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Pier Solar and the Great Architects Homebrew RPG to Official PS4 Game
Among all the PS4 PKG Games (Spreadsheet) available for Jailbroken PS4 Console users to play, old skool role-playing game (RPG) fans may want to check out Pier Solar and the Great Architects for PlayStation 4... which got started as a community homebrew project dubbed Tavern RPG at Eidolon's Inn according to Wikipedia before launching a Pier Solar HD KickStarter Page to become a massive 16-bit RPG for Xbox 360, PC, Mac / OSX, Linux and Sega Dreamcast! 🕹️

It was eventually developed and published by WaterMelon for the Sega Mega Drive, which optionally utilized the Mega CD expansion device to enhance its audio capabilities... followed by launching on additional consoles and modern platforms including Genesis, Ouya, PS3, PS4, Windows, Wii U and Xbox One. 🍉

Currently Pier Solar and the Great Architects is available for $14.99 as CUSA00551 on PSN or in the private area for Verified members via @Death Dealer (Twitter):
  • UP2122-CUSA00551_00-HDDBOOT000000001-A0100-V0102.pkg (1.90 GB - Base)
  • UP2122-CUSA00551_00-HDDBOOT000000001-A0103-V0101.pkg (1.88 GB - Update)
Below are some PS4Scene trailer videos with further details on Pier Solar and the Great Architects from...
GTA V 1.38 Expulsion v4.0 Mod Menu for PS4 9.00 by LushModz
Here's the latest update of my GTA V v1.38 Expulsion v4.0 Mod Menu for the 9.00 PS4 Jailbreak and 9.00 Payload Injectors since the previous version with help from others including @RF0oDxM0Dz, @GraFfiX420, @Mizdx and @HazyDex (R.I.P) in the PlayStation 4 Scene.

Download: Expulsion_V4.0_Mod_Menu_PS4.rar (73.95 KB - includes Expulsion-V4.0-1.38-ByLushModz.bin) / GIT

[GTA 5/1.38] Expulsion V4.0 Mod Menu (PS4 9.00) By Lush Modz

🐣 FIND THE LATEST MENU UPDATES ON MY TWITTER:

Contact
Info
  • Menu Version 4.0, still needs a lot done.
  • Open: Right-Dpad & Square
  • This Mod Menu works only on GTA 5 Version 1.38 on a 9.00 Jailbroken PS4.
  • ONLY WORKS IN STORY MODE OFFLINE!!!!!!!!!!!!!
  • Inject the menu using a payload injector or host it
Thank you all, more updates soon!

Credits
  • Developer: Lush Modz
  • Help: rfoodxmodz
  • Help: GraFfiX_221211
  • Help: mizdx
  • Menu Base: HazyDex (R.I.P)
...
Star Wars PS4 Dynamic Theme PKG by F1R3xS1NN3R (aka KINGLILBO509)
Hello everyone, since my Weed Custom PS4 Theme PKG I (@KINGLILBO509 aka F1R3xS1NN3R) finally made a Star Wars PS4 Dynamic Theme PKG after some time researching how it works... and a big shout out to @GlowBallPS4 who made the GTA V PS4 Dynamic Theme also for helping me with tips, ect. :tup:

Download: UP4530-CUSA45307_00-NQT2HRRSU1C3ZHBU-A0000-V0100.pkg (9.75 MB) / GIT

Note: The theme will say error when installing it, but still shows up in themes and will still apply theme to the PlayStation 4 system.

Now I do wanna say this is only a first draft theme (like a preview) cause I still need to work on the frames, but as of right now I'm happy that I finally got a dynamic theme working and hope people enjoy (it will be updated ASAP).
Elden Ring Network Stress Test Demo & Modding PS4 Scene Recap
With the Elden Ring official PlayStation 4 release incoming on February 25, 2022 here's a recap on FromSoftware's action role-playing game (RPG) published by Bandai Namco Entertainment summarizing various progress updates in the PS4 Scene thus far on the demo including backport fixes and some Elden Ring: Network Test patches alongside a few unanswered questions below. :)

Those that signed up for the Elden Ring Network Test who were selected before it closed could try out the Elden Ring Beta demo on their Closed Network Test Servers spanning 5 sessions:
  • Session 1 - November 12th (Fri) from 3:00am to 6:00am PT
  • Session 2 - November 12th (Fri) from 7:00pm to 10:00pm PT
  • Session 3 - November 13th (Sat) from 11:00am to 2:00pm PT
  • Session 4 - November 14th (Sun) from 3:00am to 6:00am PT
  • Session 5 - November 14th (Sun) from 7:00pm to 10:00pm PT
Since closing, the CUSA18880 base package was dumped by @InfallibleDayst, shared via @Whitehawkx and backported by @CyB1K who also sends thanks to KreedM for some related information.

Around this time (a few weeks before Christmas 2021) an anonymous user on 4Chan (since removed) leaked the following offsets: :ninja:

Code:
0x015724B1 : Original : 0F 85 EE 00 00 00 | Patch : E9 EF 00 00 00 90
0x015724A0 : Original : 0F 84 A3 00 00 00 | Patch : 90 90 90 90 90 90
0x015725AC : Original : 0F 84 02 01 00 00 | Patch : 90 90 90 90 90 90

The initial result was an Elden Ring Network Stress Test v1.00 Online Patched PKG available to Verified Members in the private area with the Base...
PlayStation 4 Cheat Engine Server for PS4 v1.0.1 by Hemanthl7
Following the PS4 ReaperStudio Public Beta updates and various PS4 Debuggers / Memory Editing Tools previously released, developer hemanthl7 has made available Cheat Engine Server for PS4 v1.0.1 utilizing Cheat Engine 7.4 which is a Linux / Android Cheat Engine Server to Windows fork ported from the official Cheat Engine Repository on Github. 🔥

Download: CEServerPS4.1.0.1.zip (Latest Version) / GIT

The project is currently a work-in-progress (WIP), and from the README.md comes some additional details: Cheat engine windows server

A port of the linux/android cheat engine server to Windows utilizing C# ported from the official Cheat Engine repository. The initial reason this project was created was to 'bypass' some applications that block Cheat Engine when running in the same machine or just refuse to run when Cheat Engine is running as well. With this you can run Cheat Engine in a separate environment and connect to the target machine.

Example usage

If you just want to run the server as is there is a console project named CEServerApplication that takes advantage of the generated library which is an assembly with the following code:
Code:
CheatEngineServer server = new CheatEngineServer();
server.StartAsync().Wait();
If you just want to run the server as is there is a console application named CEServerPS4.exe:
Code:
CEServerPS4.exe 192.168.137.2
If you wish to handle a specific command from cheat engine differently or register a new one you can do this by either extending one of the defined Commands in CEServerWindows.CheatEnginePackets.S2C or by implementing the ICheatEngineResponse interface although it is recommended to...
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