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ProDG For PlayStation 3 v470.1.0 PS3 *** Leak for Developers
If you're a PlayStation 3 developer with a PS3 Debug Test (DECH) / Reference Tool (DECR) unit or just a Sony PS3 *** file collector like myself you can now grab ProDG for PlayStation 3 v470.1.0 which was leaked today via Skillsofcape and Sn0wFr1tz on Twitter. :lovewins:

Download: ProDGForPlayStation3v470.1.0(Leaked_By_01cedric_and_Sn0wFr1tz).exe (101.68 MB) / Mirror by MrNiato / Mirror #2 / Mirror #3

For those interested here's a brief collection of PlayStation 3 *** links from the old site as well.

Finally, it appears we have a new PS4 scene group now known as SharpHD with their first release being Tekken_7_EUR_PS4-SharpHD.
Code:
  ÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ       ÛÛÛÛÛÛ        ÛÛÛÛÛÛÛÛÛÛÛÛ     ÛÛÛÛÛÛÛÛÛÛÛ
 Û              ÛÛ       Û       Û      Û      Û      Û            Û   Û           Û
Û ±±±±±±±±±±±±±± Û ±±±±± Û ±±±±± Û     Û ±±±±±± Û    Û ±±±±±±±±±±±± ÛÛÛ ±±±±±±±±±±± Û
Û ±±±±±±±±±±±±± ÛÛ ±±±±± Û ±±±±± Û     Û ±±±±±± Û    Û ±±±±±±±±±±±±± Û ±±±±±±±±±±±±± Û
Û ±±±±±±±±±±±±± ÛÛ ±±±±± Û ±±±±± Û     Û ±±±±±± Û    Û ±±±±±±±±±±±±± Û ±±±±±±±±±±±±± Û
Û ±±±±±±±±±±±±± ÛÛ ±±±±± Û ±±±±± Û     Û ±±±±±±± Û   Û ±±±±±±±±±±±±± Û ±±±±±±±±±±±±± Û
Û ±±±±         Û Û ±±±±± Û ±±±±± Û ÛÛÛÛ ±±±±±±±± ÛÛÛÛÛ ±±±±     ±±±± Û ±±±±     ±±±± Û
Û ±±±± ÛÛÛÛÛÛÛÛ  Û ±±±±± Û ±±±±± ÛÛÛÛÛ ±±±±±±±±± ÛÛÛÛÛ ±±±±     ±±±± Û ±±±±     ±±±± Û
Û ±±±±         Û Û ±±±±± Û ±±±±± ÛÛÛÛÛ ±±±±±±±±±± ÛÛÛÛ ±±±±     ±±±± Û ±±±±     ±±±± Û
Û...
PS4API Server Payload & Client with Source Code by DaBlackPantha
Last year we saw both a PS4Payload IP Patcher and PS4 *** Installer Script from PlayStation 4 developer @DaBlackPantha, and today he returns with a basic PS4API Server Payload and Client Side complete with source code and details below. :winkxf2:

Download: PS4API-Payload-master.zip / PS4API Payload GIT / PS4API-Client-master.zip / PS4API Client GIT

To quote from Black Panther on NGU: Basic PS4API Open Sourced

THIS IS FOR 1.76 ONLY!!! I'm releasing my PS4API that I wrote because there were no other APIs released when I made this.

I want to thank 2much4u and Bad ChoicesZ for their help with this. They helped me out a lot. As long as all the other big dogs in the PS4 community such as CTurt, Z80, and Zecoxao.

You can find the code over on my Github:
The code is not the best, but I just don't have the time or the interest to work on this anymore, hopefully someone else will build upon this and make it gr8.

The api is very similar to PS3API by imcsx, with most of the same functions, etc. I made it that way so it would be relatively easy to port projects from PS3 to PS4, etc.

How to use the API:
  • Add the dll as a resource to your project
  • Include the namespace in your project
Common function usage:
Code:
PS4API.ConnectTarget(string ip) - Connects to the supplied local ip address. This will only work obviously if the payload is still running on the ps4...
PS4API.AttachProcess(string processName) - Attaches to the supplied procName. Most games use eboot.bin...
Stack Clash Proof-of-Concept (PoC) for FreeBSD by Lattera
We've seen an Experimental Toolchain recently following news of the Stack Clash Exploit, and today @zecoxao shared a link on Twitter via FabOne to the Stack Clash Proof-of-Concept (PoC) for FreeBSD by Security Engineer / Co-Founder of HardenedBSD known as lattera. :thumbup:

Currently the StackClash FreeBSD PoC remains untested on Sony's PlayStation 4 video gaming console, so if any developers or tekkies examine its feasibility with the PS4 we'd love to hear your findings in the comments below! :D

Download: 001-stackclash.c
Code:
/*-
 * Copyright (c) 2017 Shawn Webb <[email protected]>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer.
 * 2. Redistributions in binary form must reproduce the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer in the documentation and/or other materials
 *    provided with the distribution.
 * 3. The name of the author may not be used to endorse or promote
 *    products derived from this software without specific prior
 *    written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
 * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
 * USE, DATA, OR PROFITS; OR BUSINESS...
Sony CEO Shawn Layden Confirms PlayStation 5 (PS5) Will Be Coming
Although when exactly is still unconfirmed and open for debate, following the PS5 concept designs this weekend president and CEO of Sony Interactive Entertainment America (SIEA) and Chairman of SIE Worldwide Studios Shawn Layden officially confirmed in an interview that PlayStation 5 will be a thing... eventually! :laughxf2:

To quote from the interview with German site Golem.de, roughly translated:

Golem.de: When will the first game, which runs on the PS4 Pro - but no longer on a PlayStation 4?

Shawn Layden: That will never happen!

Golem.de: Is the Pro not the entry into the business model, that like evolution of hardware takes place as with smartphones - instead of every few years a whole new generation to build up?

Layden: With the PlayStation 4 Pro we have for the first time implemented this kind of innovation within the life cycle of a console. The pro is really only to offer advantages such as 4K resolutions and HMD for players who can and want to use that. Add to this a more stable image rate and larger hard disk space. But who has a standard PS4 has no real disadvantages. Each of our games will continue to run on the classic PS4 and possibly slightly better on the Pro.

Golem.de: This means that you are more likely to rely on a real PlayStation 5 - whenever that will be?

Layden: Yes. It will probably be some time.

While this isn't surprising to most in the video gaming industry it is reassuring to hear from an executive at Sony, so one day we can all officially begin the wait for a PlayStation 5 jailbreak and PS5 CFW! :D
EapDev: Experimental Toolchain FreeBSD 9 for ARM Cortex-A8
Following the Stack Clash Vulnerability and recent PS4 MEME's, fx0code passed along news of EapDev on Twitter which is an experimental toolchain FreeBSD 9 for ARM Cortex-A8.

He thanks the following developers for their help: BigBoss for committing EapDev on Github, VVildCard777 for coding, notzecoxao for inspiration and also ZiL0G80 and droogie1xp. (y)

Download: eapdev-master.zip / GIT

From the README.md: Brief History

PlayStation 4 is based on Freebsd 9, source reference is from September 10, 2011 named release 900044.

Main processor is AMD based but there is an infamous chip from Marvell that also use Freebsd but based on ARM.

Some people have been working in arm-eabi branch in freebsd since a few years ago, adding a armv6 target with support for some arm boards but the main work is in freebsd 10.x so i have been backporting some of their patches to freebsd 9.

What does this do?

This is a experimental patch to let compile arm contex-a8 eabi V code in freebsd 9 for educational purposes only

What do i need?

A virtual machine with Freebsd 9.0 Release installed from: FreeBSD-9.0-RELEASE-amd64-dvd1.iso

1. Install it with virtualbox

You must choose install src, you will need it to patch after install. Create a non root user and add to wheel group

2. Login with your created non root user

3. Install sudo port
Code:
$ su -
eapjutsu# cd /usr/ports/security/sudo
eapjutsu# make install

uncomment group wheel to let use sudo to our user

eapjutsu# vi /usr/local/etc/sudoers
4. Install gmake port
Code:
eapjutsu# cd /usr/ports/devel/gmake
eapjutsu# make install
eapjutsu# exit
5. Download...
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