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Today @Codsworth let us know about an ESP Host project he's been working on, and shared a guide on a simple way to serve PS4 payloads using the ESP8266 Wifi Module board with at least 4 MB flash. ;)

Download: esphost.bin / esphostmulti.bin / esphostmulti405.bin / GIT

Here's all the details from the README.md: ESP Host

Today I show you a simple way to serve payload using the ESP8266.

Benefits of using the ESP8266:
  • Extremely low cost hardware, available worldwide
  • Ability to run 24/7 via USB, self-hosted payload, no external apps or programs required
  • Completely block all updates
  • No need for custom DNS server or settings, features automatic redirect
  • Easy to program and update via USB
  • Very low power consumption
Requirements:
Payloads included in esphost.bin
  • VORTEX HEN 1.4
Payloads included in esphostmulti.bin
  • HEN
  • HEN+VR
  • FTP
  • DUMPER
  • BACKUP
https://github.com/pearlxcore/ps4-playground-455

Instructions:

Flash esphost.bin using the following command:
Code:
sudo esptool.py --port /dev/ttyUSB0 write_flash 0x00000 0x400000 ./esphost.bin
  • After flashing completes, connect to "PS4-WIFI" using "easy setting" then go to [Settings] > [User Guide]
NOTE: Windows users must use the appropriate com port when flashing with esptool.py

NOTE2: Users can optionally flash using the GUI version of ESPTool

Compatible boards:

These are the most popular ESP8266 boards, but any esp8266 with 4M flash or larger will work.
Updates (via Codsworth)
  • More stable payloads , no memory errors or reloading pages
  • Updated esp-host to include payloads from ps4-playground
  • Added file compression - save space and serve payloads quickly.
  • Upgraded payload index to a better design thanks to pearlxcore
To-Do
  • Add ability to upload files/payloads
Notice and credits

Credit should be given to original authors of payloads - you know who you are.

How to run PS4 exploit offline using ESP-12E (ESP8266)
PS4 with ESP8266 7 seconds for the hen + playground
ESP Host Serve PS4 Payloads Using the ESP8266 Guide by Codsworth.jpg
 

Comments

@spider197312 all standard version esp32 come with 4M same as esp8266.

You can buy special version of esp32 or esp8266 for extra $, maybe flash size more than 128. expect to pay more for those version.

for serving the payload, esp-host only use half of 4M flash, so i don't use custom image or media on payload page, this keeps size small so new payload can be added in future updates
 
@spider197312 esp32 is upgrade for sure. I think we can agree on that :)

I think esp8266 will be reliable at serving payload to ps4, at most you purchase a esp8266 for under $2 but I think esp32 around $6-10?

I wish to support esp32, but I do not have time right now as esp32 use different resource than esp8266. this means the code is not compatible with the esp32 and would require rewrite of the program

esp8266 has no problem serving payload, only issue is payload buggy itself.
 
@spider197312 Man, I'm quite noob on PS4 scene, but users say this is working fine and it seems all problems you talk about, are due to buggy payloads. Not related with this method in particular.

So why not being a bit more patient?
 
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