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PS4 CFW and Hacks       Thread starter PSXHAX       Start date Oct 23, 2018 at 1:41 AM       75      
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It appears Halloween treats are coming early this year to the PlayStation 4 scene, as following his FSELF Loader via Server developer @flatz passed along on Twitter some Instructions for a PS4 Remote Package (PKG) Installer meaning there's no need to use a USB / External HDD any longer. :pumpkin:

Download: remote_pkg_installer.pkg (4.1 MB) / remote_pkg_installer.pkg (4.1 MB - Fixed for Windows Users) / remote_pkg_installer.pkg (4.1 MB)

According to his Tweets below, "it does exactly the same as S0ny when they install packages from their CDN, but think that mine allows you to use any host as storage, installation equals to downloading plus meta data unpacking on PS4."

To quote from the remote_pkg_installer.txt: Instructions for Remote Package Installer

Requirements:
  • Any exploit on 4.5x+
  • HEN 1.8 (you could get it from zecoxao's page) or any other kernel payload (it just need to have fPKG stuff and /data mount patches for ShellCore that I've posted recently)
Here is the first version of remote package installer that I made a few days ago, it have no GUI yet (it just displays a splash screen), but all the job could already be done via Web API that you could access remotely from your PC using any of available tools that you prefer: a custom web server or an application, NodeJS scripts, etc. No more need to use USB flash drives or external hard drives for your packages, everything could be done remotely.

One important thing: to be able to use this tool for receiving commands you need to have this application in focus (not in a background, because PS4 will suspend it and it won't be possible to use network anymore). After you send a command (to install game, for example), wait some time (I suppose "waiting to install" phase should be finished before you do minimize/close, anyway if you experiences it then click on "View Details" in notification window, you may see "the connection to the server has been lost", if so then just relaunch/maximize application and resume task), and then you could minimize this application freely (switch to a game, for example), because actual installing (or better saying, downloading) will be running in a background.

So, an idea is simple: you need to set up a web server that will serve package files for PS4 access, in other words, it will host package files and when a command will be received it will send .pkg file to PS4 using a simple HTTP protocol. Also, this PS4 application runs another web server by itself (using 12800 port) that is used to receive commands from PC/mobile or anything else you prefer.

To send a command to PS4 server you need to use any tool that you want (this could be the same tool that you use for web server, for example, if it's a site then it will be some PHP/JS/Python script or you could just use a simple cURL client). Some of you could also create their own tool to communicate with it using HTML+JS/C#/NodeJS or anything else, so it's flexible and there are no restrictions. All commands are based on HTTP POST requests that receives/sends JSON data (see below).

There are two types of installation: 1) using direct URLs to .pkg parts, 2) using URL to manifest JSON, so called CDN way, but it's limited due to exploit's reasons, however if it's still usable for you then you need to unblock this CDN domain (if it's blocked): gs2.ww.prod.dl.playstation.net

Also, manifest .json may be on a local server as well, an official server is not required, of course. You could even host a public server (even CDN) to store files that could be accessed from your PS4.

Because I'm lazy to create desktop application I just use a NodeJS server (I use NPM package called "serve") as local web server on my PC, this package is very good because it supports multi-threading and PS4 actually need it.
Code:
  npm install serve
  serve -p <local port> <serve folder>
So you set a path to a folder where are your packages located and then specify proper URL for PS4 to locate them.

For client I just use command line version of cURL.

Okay, so here are some examples below (these examples use cURL but if you use something else then just take a look into available URLs and JSON format of data field for POST requests).

Checking if app exists (also tells its size if exists):
Code:
  curl --data '{"title_id":"CUSA09311"}' 'http://<PS4 IP>:12800/api/is_exists'
Installing main package (if you have multiple pieces you should specify all of them in packages array in consecutive order; if you use a merged file then you just need to specify a single element for this array):
Code:
  curl -v 'http://<PS4 IP>:12800/api/install' --data '{"type":"direct","packages":["http://<local ip>:<local port>/UP1004-CUSA03041_00-REDEMPTION000002.pkg"]}'
Installing main package from CDN:
Code:
  curl -v 'http://<PS4 IP>:12800/api/install' --data '{"type":"ref_pkg_url","url":"http://gs2.ww.prod.dl.playstation.net/gs2/appkgo/prod/CUSA02299_00/2/f_b215964ca72fc114da7ed38b3a8e16ca79bd1a3538bd4160b230867b2f0a92e0/f/UP9000-CUSA02299_00-MARVELSSPIDERMAN.json"}'
Installing patch package:
Code:
  curl -v 'http://<PS4 IP>:12800/api/install' --data '{"type":"direct","packages":["http://<local ip>:<local port>/UP9000-CUSA02299_00-MARVELSSPIDERMAN-A0108-V0100_0.pkg","http://<local ip>:<local port>/UP9000-CUSA02299_00-MARVELSSPIDERMAN-A0108-V0100_1.pkg","http://<local ip>:<local port>/UP9000-CUSA02299_00-MARVELSSPIDERMAN-A0108-V0100_2.pkg"]}'
Installing additional content:
Code:
  curl -v 'http://<PS4 IP>:12800/api/install' --data '{"type":"direct","packages":["http://<local ip>:<local port>/UP0001-CUSA09311_00-ULCQUEST00000002.pkg"]}'
Installing theme:
Code:
  curl -v 'http://<PS4 IP>:12800/api/install' --data '{"type":"direct","packages":["http://<local ip>:<local port>/UP0001-CUSA09311_00-ACDNEWTHEME12345.pkg"]}'
Uninstalling game:
Code:
  curl -v 'http://<PS4 IP>:12800/api/uninstall_game' --data '{"title_id":"CUSA02299"}'
Uninstalling patch:
Code:
  curl -v 'http://<PS4 IP>:12800/api/uninstall_patch' --data '{"title_id":"CUSA08344"}'
Uninstalling additional content:
Code:
  curl -v 'http://<PS4 IP>:12800/api/uninstall_ac' --data '{"content_id":"UP0001-CUSA09311_00-ULCPACK000000004"}'
Uninstalling theme:
Code:
  curl -v 'http://<PS4 IP>:12800/api/uninstall_theme' --data '{"content_id":"UP9000-CUSA08344_00-DETROITCHARTHEME"}'
You could also work with tasks themselves (pause, continue, remove, etc), you just need to know task id, it could be retrieved in a response when you send installation commands.

Starting task (tasks are started automatically but you could use this command if you have stopped task manually, for example):
Code:
  curl -v 'http://<PS4 IP>:12800/api/start_task' --data '{"task_id":123}'
Stopping task:
Code:
  curl -v 'http://<PS4 IP>:12800/api/stop_task' --data '{"task_id":123}'
Pausing task:
Code:
  curl -v 'http://<PS4 IP>:12800/api/pause_task' --data '{"task_id":123}'
Resuming task:
Code:
  curl -v 'http://<PS4 IP>:12800/api/resume_task' --data '{"task_id":123}'
Unregistering (removing) task:
Code:
  curl -v 'http://<PS4 IP>:12800/api/unregister_task' --data '{"task_id":123}'
Getting task progress information:
Code:
  curl -v 'http://<PS4 IP>:12800/api/get_task_progress' --data '{"task_id":123}'
Finding task id by content id and sub type:
Code:
  curl -v 'http://<PS4 IP>:12800/api/find_task' --data '{"content_id":"UP1004-CUSA03041_00-REDEMPTION000002","sub_type":6}'
Task sub types:
Code:
  Game=6, AC=7, Patch=8, License=9
:idea: The PKG "Passcode" for GM:S games is 'GvE6xCpZxd96scOUGuLPbuLp8O800B0s' by default.

PS4 - Remote Package Installer - FW5.05
PS4 Remote Package Installer Tutorial (5.05 Jailbreak)
Download: ps4-exploit-host-win-rpitest.zip (4.98 MB)
Download: ps4-exploit-host-win-rpitest-v2.zip (4.99 MB)

Cheers to both and Lil Xo for the news tips earlier today! :beer::beer:
PS4 Remote Package (PKG) Installer & Instructions by Flat_z.jpg
 

Comments

I'm currently developing my own Linux shell script, and I've yet to find a way to add spaces in the json data for package files.

If you notice, none of the examples in flatz' gist tutorial have spaces. I could be wrong, but I don't think they're allowed. :alert:
 
Hi, who know how send multiple pieces PKG install? I send
Code:
curl -v 'http://192.168.1.108:12800/api/install' --data '{"type":"direct","packages":["http://192.168.1.104:8080/EP1004-CUSA09172_00-LANOIRE000000PS4-A0100-V0101.pkg","http://192.168.1.104:8080/EP1004-CUSA09172_00-LANOIRE000000PS4-A0103-V0100.pkg"]}'
and getting
Code:
{ "status": "fail", "error": "Unable to set up prerequisites for package 'http:\/\/192.168.1.104:8080\/EP1004-CUSA09172_00-LANOIRE000000PS4-A0100-V0101.pkg'." }
but url is right
Please help me, want to add it to GUI, but getting this error

And why presence spaces in URL, appears error?
 
From my tests, package files must not contain spaces. There's no workaround except to rename the file, or create a symbolic link. :alert:
 
Can we use it on 4.55 ? I found that it need 1.8 hen? How to. Apply it in. Using local Al-azif to run the exploit.

on 4.55 first pkg installs but immediately close ...second pkg gives me error when i try to install.

how i can make this work on 4.55 ?
 
@lotus78
Explain to me this

Requirements:
  • Any exploit on 4.5x+
  • HEN 1.8 (you could get it from zecoxao's page) or any other kernel payload (it just need to have fPKG stuff and /data mount patches for ShellCore that I've posted recently)
 
@sonik, @irefuse, @IH0kN3m, @Sc0rpion and anyone else who can help.

Can anyone who has used or done a lot of testing with the remote package installer (RPI)
please FTP into their PS4 and check if they have a lot of left over junk files from using remote package installer.

I just checked my /data/ and /user/data/ folder on my PS4 and there were 432 temp files.
the files are pairs of json and png files from the games which I have tested with RPI.
(I have only tested 4 different games, most of the 432 files are just duplicate temp files.)

e.g.
tmp_db497dc8.json
tmp_db497dc8.png
tmp_db0e3433.json
tmp_db0e3433.png

It appears that whenever you remote install a pkg with this it leaves these temp files behind. Can someone else please confirm?
thanks.
 
Thanks @Drata13 for the confirmation.
Glad to know it's not just me.

So it looks like there is a small problem with the hombrew pkg not deleting these temp files after a successful installation.

Its not that much of a big deal for the average user, the 432 files I had only took 73.16MB of space. That means that I must have used the remote installer 216 times while I was doing my testing.
 
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