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Flexible Kernel Dumper Payload for PS4 by VVildCard777
Following the previous updates, PlayStation 4 developer VV1LD (aka VVildCard777) recently made available a Flexible Kernel Dumper Payload for PS4 supporting firmware versions 4.05, 4.55 and 5.05. :winkxf2:

Download: PS4-KernelDumper-master.zip / GIT

To quote from the README.md: Kernel Dumper for PS4

Supported Firmwares
  • 4.05
  • 4.55
  • 5.05
Network Mode

Just change this in /include/defines.h to make compatible with your version

i.e
Code:
#define KERN_VER 455
Compile with your PC's IP listening on port 9023

On PC you can do to listen: socat - tcp-listen:9023 > kernelDump.bin

and to send: socat -u FILE:payload.bin TCP:"PS4 IP":9020

you can then trim out the socket prints or you can adapt it with 2 sockets, one for dumping, another for logging.

To compile you need to use an *** with changes for latest fw support support, i have used https://github.com/xvortex/ps4-payload-***

USB/Filesystem Mode

To dump the kernel image to the filesystem or USB stick either change/keep
Code:
#define KERN_FILEPATH "/mnt/usb0/kdump.bin"
..to where ever you choose

and to use the USB method simply comment out this line in /include/defines.h
Code:
#define DEBUG_SOCKET
to send it is still: socat -u FILE:payload.bin TCP:"PS4 IP":9020

Have Fun! :)

:arrow: Update: Also from David_TRC comes a PS4 5.50 dumper TRC with details from the README.md below, as follows: PS4 5.50 WebKit Exploit PoC

Download: PS4-5.50-dumper-TRC-master.zip / GIT

Based on:
  • 5.50 exploit by...
PS4Debug: PlayStation 4 Debugger with 5.05 OFW Support by Xemio
If you haven't checked out his awesome PS2 for PS4 PKGs Guide or JKPatch PS4 Memory Tool by all means do, as recently Xemio (aka @g991 or jogolden / goldfitzgerald on Twitter) made available a PlayStation 4 Debugger with 5.05 OFW support called PS4Debug for developers to modify memory with. :fire:

Download: ps4debug-master.zip / GIT

To quote from the README.md on the tool: PS4Debug

A debugger with support for the PlayStation 4! Have a look at blank for a little example! I hope someone will come along and make a full featured debugger with this framework.

Currently supports firmware 5.05 only!

PS4 Source Discord ... https://discord.gg/WXgmWFh

golden <3

Twitter @cloverleafswag3
psxhax g991

Debug Watch PlayStation 4 Debugger
OrbisPKG PS4 Tool: View / Edit Retail & Fake Packages by Red-EyeX32
Since his PS4 PKGDec Tool PlayStation 4 developer @RedEyeX32 has been busy working on OrbisPKG with help from the OpenOrbis Team! :ninja:

Download: OrbisPkg-master.zip / GIT

Below are some details about it from the README.md file, as follows: OrbisPKG

OrbisPkg is a tool that will enable you to view/edit contents of a retail and/or fake package. This is part of the open source effort for the PlayStation 4 platform. :smilexf2:

Thanks to the OpenOrbis team <3

BluetoothOS: Bluetooth iOS to PS4 Software Port by KtiOSz
Recently iOS developer ktiOSz (Twitter) of KernelTeamiOS made available a Bluetooth iOS to PS4 software port called simply BluetoothOS. :geekxf2:

Download: BluetoothOS-master.zip / GIT

Check out the details below from the README.md file, to quote: BluetoothOS

BluetoothOS, a porting Bluetooth from iOS SOFTWARE to PS4 SOFTWARE

The devices that were used are iPhone 7 iOS 11.3 and PS4 SLIM 2018 with last update 06/2018. The BluetoothOS will be updated with all firmware versions both on iOS and PS4.

Created by Christian Colucci , KernelTeamiOS. © 2018 Copyright

SculptrVR Demo: 3D Creation Tool Hits PS VR June 19th
PS VR fans listen up, this June 19th Sony will be releasing a 3D Creation Tool called SculptrVR for the PlayStation VR with a demonstration video below! :coolxf2:

To quote from Founder Nathan Rowe on SculptrVR's voxel engine that lets you create, carve, and share insanely detailed sculptures with 10,000x zoom:

Hello everyone! This is Nathan Rowe, the founder of SculptrVR. I'm excited to announce the release of SculptrVR this Tuesday on PS VR! SculptrVR is built from the ground up to maximize your creative potential in VR.

SculptrVR's origin is three years back. When I first heard about VR with tracked controllers in the summer of 2015, I couldn’t stop imagining what kinds of creation would be possible with those tools. I was convinced that VR with tracked controllers would make 3D creation easier and more intuitive than drawing on paper ever was. Our users agree: creating 3D objects in SculptrVR is easier than drawing in 2D ever was!

Drawing recognizable objects in 2D requires training and understanding of things like perspective, outlines, and shading. In SculptrVR, you directly lay out 3D shapes, not their lines, and the graphics engine handles perspective and shading. Humans understand the world as objects, not outlines. This means even a 4-year-old can sculpt a recognizable apple, dog, television, tree, or flower.

On PlayStation VR you have all the intuitive power that two hands reaching directly into the world gives you, and a tracked head to give full perspective and visual understanding of the scene. This makes creation intuitive, easy, and exact. When you combine that with SculptrVR’s 10,000x zoom, the power and precision in your hands is unrivaled!

Creating the right tools to express that power naturally without overwhelming the user has been a large part of our effort for the last three years. We’ve worked hard to provide an easy-to-learn, intuitive, creative experience without giving up any of the potential. So far we’ve settled on nine shapes that can be used to add and carve away material, a smoothing and bulge/deflate tool for adjusting surfaces, some painting brushes, and the copy/paste tool. We also have the ability to control the day/night cycle, multiple materials (metal, clay, and glowing), and a layer system.

The copy/paste tool is my all-around favorite tool that we’ve created. You can think of it as the “everything...
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