, things get much easier. I hope to get a release out soon (within the next week or so) – I’ve just been busy with real life stuff so with the exception of weekends, I don’t have a lot of time to work on the exploit during the week.
I’ll also be publishing a write-up for the kernel exploit when it is ready, in it I’ll break down how the exploit works step by step. My hope is it will not only be a nice read for security researchers interested in the PS4, but will also give those in the community without a background in infosec a bit more information on how big releases involving kernel exploits work behind the scenes. Maybe it will inspire some to look into software security where they otherwise would not have
Here's looking forward to his PlayStation 4 v4.05 Kernel Exploit release in the next week or so alongside the related documentation for other PS4 developers to examine and put to good use for the scene!
Thanks to both @hyndrid and @Plankton for the heads-up on this PS4 v4.05 OFW progress update in the PSXHAX Shoutbox!