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Earlier this month PlayStation 4 scene developer charlyzard released a PS4OfflineAccountActivator and now he's made available via Twitter a PS4 Offline Account Activator GUI for those like me who prefer using a Graphical User Interface. :)

Download: PS4OfflineAccountActivator-master_v5.05.zip (5.05 Branch) / PS4OfflineAccountActivator-master.zip (includes PS4OfflineAccountActivator.exe - 30.5 KB) / ps4debug 1.5.bin / GIT / PS4Debug-LeefulPack.rar (62.53 KB - For 6.72) / PS4OfflineAccountActivator.exe (For 6.72) / GIT Fork by D-Pyro / PS4_Offline_Activator_v1.1_by_GiantPluto.zip (PS4 Offline Account Activator for 6.72) / GIT by GiantPluto / PS4OfflineAccountActivator-master.zip (7.02 Fork) by SiliPSX / PS4OfflineAccountActivator702.rar (21 KB - Compiled by PoKeChaR1) / PS4_Offline_Activator_v1.1_for_7.0x_retail.zip (44.2 KB) / PS4OfflineAccountActivator-master.zip for 9.00 (includes PS4OfflineAccountActivator.exe and libdebug.dll) by charlyzard

:arrow: PS4 Web Activator: PS4 Offline Account Activator Reimplementation by Sleirsgoevy

From the README.md: PS4OfflineAccountActivator

Activates PSN account on jailbroken PS4 allowing you to export save data to USB among other things. The offsets are for 5.05 fw version.

Requires ps4debug to compile.

Notes & Warnings

It's better to use this program on a new account. If you use it on an old account (with saves and trophies) you'll encounter these problems:
  1. You won't be able to use your old save files easily (the ones created before activation). They'll show as broken. Maybe you can recover them with Playstation-4-Save-Mounter.
  2. You'll have to delete your trophies (via FTP) because they will be signed with the unactivated account and all the games you try to launch will error out.
I repeat, I recommend to use a fresh console account for the activation, but do as you wish...

How to use
  1. Launch ps4debug on your PS4
  2. Launch this program on your computer
  3. Type in your PS4 IP address and click Connect
  4. Click Get Users
  5. Type the account id you want to activate on the proper text box. You can get your account id from the folder name of an exported save
PS4 Offline Account Activator GUI by Charlyzard (Barthen).png

6. Click Set Id & Activate​
7. Click Get Users again to check if it was changed properly​
8. If you used an old account with trophies then fix the problems in the Notes & Warnings section​

Credits

Made by barthen.

Thanks to jogolden for the great ps4debug and to all the PS4 scene for making this possible.
PS4 JAILBREAK PS4 Offline Account Activator GUI via seanp2500
PS4 Offline Account Activator GUI by Charlyzard (Barthen).jpg
 

Comments

How can I get my saves to load in these circumstances?

1) Bought a new ps4 with fw 7
2) Updated to fw 7.02
3) Played some games
4) Realized that I have to sign in to PSN to export my saves
5) Downloaded this program in the thread
6) Realized that I had to create another account to export\restore my saves

So currently I could only create a new id (using HxD) for my psn since I cannot connect to the PSN. How do I export my current save on the current user account?
 
why do i always get this error when connecting to ps4debug....
after get users
Code:
************** Exception Text **************
System.Net.Sockets.SocketException (0x80004005): A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond
   at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)
   at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 size, SocketFlags socketFlags)
   at libdebug.PS4DBG.ReceiveStatus()
   at libdebug.PS4DBG.CheckStatus()
   at libdebug.PS4DBG.Call(Int32 pid, UInt64 rpcstub, UInt64 address, Object[] args)
   at PS4OfflineAccountActivator.MainForm.GetStrNative(UInt32 regId, String& strVal, UInt32 strSize)
   at PS4OfflineAccountActivator.MainForm.GetUserName(Int32 userNumber)
   at PS4OfflineAccountActivator.MainForm.btGetUsers_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4069.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
PS4OfflineAccountActivator
    Assembly Version: 1.1.0.0
    Win32 Version: 1.1.0.0
    CodeBase: file:///C:/Users/Julio/Desktop/PS4_Offline_Activator_v1.1_for_7.55_retail/PS4_Offline_Activator_v1.1_for_7.55_retail/PS4OfflineAccountActivator.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4042.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
libdebug
    Assembly Version: 1.2.0.0
    Win32 Version: 1.2
    CodeBase: file:///C:/Users/Julio/Desktop/PS4_Offline_Activator_v1.1_for_7.55_retail/PS4_Offline_Activator_v1.1_for_7.55_retail/libdebug.DLL
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
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