Today Sony introduced
Project Leonardo, a highly customizable accessibility
PlayStation 5 controller kit designed to help players with disabilities play more easily, more comfortably and for longer periods of time.
Those in the
PS5Scene can check out a
Project Leonardo intro video alongside further
Leonardo Project details from SIE Platform Experience SVP
Hideaki Nishino below, to quote:
Accessibility is an important topic to us at PlayStation, and we want to continue raising the bar to enable every gamer to experience the joy of play. Whether it’s the robust accessibility options in PlayStation Studios games like Santa Monica Studio’s God of War Ragnarok or Naughty Dog’s The Last of Us Part I, or the wide array of features in our PS4 and PS5 console UI, we’re passionate about reducing barriers to play for every gamer.
Today at CES, we announced the next step in our journey to make gaming more accessible: Project Leonardo for PlayStation 5. Developed with key contributions from accessibility experts, community members, and game developers, Project Leonardo is our codename for a new highly customizable controller kit that works “out of the box” to help many players with disabilities play games more easily, more comfortably, and for longer periods.
Through conversations with accessibility experts and incredible organizations like
AbleGamers,
SpecialEffect and
Stack Up, we’ve designed a highly configurable controller that works in tandem with many third-party accessibility accessories and integrates with the PS5 console to open up new ways of gaming. It is built to address common challenges faced by many players with limited motor control, including difficulty holding a controller for long periods, accurately pressing small clusters of buttons or triggers, or positioning thumbs and fingers optimally on a standard controller.
Here are some of the key features:
Highly...