1. PS4 OrbisDev Shader Player Code and Demo via Masterzorag

    Following LibOrbis, the Pre-Compiled Shader Dumper, the GLES2 Playground and his recent help in Orbis Libs Gen PlayStation 4 homebrew developer masterzorag shared a PS4 OrbisDev Shader Player via GLSL Sandbox with scene devs for use in PS4 homebrew projects. The demonstration can be seen at...
  2. Orbis Libs Gen: Stub Generator for PS4 Symbols by OrbisDev via FJTrujy

    Following his progress updates PlayStation 4 homebrew developer fjtrujy (Github) with help from psxdev, frangar and masterzorag made available on the OrbisDev repository Orbis Libs Gen which is a super fast Stub Generator for PS4 Symbols written in Swift as was the previously released MacOS PS4...
  3. OrbisGl2 LibOrbis Graphic Backend Based on Raylib for PS4 Homebrew

    Following the LibOrbisNfs PS4 Port earlier this year, PlayStation 4 scene developer BigBoss announced today that an OrbisGl2 LibOrbis Graphic Backend Library based on Raylib is now available thanks to raysan5 for PS4 homebrew enthusiasts which is a simple and easy-to-use library to enjoy...
  4. LibOrbisNfs: LibOrbis PS4 Homebrew Userland Library LibNfs Port

    Proceeding his OrbisGlPerf: OpenGL ES 2.0 Perf Sample, this weekend PlayStation 4 developer BigBoss made available on Github via Twitter a LibOrbis PS4 Homebrew Userland Library LibNfs PS4 Port dubbed LibOrbisNfs for scene devs alongside some assembly samples to get things started! šŸ˜ Download...
  5. PS4 RetroArch Native Emulator Port (Unofficial) PKG via OsirisX!

    Following the RetroArch 2048 / QuickNES Cores PS2 on PS4 PKGs, RetroArch QuickNES / Picodrive PS2 on PS4 PKGs, RetroArch mGBA Gameboy / Gameboy Color PS2 on PS4 PKGs and confirmation of RetroArch official PS4 Support in Development today @Osirisx made available a PS4 RetroArch Native Emulator...
  6. PS4 Remote Play Open Source Client in Development by Thestr4ng3r

    Following the initial project that was in development, release of PSJoy, PS4REN and the related PS4 Remote Play Without PSN Access Guide over the holiday thestr4ng3r announced that he's reverse-engineered nearly the entire PS4 Remote Play protocol and plans to publish the source of his client...
  7. Orbis MSX Super Laydock: Mission Striker PS4 Homebrew PKG

    Proceeding the MSXORBIS MSX Core from BigBoss and recent Resident Evil CODE: Vita PS4 homebrew game in development by @Markus95, this weekend @oneman123 shared on Twitter a shoot 'em up Orbis MSX Super Laydock: Mission Striker PS4 PKG build compiled by Markus00095 for retrogamers to enjoy! šŸ•¹...
  8. Resident Evil CODE: Vita PS4 Homebrew Demo Video by Markus95

    Following his RetroArch mGBA Gameboy / Gameboy Color PS2 on PS4 emulator port, today PlayStation 4 developer @Markus95 shared some demonstration video footage on Twitter of his latest PS4 homebrew project- Resident Evil CODE: Vita below. :) Download: Resident_Evil_CODE_Ps4_v0.2.PKG (25.81 MB) /...
  9. PSVibe: PS4 Edition Controller Rumbler Tester Homebrew by Al Azif

    Following the previously released ControllerHomebrew.pkg and his recent PS4 RIF License File Renamer, today PlayStation 4 developer @Al Azif made available a homebrew.elf of PSVibe: PS4 Edition Controller Rumbler Tester on Twitter for use with PSXDev's OrbisLink (orbislink.pkg) repository that...
  10. OrbisGlPerf: OpenGL ES 2.0 Perf Sample for PS4 Devs by BigBoss

    'Twas the night before Christmas... and following the OpenGL ES for PS4 release PlayStation 4 developer BigBoss shared OrbisGlPerf which is an OpenGL ES 2.0 Perf Sample for PS4 developers to utilize in homebrew applications and games. :santa: Download: orbisGlPerf-master.zip / GIT To quote...
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