Proceeding the Diablo / Hellfire Source DevilutionX v1.4.0 PS4 Port and Latest PS4 PKGs in the PS4Scene, developer god-jester recently released a D3StudioFork Diablo 3 Save Editor based on the...
Those interested in learning how to remove (zerofill) watermarks from retail / debug / dev / test PS4 PUP files can check out the Removing or Zerofilling Watermarks from PS4 PUPs video tutorial...
Recently @dzesiu2002 asked about Remarrying / Repacking PS4 PKGs in the private area for Verified Members, so for those joining the PS4Scene since the PS4 Jailbreak 9.00 Exploit below is a guide...
Following the Bloodborne Trainer, BBAnimConverter, Bloodborne PS4 Cut Content footage and Bloodborne PS4 60FPS Patch previously released by @manfightdragon (Twitter / Twitch) on his Patreon Page...
Hello everyone, found out how to save and replace saves from and to PS4-PS Vita for games that have been released on both platforms. Normally, the cross-save function baked in the games require...
Last May Sony announced a new PlayStation partnership with Discord, and proceeding the unofficial PlayStationDiscord repository by @Tustin on Github Discord finally added official PlayStation...
Following Fail0verflow's PS4 Aux Hax Parts 1-3 and PS4 Aux Hax Part 4 from 2018, some PS4 EMC Firmware findings and Volodymyr Pikhur (aka VPikhur)'s numerous contributions in the PlayStation 4...
Yesterday we saw a How to Debug PS4 Applications via PS4GDB Desktop Tutorial from PS4Scene developer m0rph3us1987, and today he's back as promised via Twitter with a brief guide covering How to...
Following his Exploiting PS4 Video Apps Presentation to run unsigned code regardless of Firmware version, his PS4GDB GDB Stub PS4 Port to Debug Userland Apps and PS4GDB Ring 0: GDB Stub to Debug...
Since the Rock Band 4 Customs for PS4, recently compiled ForgeToolGUI build and PS4 DLC Unlocker for PPSA Disc Content developer @codemasterv (aka @mogicodemasterv) made available a detailed...