Category PS3 CFW and Hacks       Thread starter PSXHAX       Start date Aug 3, 2016 at 6:00 PM       25,260       43            
Earlier this year the LibRetro Team released RetroArch v1.3 for PS3, PSP, PS Vita and PlayStation TV and now they are back with a RetroArch 1.3.6+ Beta for PS3 CEX / DEX via Ezi0 and a HENkaku port for PS Vita! (y)

Download: RetroArch.PS3.v1.3.6.PLUS.BETA.FOR.CEX.PS3.pkg (171.5 MB) / RetroArch.PS3.v1.3.6.PLUS.BETA.FOR.DEX.PS3.pkg (278.5 MB) / 2016-08-03_RetroArch.7z (33.0 MB)

Below is a RetroArch v1.3.6+ Beta demo video, and from the official PlayStation 3 release page to quote:

RetroArch 1.3.6+ beta release for PlayStation3!

The PlayStation 3 port is back after it was decommissioned for a long time. Consider this a beta version in anticipation of the upcoming 1.3.7 version which will be further fleshed out.

What doesn’t work yet

This version can be considered a beta release. Here are the current issues:
  • You cannot scan for content as of right now. Instead, for now you should just load content directly from the filesystem.
  • To be able to use zipped ROMs on emulators like SNES9x and other similar emulators, always use ‘Open Archive As Folder’, then select the ROM you want to use. Don’t use ‘Load Archive With Core’ which won’t work for now.
  • If you go to ‘Information’ -> ‘Core Information’, it currently doesn’t show anything. Not a big deal for now but something we will want to fix later on regardless.
  • None of the ‘downloading’ features right now will work in the PS3 port. Our networking stack code for PS3 apparently requires some customizations still. If there are any PS3 devs who can help with this, by all means.
The PS3 version now uses the XMB menu driver, a big step-up from the previous versions’ RGUI menu driver. The font driver we are currently using for PS3 is the default bitmap font, so it doesn’t look as good as it could be, but we are going to be moving over to more fancy font rendering shortly, possibly using stb_font or something similar.

RetroArch 1.3.6+ HENkaku PS Vita.jpgAnd from the official PlayStation Vita release page to quote:

RetroArch 1.3.6+ beta release for PS Vita HENkaku!

Today we are releasing a beta version of RetroArch 1.3.6+ (latest snapshot, release candidate for 1.3.7) for the Playstation3 and PS Vita. Be sure to thank frangarcj for the latter since he went through the trouble of making sure we could make the jump from Rejuvenate to HENKaku in swift order.

How to install

1. Extract the contents of this 7zip archive to a folder somewhere on your PC. This will extract a bunch of vpk files to your harddrive.
2. On the PS Vita/PS TV, make sure the HENkaku exploit has already been installed. Go to the bubble ‘molecularShell’ and start it. Once inside the filebrowser, press ‘Select’ to start the FTP server. Write down the FTP server address you see here.
3. Go back to your desktop PC, start up an FTP client, and input the IP address and port that was displayed on your PS Vita/PS TV. Transfer the vpk files to some place on either ur0: (internal storage) or ux0: (this being your Memory Card).
4. On the PS Vita/PS TV, press circle to go back. Then once back inside the filebrowser, go to the directory where you extracted the vpk files. Install the cores you want.
5. Exit the ‘molecularShell’ program. You should now be back inside the home screen. From here,
RetroArch bubbles should start appearing in the menu. You can now use RetroArch.

How to install ROMs

1. The same way you installed RetroArch. Start ‘molecularShell’, go through the previous section’s steps 2 and 3 again, but this time transfer roms over instead. Then load them from RetroArch.

State of the port

What works
  • (Core-related) CatSFC / SNES. Works fine. Should run at fullspeed for most games (dip to 42fps on Yoshi’s Island intro screen (SuperFX2 game), seems to be fullspeed otherwise).
  • (Core-related) FB Alpha CPS1. Works fine. Fullspeed. Runs all games. Use an older FBA romset.
  • (Core-related) FB Alpha CPS2. Works fine. Fullspeed. Runs all the big CPS2 ROMs. Use an older FBA romset.
  • (Core-related) FB Alpha Neo Geo. Works fine. Fullspeed. Not all big ROMs will work right now though. KOF 96 could be loaded (about 23/24MB). Might have to play around with heap to be able to get bigger ROMs to load. For now expect same size limitations as the Wii port. Hopefully we can get past this soon.
  • (Core-related) FCEUmm. Works fine. Fullspeed.
  • (Core-related) Genesis Plus GX. Works fine. Fullspeed.
  • (Core-related) Mednafen Neo Geo Pocket Color. Works fine. Framerate at around 52/53fps. There might be a new Neo Geo Pocket Color core coming soon (not Mednafen NGP) which would run at fullspeed with no problems.
  • (Core-related) Handy / Lynx. Works fine. Fullspeed.
  • (Core-related) Mednafen Wonderswan. Works fine. Fullspeed.
  • (Core-related) Mednafen Virtual Boy. Works. Too slow (around 26fps). Corrupted pitch (likely due to 32bit color). Speedups/idle loop optimization hacks MIGHT bring this fullspeed later on.
  • (Core-related) NXEngine / Cave Story. Works fine. Fullspeed.
What doesn’t work
  • ROMS have to be currently unzipped now (EXCEPT for the FB Alpha ROMs).
  • No core switching yet from inside RetroArch. For now, each core is a standalone program.
  • Add Content -> Download Content currently doesn’t work. If you do try it, you might have to restart.
  • History list doesn’t work yet.
  • Save states can be saved, but cannot be loaded yet. We need to figure out why.
  • Threading needs to be still implemented.
  • (Core-related) 2048 core. ‘Start content’ does not work yet like it should. Wait until we fix this.
  • (core-related) Prboom/Doom core. Crashes after loading a Doom WAD. Wait until we fix this.
  • (Core-related) Picodrive core. Crashes after loading a ROM. Wait until we fix this.
  • (Core-related) QuickNES core. Doesn’t load a ROM. Wait until we fix this.
  • (Core-related) Gambatte core. Doesn’t load a ROM. Wait until we fix this.
  • (Core-related) SNES9x Next core. Doesn’t load a ROM. Wait until we fix this. Will likely be too slow compared to CatSFC anyway, so not sure if worth it for Vita.
  • (Core-related) DOSBox core. Haven’t tried this yet. Likely too slow to be worthwhile.
Future plans
  • More cores, fix remaining cores that are broken.
  • Try to get Cg runtime working so we can have Cg shaders running.
  • Try to get multiple gamepads working on PS TV.
  • More.
A sneak peek at 1.3.7 features

Since this is a current nightly snapshot release, PS3 and Vita users are able to get a sneak peek at some of the features that will be part of RetroArch 1.3.7 for the other platforms.
  • Improved error handling. When loading the wrong ROM into a core, most cores should be able to now gracefully exit instead of just quitting or crashing RetroArch.
  • Much more complete info message system. Press ‘Select’ on any entry and 99% of the time it should show you a handy help message explaining to you what each setting does. The ‘English’ language setting is currently the one that is most complete, for all other languages we need to wait until translators have finished adding all the help messages in their own language.
RetroArch 1.3.6+ PS3.jpg
:idea: Reminder: Those without a Verified Badge yet on Discord to access the private areas we recommend Joining Us! Why? The waiting process takes a week for new Members, and there's a lot we're unable to share on public forums including the latest PS4 PKG Games. 🏴‍☠️



Staff Member
Hmm.. according to the wiki it sounds like it may be a formatting mismatch perhaps.

SCE_NP_DRM_ERROR_FORMAT - 0x80029530 "An error occurred during the copy operation." e.g.:when using export function to PSP (mal formed iso.bin.edat/EBOOT.PBP).

"An error occurred during the start operation." e.g.: CONTENT_ID don t match.

You're using the CEX PKG from above in Rebug correct?


Hmm.. according to the wiki it sounds like it may be a formatting mismatch perhaps.

SCE_NP_DRM_ERROR_FORMAT - 0x80029530 "An error occurred during the copy operation." e.g.:when using export function to PSP (mal formed iso.bin.edat/EBOOT.PBP).

"An error occurred during the start operation." e.g.: CONTENT_ID don t match.

You're using the CEX PKG from above in Rebug correct?
Yes I am. Although i had an older version of RetroArch installed, i uninstalled/ deleted that. Maybe some settings are still stored somewhere. Worst-Case-Scenario i'll re-install Rebug firmware and RetroArch or wait for a newer release. Thanks for your help! :)


Staff Member
Here are some more RetroArch PS3 updates from Ezio_PS, to quote:

New ps3 builds available (nightly 2016-10-06):
There's a bunch of improvements than the previous build, so here it's a changelog including some of them:
  • 2 new cores available, 2048 and 81
  • per core configs aren't longer supported (removed)
  • save override game and save override core are now on the main menu
  • utf-8 support for the language
  • new feature 'remove from playlist'
  • new features 'hide tabs' and 'hide advanced settings'
  • renamed some cores such as snes9x and fbalpha
  • prosystem now supports all the commercial available roms
  • fixed savestates for snes9x2010
  • netplay is now on the main menu and it's working
  • updated assets, cores, database, info files
  • updated some translations
If you get troubles, you could need to delete your config file. The update is recommended, enjoy.


Libretro developers team
Libretro and RetroArch contributors
Emu developers behind the cores


Anyone else finding snes9x2010 to be running slower than the last official build of RetroArch? I get very slight frame/audio lag every few seconds in Super Mario World, which I had never gotten before in the old build (did full play through).


Staff Member
Here are a few RetroArch 1.4.0 updates from libretro (Blog) for those interested:

Download: PlayStation Vita Nightly Builds

To quote from their Patreon page: Upgraded forums, open beta RetroArch 1.4.0 imminent!

"We have upgraded our forums. All existing users can log on to this new forum, but they will be asked to reset their password.

We hope you enjoy all the new features!

Because we want to make RetroArch 1.5.0 even better and it's taking longe than expected, we are going to be releasing an open beta release of RetroArch 1.4.0 soon! The aim is that by user feedback we can put out a 1.5.0 release shortly after!"
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