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Category PS4 Guides and Tutorials       Thread starter Thread starter PSXHAX       Date / timeStart date Mar 12, 2018 at 7:48 AM       Replies 534      
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Today @Codsworth let us know about an ESP Host project he's been working on, and shared a guide on a simple way to serve PS4 payloads using the ESP8266 Wifi Module board with at least 4 MB flash. :winkxf2:

Download: esphost.bin / esphostmulti.bin / esphostmulti405.bin / GIT

Here's all the details from the README.md: ESP Host

Today I show you a simple way to serve payload using the ESP8266.

Benefits of using the ESP8266:
  • Extremely low cost hardware, available worldwide
  • Ability to run 24/7 via USB, self-hosted payload, no external apps or programs required
  • Completely block all updates
  • No need for custom DNS server or settings, features automatic redirect
  • Easy to program and update via USB
  • Very low power consumption
Requirements:
Payloads included in esphost.bin
  • VORTEX HEN 1.4
Payloads included in esphostmulti.bin
  • HEN
  • HEN+VR
  • FTP
  • DUMPER
  • BACKUP
https://github.com/pearlxcore/ps4-playground-455

Instructions:

Flash esphost.bin using the following command:
Code:
sudo esptool.py --port /dev/ttyUSB0 write_flash 0x00000 0x400000 ./esphost.bin
  • After flashing completes, connect to "PS4-WIFI" using "easy setting" then go to [Settings] > [User Guide]
NOTE: Windows users must use the appropriate com port when flashing with esptool.py

NOTE2: Users can optionally flash using the GUI version of ESPTool

Compatible boards:

These are the most popular ESP8266 boards, but any esp8266 with 4M flash or larger will work.
Updates (via Codsworth)
  • More stable payloads , no memory errors or reloading pages
  • Updated esp-host to include payloads from ps4-playground
  • Added file compression - save space and serve payloads quickly.
  • Upgraded payload index to a better design thanks to pearlxcore
To-Do
  • Add ability to upload files/payloads
Notice and credits

Credit should be given to original authors of payloads - you know who you are.

How to run PS4 exploit offline using ESP-12E (ESP8266)
PS4 with ESP8266 7 seconds for the hen + playground
ESP Host Serve PS4 Payloads Using the ESP8266 Guide by Codsworth.jpg
 

Comments

@Codsworth @Cris Modzzz No one bother him if he selling ESP8266 installed with HIS OWN PLAYGROUND. But he is an ignorant aholes. Selling works by others without having permission. Not just that he changed the author and not credited the original author at all. He will not stop copying people's work. I found out most game shop in his country mostly doing the same thing as he were. And proudly told their customer, they keep "Innovating" the scene. That is so stupid and super funny :ROFLMAO::ROFLMAO:. So my advice just ignore him. So for the next time you want to release something, put a clear watermark. And be careful releasing source code especially a basic HTML code.

For thieves, I once a noob too. I copied someone code, but never sell it to make money. Instead I deleted whole repo on github cause I realized copying other's work is a bad thing. I write another from scratch (End up the thieves selling my work XD). It just HTML though. Learn something. Write your own code and sell it. No one will bother you. And Don't be a d1ck.
 
you will always find people attempting to make a profit off anything they can find and it goes all the way to the "top" look at the switch scene atm free vs paid off work based on other peoples findings.

I remember people selling the tool to modify the dvd drive firmware on the xbox360 lol

this is why it is best to just open source everything because if you keep the source closed it keeps it exclusive to the one developer and much harder to find which inturn creates a market for a seller because they will still sell your compiled work with your name all over it.

if its open source you will find many people will have other versions of it based on the source and you will end up with multiple versions by multiple developers making it much easier to find for people and reduces the market for a seller.

with things like html/js if the browser can read it a user can dump and save it so there is no real closed source there.
and then you have decompilers which for some things work pretty well.

I wouldn't bother with looking for "credit" for your work, after 20+ years of coding in many different communities I have learnt not to bother with it as people will take stuff all day long and change it and couldn't care where it came from.

if people put their name in things its best to just leave it but again others will just remove it.
in the end the people that use your work are normally grateful/happy and really that's all that matters.

if you think about it he is not just profiting off one persons work here he is trying to profit off the entire scene all the way up to qwerty and flatz and all the others because without their exploits and fpkg work we wouldn't be here right now doing this.

so when you think about it the only amateur here is a seller scamming other people by selling them months/years of other peoples work to try and turn a profit.
 
@pearlxcore I really appreciate your last paragraph, its a sign of maturing both as a developer and as a person. I gotta admit that the way you first reacted to people finding out that your playground was just a copy of someone else's code put together with some minor image swapping you came out a bit childish: when you were only asked to give credit to the original coder and instead you just erased the github, storming off in a very defensive manner.

Its really neat to see that things worked out great for everyone and see the community still growing. Lets look at the bright side of things for once. :D
 
@pearlxcore is not the original payload already included? (It can be seen in the preview image anyway) It would be nice to have a PS4 playground 4.55 only for PS4 users to get to the payload menu faster ... if that's possible.
 
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