Since their
initial announcement last fall,
TeamRICOCHET recently shared an updated
Ricochet Anti-Cheat Technology progress report that now includes a
Damage Shield mitigation technique incorporated into
Warzone... meaning if the server determines a player is manipulating the game in real-time, their ability to inflict damage upon others will be disabled when cheating is detected.
Below is the full press release from their blog at
CallofDuty.com, to quote:
RICOCHET Anti-Cheat Progress Report – Season Two Update
With the global rollout of the RICOCHET Anti-Cheat kernel level driver on PC,
Call of Duty: Warzone saw a significant drop of in-game cheat reporting, according to internal data.
TeamRICOCHET was able to catch and disable accounts quickly, bringing cheating within
Warzone to an all-time low during the holiday break.
As time has progressed cheat developers have looked for new ways to try to exploit the game. Some have succeeded, many have not. While a recent rise in cheating is not at the level it was during Verdansk, according to our data, any increase is frustrating.
Our team is constantly monitoring and will continue every effort to prevent and combat this wherever possible. This back and forth is expected, and while anti-cheat is not a magic bullet, this is a battle we’re committed to fighting.
Data Collection & Mitigation
RICOCHET Anti-Cheat relies on data to identify cheating behavior and make our banwaves more impactful. As we collect data from machines determined to be cheating, our goal is to ensure they aren’t taking wins from our deserving community.
TeamRICOCHET also uses several in-game mitigations to reduce the impact of cheating players, beyond banning accounts. One mitigation technique we’ve been testing is something we call
Damage Shield.
When the server detects a cheater is tampering with the game in real-time, it disables the cheater’s ability to inflict critical damage on other players. This mitigation leaves the cheater vulnerable to real players and allows TeamRICOCHET to collect information about a cheater’s system. We track these encounters to ensure there is no possibility for the game to apply a Damage...