Hello World! I've been reporting on Sony PlayStation hacking news since 2000 and started PSXHAX in 2014 to cover PlayStation (PSX), PlayStation 2 (PS2), PlayStation 3 (PS3), PlayStation 4 (PS4), PlayStation Portable (PSP), PlayStation Vita (PS Vita), PlayStation TV (PS TV) and next-gen PlayStation 5 (PS5) platforms along with anything else of interest.
Click on my UserName author link above and you'll be able to view a curated list of all the articles I've contributed thus far to PSXHAX.COM!
Those interested in supporting these ongoing PS4 game backporting efforts can do so via the private area release topics for Verified Members, or by following and sending Cyberpt1000 and backport893 a DM on Twitter for their current donation options.
Install The Base Game "Marvels.Avengers.PS4-DUPLEX.pkg" Then Install This Update (No Fixes Required)
Credits to DUPLEX for the base!
Notes: 5.05 / 6.72 / 7.02 / 7.50 Backport! Final update of the game (v2.81) completely shifted to offline due to their closing of servers, includes every DLC and skin ever made by default. Everything works offline, including black panther!
Enjoy
By CyB1K
CUSA17916
Mini Motor Racing X - CUSA17916 v1.00 [6.72] (PSVR compatible)
Release with original keystone by...
Those interested in supporting their ongoing PS4 game backporting efforts can do so via the private area release topics for Verified Members, or by following backport893 a DM on Twitter for his current donation options.
Following Project Leonardo comes PS5 Game Accessibility Tags rolling out this week on PlayStation Store, allowing for the discovery of titles with accessible features to suit individual gameplay needs.
Here's further details from Sony Platform Experience SVP Hideaki Nishino via PlayStation Blog, to quote:
As we strive to make gaming more accessible for all players, today we’re excited to announce that Accessibility Tags are rolling out globally this week on PlayStation Store on the PS5 console.
Accessibility Tags allow game developers to provide detailed insight on accessibility features supported in their games. As you browse various game hubs on PlayStation Store game hubs on PS5, you’ll see a list of accessibility features by pressing the “Triangle” button if the game you select supports Accessibility Tags.
These can range from visual and audio accessibility settings to DualSense controller options, difficulty settings, and online communication features like chat transcription.
Accessibility Tags on PlayStation Store | PS5
Accessibility Tags will be available for PS5 and PS4 games on PlayStation Store on PS5. If both PS5 and PS4 platform versions are available, you can compare Accessibility Tags for each through a dropdown menu.
With Accessibility Tags, you’ll be able to easily see if the game you want to play features the accessibility options you’re looking for. Here’s a sampling of the more than 50 Accessibility Tags available for game developers to choose from, across six categories:
Visual accessibility features, such as clear text, large text, color alternatives, audio cues and directional audio indicators.
Audio features, such as volume controls, mono audio, screen reader and visual cue alternatives.
Subtitle and caption options, including subtitle size, clear captions, and large captions.
Control options, including button remapping, thumbstick sensitivity, and ability to play without button holds, rapid button presses or motion control.
Gameplay options, such as difficulty settings, skippable puzzles, simplified quick time events, and game speed.
Those interested in supporting their ongoing PS4 game backporting efforts can do so via the private area release topics for Verified Members, or by following backport893 a DM on Twitter for his current donation options.
"There's a reasonably good chance that with enough motivation the vulnerabilities described in this post could be exploited to take over the compiler process.
The exploit would allow arbitrary code execution on the latest firmwares of the PS4 and PS5, allowing native homebrew applications to be run off USB storage for example.
Even with the mitigation Sony shipped in response to this research to limit the size of applications that could be run, I still believe it would be possible to to run larger applications albeit with the performance overhead of them being partially emulated or dynamically paged in and out.
With the amount of work required, I don't realistically think we'll see polished demos of Linux or retail PS4 games running, but it's fun to think that there's a good chance that theoretically those things might at least be technically possible."