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  1. Enable PS5 Browser Permanently, App0_Testkit & Sandbox_Testkit PS5 Dumps

    Following the First PS5 Custom Themes released comes how to enable the PlayStation 5 (PS5) Browser permanently with the PS5 Partition Mount (PS5PM) Method Payloads proceeding the PS5 System Mount ELF alongside some App0_Testkit / Sandbox_Testkit PS5 Dumps with more details outlined below. :geek...
  2. First Custom PS5 Themes with BGM, PS5 Theme Tools, PS5 Payload Loader & PS5PM ELFs

    In PS5 Scene news following the initial Custom BGM & Themes PS4 PKGs, PS4 Theme Sample & Base Template, BD-JB PS5 ELF Loader v1.2 and PS5 System Partition Read / Write (R/W) Payload comes some demonstration videos of the first Custom PS5 Themes including Background Music (BGM) of Hyperdimension...
  3. PS5 System-Mount.elf Payload: Read / Write to PlayStation 5 System Partition

    Proceeding the PS5 BD-JB ELF Loader v1.2 revision, 'twas the night before Christmas and based on John Tornblom's continued Github Repository updates @ifcompass (Ifaicompa via Twitter) made available a system-mount.elf R/W payload to Read / Write to PlayStation 5's /system partition for those in...
  4. PS5 JAR Loader iSO: Remote JAR Loader for PlayStation 5 & PS5-Versions.elf

    Proceeding the PS5 BDJSDK, John Tornblom's Updates, PS5 ELF Loader, Homebrew PS5SDK (WIP) and PS5 Debug Settings updates comes a PS5 JAR Loader which is a Remote JAR Loader for PlayStation 5 from Hammer-83 on Github that utilizes the previously released BD-J Vulnerability alongside a...
  5. PS5 Debug Settings Hidden Menu Start + L3 Button Combo Discovered

    Proceeding the PS5 Debug Settings on Retail Console, Tormented Souls PS5 Developer Debug Menu and PS5 System, Modules & App Executable Dumps comes the discovery of a PS5 Debug Settings Hidden Menu from 3226_2143 who states, "Start + L3 is something to do toggle a debug menu on / off. Not sure...
  6. PS5 IPV6 Kernel Exploit v1.02 / v1.03 & PS5SDK / PS5 PayloadSDK

    Proceeding the PlayStation 5 KEX v1.01 and IPV6 PS5 Kernel Exploit 3.xx-4.xx, today PS5Scene developer @SpecterDev announced on Twitter a PS5 IPV6 Kernel Exploit v1.02 / 1.03 Update alongside a Homebrew PS5SDK work-in-progress (WIP) and PS5 PayloadSDK from John Tornblom following the previously...
  7. FTPS5: Persistent PS5 FTP Payload for 4.03 / 4.50 / 4.51 & FTPS5 Fork

    Following the previous PS5 FTP for Webkit 4.03 / 4.50 / 4.51 comes FTPS5 v1.1 forked on Github via SiSTR0, allowing for a persistent PS5 FTP Payload on hacked 4.03 / 4.50 / 4.51 Firmware consoles in the PlayStation 5 Scene alongside an FTPS5 v1.2 PS5 FTP fork for the Webkit 3.XX / 4.XX via...
  8. TheFlow0's BD-JB Sandbox Escape at Hexacon, PS5 PUP Unpacker / Decrypt via Zecoxao

    As previously announced, today Security Engineer Andy Nguyen (aka theflow0) spoke at Hexacon 2022 discussing his BD-JB: Blu-ray Disc Java Sandbox Escape (PDF) for PS4 / PS5 previously presented at this year's HardWear.io conference prior to disclosing PS5 Kernel Access via PS4 Exploit and the...
  9. PS5 Kernel Exploit v1.01 for 4.03 / 4.50 / 4.51 & PS5 BD-JB ELF Loader

    In PS5 Scene news following the 4.03 PS4 Kernel Exploit, 4.50 PS4 Kernel Exploit and 4.51 PS4 Kernel Exploit this weekend @SpecterDev announced on Twitter that the Cryptogenic Github repository is updated with PS5 Kernel Exploit v1.01 now featuring 80-90% stability alongside a work-in-progress...
  10. Java BSD IPV6 UAF PS5 Vulnerability Implementation (WIP) by John Tornblom

    Following the previous PS5 BD-JB Reimplementation and John Tornblom's PS5FileDump Updates, he's recently updated his Github Repository with a work-in-progress (WIP) implementation of the Java BSD IPV6 UAF PS5 Vulnerability since the previously disclosed PlayStation 5 Kernel Access and PS4 / PS5...
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