So I have been testing some animations from Bloodborne but for some reason, the skeleton does load but when putting the animation, it doesn't play anything.
I have uploaded a sample animation with its skeleton. The Havok version is 2014.1.0-r1 64-bit. Now I tested a lot of different stuff using the tools of Fallout 4 animations (Since they are both 64-bit) but for some reason I couldn't get the animations to be applied on the skeleton. Maybe there is something about it because they are PS4 files.
Does anyone here have experience with this that can help? Thanks
HKX Files.rar
The files seem to have a little-endian header so just changing the number from 01 to 00 will let them open in Havok Tools.
I have uploaded a sample animation with its skeleton. The Havok version is 2014.1.0-r1 64-bit. Now I tested a lot of different stuff using the tools of Fallout 4 animations (Since they are both 64-bit) but for some reason I couldn't get the animations to be applied on the skeleton. Maybe there is something about it because they are PS4 files.
Does anyone here have experience with this that can help? Thanks
HKX Files.rar
The files seem to have a little-endian header so just changing the number from 01 to 00 will let them open in Havok Tools.