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PS4 Jailbreaking       Thread starter ctn       Start date Apr 3, 2021 at 12:40 PM       232      
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Building upon PS4Cheater from various PlayStation 4 Scene developers over the years, I bring you the latest PS4_Cheater: PS4 Cheater Homebrew App for Game Cheat Codes version from my (@ctn) Github Repo fork with updates added to this topic via Twitter as they're available.

Download: PS4 Cheater x64 / PS4 Cheater x86 (Latest Version) / PS4_Cheater v1.5.4.7 / PS4_Cheater v1.5.4.6 for 9.00 / GIT / NidusGaming Discord Channel / CTN123 Ko-Fi Page <3 / PS4 Save Mounter (Unofficial) Port Updates by @ctn

PS4_Cheater

PS4 Cheater is homebrew APP to find game cheat codes, and it is based on ps4debug. This is a work in progress.

Changelog: 1.5.4.7

Note: It's about time the console scanner gets a re-write. This time focused on performance. Just got to finish something first.

Note: Found a bug with adding addresses, I'm pulling cheater, will update when fixed.

Update: False alarm, not a bug. I did improve one of the UI functions slightly, might as well grab the new exe's.

Please let me know if there's any issues.

PS4 Cheater
  • Minor UI tweaks
    • Fix refresh/select all UI slowdown with excessive sections i.e. 60k+
    • Added Selected and Total sections.
ps4debug/libdebug
  • Bump version to v1.1.15
    • Fix RPC issue present in standard ps4debug.
1.5.4.6

Note:
  • There were a few 9.00 dumps, and the offsets differ slightly, please let me know if you run into any issues.
  • Not everything is tested, use with caution.
PS4 Cheater
  • No changes
ps4debug/libdebug
  • Bump version to v1.1.14
  • Support for 9.00
    • Thanks to:
      • Shiningami for helping to port and verify the offsets.
      • xZenithy for helping with testing.
      • readable_name-NeqTyKto for helping with testing.
Building

Open PS4_Cheater.sln with Visual Studio and build.

Note:
  • payloads directory will be copied to the debug/release directory as a post-build step.
  • If using ps4debug payloads directory on its own, be sure to grab libdebug.dll.
    • Need both for the speedfix.
  • Included pre-compiled ps4debug binaries are built from:
    • 5.05 - ps4debug.git @ b446dced06009705c6f8d70e79113637d1690210
    • 6.72 - ps4debug.git @ b446dced06009705c6f8d70e79113637d1690210 (with 6.72 offsets)
    • 7.02 - ps4debug.git @ 7c114ba1b8fe2d5bbdad0079dec442deff10c4e0
    • 7.55 - ps4debug.git @ 616a083250308b93fcb051d6782daba8520c970e
Acknowledgements & Thanks!
  • Countless contributors to jkpatch, ps4-ksdk, ps4-payload-***, ps4debug and PS4_Cheater.
  • DeathRGH for the speedfix tweak for ps4debug.
  • Al-Azif for his ps4-exploit-host - Very useful for local testing.
Performance tips:
  • auto-pause enables scans to happen faster :) for games that support it.
  • Use Unknown Initial Low Value to filter out useless high values to speed up scans.
  • Console scanner is fast but it's not always faster than the non-console scanner.
  • You can enable console scanner for the first scan, then disable for the next scan etc.
    • Can mix and match
If you like my builds, please donate to help fund the development of PS4 Cheater and ps4debug.

Spoiler: Changelogs

PS4Cheater PS4 Cheater Homebrew App for Game Cheat Codes CTN123 Fork.jpg
 

Comments

Not working for me on 7.55... I used past releases of this app but this one doesn't find any codes... I tried several combinations but no good, goldhen + ps4debug, mira + bin loader, hen + bin loader, etc... but nothing.

For exaple I tried to find points in Blasphemous... I find several results in the first scan, but when I narrow the search with the new value, the app throws in 0 value...
 
Any one want to test out the following for Sword Art Online Alicization Lycoris
Code:
1.5|eboot.bin|ID:CUSA18228|VER:01.10|FM:672
data|2|64EDA4|4 bytes|99643949|1|$$|2E4EDA4
data|2|6560B8|2 bytes|9999|1|Skill|2E560B8
Created with PS4_Cheater_v1.5.4
 
@luismolina8217, Have you read the README.md on github under troubleshooting?

New version is out: PS4_Cheater_v1.5.4.2_rev2_x64.rar (426 KB)

Note: New ps4debug.bin that has a better solution to rest mode.

Rev 2: update
  • Console Scanner fix between comparison to be inclusive just like standard PS4 Cheater.
  • Better solution for rest mode support.
    • Disconnection message
Rev 1: update
  • fix tooltip flicking issue when maximized
  • Brought back Unknown Initial Value scan due to popular requests
  • Refresh allows reconnect (albeit need to do it twice)
  • Give the ps4debug section a name.
PS4 Cheater
  • Signed value scan types
    • Backwards compatibility fix for cht files for old types.
  • Hex Editor
    • Added the following to context menu
      • Copy Address
      • Copy Offset
      • Copy Base Address
      • Copy Bytes (Hex)
  • Re-enabled "live cheats"
    • Dedicated connection for utility commands
  • Fix drawing of % completion box
  • Fix float/double comparison
  • Fix parsing error for change/unchanged value scans.
  • Removed "Unknown Initial Value" scan
    • Use "Unknown Initial Low Value" scan
  • Fix change type in Cheat List context menu for signed types
  • Increase socket reliability.
ps4debug/libdebug
  • Survives rest mode (Under testing)
Base code (ps4debug.bin, libdebug_src.rar, libdebug.dll)
  • libdebug_src / libdebug.dll
    • Improved FindPlayStation function to be more robust.
  • ps4debug base
    • Survives rest mode (Under testing)
If you like my builds, please donate to help fund the development of PS4 Cheater and ps4debug at ko-fi.com/ctn123
 
i have a question regarding console scanner, if console scanner does scanning on the ps4 console, is it possible to "attach" cheats to it ? so even if your connection from PC to ps4 was disconnected, the cheats can still active. like the WebRTE/trainer thingy.

thanks ctn-san and you did deserve donations.
 
@Bian Zoldark, Short answer, yes possible to scan + inject cheats.

They are 2 different things:
  • Console scanner reads memory, is a method to find cheats.
  • Injecting/Attaching cheats is writing memory to make cheats active.
 
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