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PS3 CFW and Hacks       Thread starter PSXHAX       Start date Aug 3, 2016 at 6:00 PM       30,149       47      
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Earlier this year the LibRetro Team released RetroArch v1.3 for PS3, PSP, PS Vita and PlayStation TV and now they are back with a RetroArch 1.3.6+ Beta for PS3 CEX / DEX via Ezi0 and a HENkaku port for PS Vita! (y)

Download: RetroArch.PS3.v1.3.6.PLUS.BETA.FOR.CEX.PS3.pkg (171.5 MB) / RetroArch.PS3.v1.3.6.PLUS.BETA.FOR.DEX.PS3.pkg (278.5 MB) / 2016-08-03_RetroArch.7z (33.0 MB)

Below is a RetroArch v1.3.6+ Beta demo video, and from the official PlayStation 3 release page to quote:

RetroArch 1.3.6+ beta release for PlayStation3!

The PlayStation 3 port is back after it was decommissioned for a long time. Consider this a beta version in anticipation of the upcoming 1.3.7 version which will be further fleshed out.

What doesn’t work yet

This version can be considered a beta release. Here are the current issues:
  • You cannot scan for content as of right now. Instead, for now you should just load content directly from the filesystem.
  • To be able to use zipped ROMs on emulators like SNES9x and other similar emulators, always use ‘Open Archive As Folder’, then select the ROM you want to use. Don’t use ‘Load Archive With Core’ which won’t work for now.
  • If you go to ‘Information’ -> ‘Core Information’, it currently doesn’t show anything. Not a big deal for now but something we will want to fix later on regardless.
  • None of the ‘downloading’ features right now will work in the PS3 port. Our networking stack code for PS3 apparently requires some customizations still. If there are any PS3 devs who can help with this, by all means.
The PS3 version now uses the XMB menu driver, a big step-up from the previous versions’ RGUI menu driver. The font driver we are currently using for PS3 is the default bitmap font, so it doesn’t look as good as it could be, but we are going to be moving over to more fancy font rendering shortly, possibly using stb_font or something similar.

RetroArch 1.3.6+ HENkaku PS Vita.jpgAnd from the official PlayStation Vita release page to quote:

RetroArch 1.3.6+ beta release for PS Vita HENkaku!

Today we are releasing a beta version of RetroArch 1.3.6+ (latest snapshot, release candidate for 1.3.7) for the Playstation3 and PS Vita. Be sure to thank frangarcj for the latter since he went through the trouble of making sure we could make the jump from Rejuvenate to HENKaku in swift order.

How to install

1. Extract the contents of this 7zip archive to a folder somewhere on your PC. This will extract a bunch of vpk files to your harddrive.
2. On the PS Vita/PS TV, make sure the HENkaku exploit has already been installed. Go to the bubble ‘molecularShell’ and start it. Once inside the filebrowser, press ‘Select’ to start the FTP server. Write down the FTP server address you see here.
3. Go back to your desktop PC, start up an FTP client, and input the IP address and port that was displayed on your PS Vita/PS TV. Transfer the vpk files to some place on either ur0: (internal storage) or ux0: (this being your Memory Card).
4. On the PS Vita/PS TV, press circle to go back. Then once back inside the filebrowser, go to the directory where you extracted the vpk files. Install the cores you want.
5. Exit the ‘molecularShell’ program. You should now be back inside the home screen. From here,
RetroArch bubbles should start appearing in the menu. You can now use RetroArch.

How to install ROMs

1. The same way you installed RetroArch. Start ‘molecularShell’, go through the previous section’s steps 2 and 3 again, but this time transfer roms over instead. Then load them from RetroArch.

State of the port

What works
  • (Core-related) CatSFC / SNES. Works fine. Should run at fullspeed for most games (dip to 42fps on Yoshi’s Island intro screen (SuperFX2 game), seems to be fullspeed otherwise).
  • (Core-related) FB Alpha CPS1. Works fine. Fullspeed. Runs all games. Use an older FBA romset.
  • (Core-related) FB Alpha CPS2. Works fine. Fullspeed. Runs all the big CPS2 ROMs. Use an older FBA romset.
  • (Core-related) FB Alpha Neo Geo. Works fine. Fullspeed. Not all big ROMs will work right now though. KOF 96 could be loaded (about 23/24MB). Might have to play around with heap to be able to get bigger ROMs to load. For now expect same size limitations as the Wii port. Hopefully we can get past this soon.
  • (Core-related) FCEUmm. Works fine. Fullspeed.
  • (Core-related) Genesis Plus GX. Works fine. Fullspeed.
  • (Core-related) Mednafen Neo Geo Pocket Color. Works fine. Framerate at around 52/53fps. There might be a new Neo Geo Pocket Color core coming soon (not Mednafen NGP) which would run at fullspeed with no problems.
  • (Core-related) Handy / Lynx. Works fine. Fullspeed.
  • (Core-related) Mednafen Wonderswan. Works fine. Fullspeed.
  • (Core-related) Mednafen Virtual Boy. Works. Too slow (around 26fps). Corrupted pitch (likely due to 32bit color). Speedups/idle loop optimization hacks MIGHT bring this fullspeed later on.
  • (Core-related) NXEngine / Cave Story. Works fine. Fullspeed.
What doesn’t work
  • ROMS have to be currently unzipped now (EXCEPT for the FB Alpha ROMs).
  • No core switching yet from inside RetroArch. For now, each core is a standalone program.
  • Add Content -> Download Content currently doesn’t work. If you do try it, you might have to restart.
  • History list doesn’t work yet.
  • Save states can be saved, but cannot be loaded yet. We need to figure out why.
  • Threading needs to be still implemented.
  • (Core-related) 2048 core. ‘Start content’ does not work yet like it should. Wait until we fix this.
  • (core-related) Prboom/Doom core. Crashes after loading a Doom WAD. Wait until we fix this.
  • (Core-related) Picodrive core. Crashes after loading a ROM. Wait until we fix this.
  • (Core-related) QuickNES core. Doesn’t load a ROM. Wait until we fix this.
  • (Core-related) Gambatte core. Doesn’t load a ROM. Wait until we fix this.
  • (Core-related) SNES9x Next core. Doesn’t load a ROM. Wait until we fix this. Will likely be too slow compared to CatSFC anyway, so not sure if worth it for Vita.
  • (Core-related) DOSBox core. Haven’t tried this yet. Likely too slow to be worthwhile.
Future plans
  • More cores, fix remaining cores that are broken.
  • Try to get Cg runtime working so we can have Cg shaders running.
  • Try to get multiple gamepads working on PS TV.
  • More.
A sneak peek at 1.3.7 features

Since this is a current nightly snapshot release, PS3 and Vita users are able to get a sneak peek at some of the features that will be part of RetroArch 1.3.7 for the other platforms.
  • Improved error handling. When loading the wrong ROM into a core, most cores should be able to now gracefully exit instead of just quitting or crashing RetroArch.
  • Much more complete info message system. Press ‘Select’ on any entry and 99% of the time it should show you a handy help message explaining to you what each setting does. The ‘English’ language setting is currently the one that is most complete, for all other languages we need to wait until translators have finished adding all the help messages in their own language.
RetroArch 1.3.6+ PS3.jpg



Staff Member
RetroArch 1.5.0 is now released, with details from their Blog to quote:
RetroArch 1.5.0 has just been released!

Where to get it?

You can get the latest version here.

On Android, you can expect version 1.5.0 to be downloadable on the Google Play Store later today. If you want to install the APK manually, you can do so by downloading it from the URL linked to above.

Changes since last version (1.4.1)
  • MOBILE: Single-tap for menu entry selection
  • MOBILE: Long-tap a setting to reset to default
  • ANDROID: Autoconf fallback
  • ANDROID: Mouse support / Emulated mouse support
  • AUTOCONF: Fix partial matches for pad name
  • CHEEVOS: Fix crashes in the cheevos description menu
  • CHEEVOS: WIP leaderboards support
  • COMMON: Threading fixes
  • COMMON: 9-slice texture drawing support
  • CORETEXT/APPLE: Ability to load menu display font drivers and loading of custom font.
  • DOS: Add keyboard driver
  • DOS: Improve color accuracy and scaling
  • GUI: Various settings are now only visible when advanced settings is enabled
  • GUI: Allow changing icon theme on the fly
  • GUI: Add a symbol page in the OSK (Onscreen Keyboard)
  • GUI: Better dialogs for XMB
  • LOCALIZATION: Add/update Korean translation
  • LOCALIZATION: Rewrite German translation
  • LOCALIZATION: Update several English sublabels
  • LOCALIZATION: Update several Japanese labels
  • NET: Allow manual netplay content loading
  • NET: Announcing network games to the public lobby is optional now
  • NET: Bake in miniupnpc
  • NET: Fix netplay join for contentless cores
  • NET: LAN games show next to lobbies with (LAN) and connect via the private IP address
  • NET: Use new lobby system with MITM (Man In The Middle) support
  • NET: Fix netplay rooms being pushed on the wrong tab
  • NUKLEAR: Update to current version
  • SCANNER: Always add 7z & zip to supported extensions
  • VULKAN: Find supported composite alpha in swapchain
  • VULKAN: Add snow/bokeh shader pipeline effects – at parity with GL now
  • WIIU: Keyboard support
  • WINDOWS: Logging to file no longer spawns an empty window
  • WINDOWS: Fix loading of core/content via file menu
We’ll go into some of the important features in more detail below.

UPNP support out of the box! (Windows/MacOS/Linux/Android/iOS)

Previously, in order for netplay to work, you as the hoster would need to manually port forward on your router. Starting with version 1.5.0, RetroArch now supports UPNP out of the box! If you have a home network router that supports UPNP, you should now be able to host netplay games without having to manually open ports on your router!

NOTE: The platforms that come with UPNP support out of the box as of this point includes: Android, MacOS, Linux, iOS, and Windows. If you have a version of RetroArch for any other platform, it’s likely it does not have UPNP support, and therefore you would still need to fallback on manual port forwarding if you want to host a game.

Menu improvements

An often-heard complaint was that touch navigation on mobile devices was not intuitive enough. You had to double tap in order to select an entry instead of being able to single tap which is the norm for most mobile programs out there.

We have changed this so that you now only have to single tap. Also, you can now ‘long-tap’ a setting in order to ‘reset’ it to default. This is useful in case you are tinkering with some setting using touch and you want to set it back to its default setting.

Other new features – changing the icon theme now works on-the-fly, so you no longer need to restart RetroArch for these changes to take effect.

Android controller detection improvements

If RetroArch cannot find a preconfigured entry for your gamepad on Android, it will now try to use the Android standard default controls for the gamepad instead. This should help with a bunch of gamepads that are lacking a current autoconfiguration file, and should prevent the user from having to manually setup the controls.

Vulkan improvements

Previously, the menu effects ‘Snow’ and ‘Bokeh’ were not available if you were running RetroArch with the Vulkan video driver enabled. Now you can use them with Vulkan as well!

In case you don’t know how to access these, go to Settings -> User Interface -> Menu -> Menu Shader Pipeline.


Staff Member
RetroArch 1.6.0 is now released, with details from their Blog to quote: RetroArch 1.6.0 – Released!

PS3 port

Sony might have just ended production of the PlayStation3 in Japan as of two days ago, but we are still supporting it for RetroArch regardless! The last stable release for RA PS3 was back in 1.3.6 days, so the remaining diehard PS3 jailbroken users will be glad to hear that 1.6.0 is available for PS3 right now!

We are only supplying the DEX version. We will assume PS3 repackers will be able to make a CEX version out of this.

Downloads: RetroArch - All Platforms / RetroArch.PS3.DEX.PS3.pkg / RetroArch.PS3.CEX.PS3.pkg


Here is a changelog of most of the things that changed:
  • AUTOSAVE/SRAM - Fix bug #3829 / #4820 (
  • ENDIANNESS: Fixed database scanning. Should fix scanning on PS3/WiiU/Wii, etc.
  • NET: Fix bug #4703 (
  • ANDROID: Runtime permission checking
  • ANDROID: Improve autoconf fallback
  • ANDROID: Improve shield portable/gamepad device grouping workaround
  • ANDROID: Allow remotes to retain OK/Cancel position when menu_swap_ok_cancel is enabled
  • LOCALIZATION: Update/finish French translation
  • LOCALIZATION: Update German translation
  • LOCALIZATION: Update Japanese translation
  • LOCALIZATION/GUI: Korean font should display properly now with XMB/MaterialUI’s default font
  • MENU: Improved rendering for XMB ribbon; using additive blending (Vulkan/GL)
  • OSX/MACOS: Fixes serious memory leak
  • WINDOWS: Added WASAPI audio driver for low-latency audio. Both shared and exclusive mode.
  • WINDOWS: Added RawInput input driver for low-latency, low-level input.
  • WINDOWS: Core mouse input should be relative again in cores
  • MISC: Various frontend optimizations.
  • VIDEO: Fix threaded video regression; tickering of menu entries would no longer work.
  • WII: Fix crashing issues which could occur with the dummy core
  • WIIU: HID Controller support
  • WIIU: XMB/MaterialUI menu driver support
  • WIIU: Initial network/netplay support
  • LOBBIES: Fallback to filename based matching if no CRC matches are found (for people making playlists by hand)
  • LOBBIES: GUI refinement, show stop hosting when a host has been started, show disconnect when playing as client
  • LOBBIES: if the game is already loaded it will try to connect directly instead of re-loading content (non-fullpath cores only)
  • LOBBIES: unify both netplay menus
  • THUMBNAILS: Thumbnails show up now in Load Content -> Collection, Information -> Database
  • VITA: Fix slow I/O
  • VITA: Fix 30fps menu (poke into input now instead of reading the entire input buffer which apparently is slow)
  • VITA: Fix frame throttle
  • VULKAN: Unicode font rendering support. Should fix bad character encoding for French characters, etc.
  • VULKAN: Fix some crashes on loading some thumbnails
  • AUDIO: Audio mixer support. Mix up to 8 streams with the game’s audio.


Staff Member
RetroArch 1.6.3 is released by libretro, with details from their Blog:

Download: Downloads (Main) / RetroArch.PS3.DEX.PS3.pkg (406 MB) / RetroArch.PS3.CEX.PS3.pkg (198.0 MB) / RetroArch.PS3.ODE.PS3.iso (212.1 MB) via Ezio_PS to quote:

This version is better than 1.6.0 since prosystem core works again fully.

Recently (about 2 days ago) ngp core has been fixed and it is again working on ps3 after several years. Latest time i saw it working was on RA if i remember good. Anyway i'll build a little pkg including the fixed core in the next days, so ps3 users can enjoy again with it.

Also from Ezio: Here it's the fix for ngp core.
Just install the fix over your RetroArch 1.6.3 installation.

RetroArch 1.6.3 – Released!

General changelog
  • IOS: Fix GL regression – 32bit color format cores were no longer rendering
  • CHEEVOS: Add support for N64 cheevos and other small fixes.
  • CHEEVOS: Add ‘Achievements -> Achievements Verbose Mode’. Ability to display cheevos related messages in OSD, useful for RetroAchievements users.
  • AUDIO: Audio mixer’s volume can now be independently increased/decreased, and muted.
  • AUDIO: Mute now no longer disables/enables audio but instead properly mutes the audio volume. Mute is also independent from the audio mixer volume.
  • INPUT: Add mouse index selection; ability now to select between different mice
  • INPUT: Fix ‘All Users Control Menu’ setting
  • LINUX: Add a tinyalsa audio driver. Doesn’t require asoundlib, should be self-contained and lower-level.
  • LOBBIES: Announce the RetroArch version too
  • LOCALIZATION: Add Traditional Chinese translation
  • LOCALIZATION: Update French translation
  • LOCALIZATION: Update Italian translation
  • LOCALIZATION: Update Japanese translation
  • LOCALIZATION: Update Russian translation
  • MENU: Add ‘User Interface -> Views’. Ability to display/hide online updater and core updater options.
  • NETPLAY: Disconnecting one client shouldn’t cause everyone to disconnect anymore
  • NETWORK: SSL/TLS support, disabled by default
  • SCANNER: Fix PS1 game scanning
  • SCANNER: Move content list builder into scanner task with progress, fixes menu freeze with large playlists
  • SDL2: Fix ‘SDL2 driver does not see the hat on wired Xbox 360 controller”
  • SETTINGS: Fix regression ‘Custom Viewport is no longer overridable per-core or per-game’
  • VITA: Add cheevos support
  • VITA: Add support for external USB if mounted
  • WAYLAND: Fix menu mouse input
  • WII: Add support for single-port ‘PS1/PS2 to USB controller adapter’


Staff Member
Here's another update to RetroArch 1.6.6 by libretro, with details from their Blog to quote:

Download: RetroArch.PS3.DEX.PS3.pkg (353 MB) / RetroArch.PS3.CEX.PS3.pkg (245 MB) / RetroArch.PS3.ODE.PS3.iso (261 MB) / RetroArch (All Platforms)

General changelog
  • 3DS: Fixes serious performance regression that affected every core; rewind was always implicitly enabled.
  • AUDIO: MOD/S3M/XM sound should now be properly mixed in with the core’s sound.
  • GUI: Visual makeover of MaterialUI.
  • GUI: Added ‘Music’, ‘Images’ and ‘Video’ collection options to RGUI/MaterialUI.
  • GUI: Allow the user to add ‘Favorites’.
  • GUI: Allow the user to rename entries.
  • GUI: Performance optimizations for XMB menu driver.
  • LOCALIZATION: Update Italian translation
  • INPUT: Overlay controller response – when we press buttons on the gamepad or keyboard, the corresponding buttons on the overlay will be highlighted as well.
  • NETBSD: Silence some compilation warnings.
  • COMMON: Fixed bug ‘Deleting an entry from a playlist would not update the list view inside XMB’.
  • COMMON: Fix inet_ntop_compat on *nix
If you want to read about the latest bounty and core updates, read this post instead here.



Staff Member
Another quick update to RetroArch 1.6.7 by libretro, with details from their Blog to quote:

Download: RetroArch.PS3.DEX.PS3.pkg (353 MB) / RetroArch.PS3.CEX.PS3.pkg (245 MB) / RetroArch.PS3.ODE.PS3.iso (261 MB) / All Platforms

NOTE: This is a bugfixed and spit-and-polish update. The initial release notes below are still from the 1.6.6 release.

General changelog
  • SCANNER: Fix directory scanning.
  • SCANNER: Fix file scanning.
  • COMMON: Fix ‘Disk Image Append’ option.
  • FREEBSD: Compatibility fixes for Video4Linux2 camera driver.
  • GUI: (MaterialUI) Add disk image append icons.
  • GUI: (MaterialUI) Improve word wrapping when menu icons are enabled.
  • GUI: (MaterialUI) Add User Interface -> Appearance -> Menu Icons Enable. You can turn on/off the icons on the lefthand side of the menu entries.
  • GUI: Performance optimizations for XMB menu driver – only calculates visible items.
  • LOCALIZATION: Update Italian translation.
Core updates since previous version (1.6.6)
  • Picodrive should hopefully work now again on Android after notaz‘ updates.
  • Beetle PSX’s OpenGL renderer should now work on various AMD GPUs thanks to rz5‘s efforts. There were previously some black screen issues on certain non-Polaris AMD GPUs.
  • Beetle PSX – Fixed bugs (geometry updates had max width and height unset, other ones) (by albertofustinoni).
  • Beetle Saturn – Unloading game leaves core unusable fix (by albertofustinoni).
  • Beetle Supergrafx – add turbo on/off for 2-button controller mode (by retrowertz).
  • Prosystem – NTSC Color Palette updates and DB updates (by underball).

From Ezio_PS, to quote: It have had compilation issues so it wasn't anymore included on the ps3 builds.

Anyway developer Zar fixed them, so here it's: mame20039.

Download: mame2003-RetroArch-CEX-v1.6.7.pkg (187.5 MB)

It's a standalone pkg so you can install it separately from main app if you want.


Staff Member
Here are some more RetroArch 1.6.8 and 1.6.9 Hotfix updates by libretro, with details from their Blog to quote:

Download: PS3 v1.6.9 (DEX) / PS3 v1.6.9 (CEX) / PS3 v1.6.9 (ODE) / PSP v1.6.9 / PS Vita / TV v1.6.9 / All Platforms

General Changelog
  • Audio: Fix the Audio DSP picker
  • CHEEVOS: Add support for Atari Lynx cheevos.
  • CHEEVOS: Add support for RetroAchievements Leaderboards.
  • GUI: (MaterialUI) Fix crash that happened on context reset with Vulkan.
  • GUI: (MaterialUI) Skip querying and drawing items that are not visible; Cache content height and bbox calculation.
  • GUI: (MaterialUI) Fix entry box highlight calculation.
  • GUI: (XMB) Skip drawing the fading list when it is already transparent. Optimization.
  • GUI: (XMB) Comment out visible item calculation in xmb_draw_items().
  • GUI: (RGUI) Prevent crashes when using a non-English language reliant on UTF8.
  • GUI: Add menu option for OSD background color.
  • GUI: Add menu option for OSD text color.
  • GUI: Add menu option to remove frame count from OSD.
  • GUI: Allow wraparound of int/float settings when pressing the left key
  • INPUT/LIBRETRO: Add support for more mouse buttons (buttons 4/5)
  • INPUT/LIBRETRO: Add support for analog buttons
  • INPUT: Always show the controls menu even if descriptors are not set
  • INPUT: Fix input descriptors not being set on cores that don’t implement the controllers interface
  • INPUT: Apply descriptors only for the amount of cores the core supports
  • INPUT: Implement keyboard to gamepad input remapping (limited to one gamepad device for now)
  • INPUT: Fix absolute mouse move handling on the winraw driver
  • INPUT: Ignore keyboard input if window is not active on udev driver
  • INPUT: Sanitize the filenames of autoconfig profiles before saving
  • LOBBIES: Fix crash on navigating left / right from the lobby menu
  • LOCALIZATION: Update Dutch translation
  • LOCALIZATION: Update Italian translation.
  • LOCALIZATION: Update Japanese translation.
  • LOCALIZATION: Update Portuguese-Brazilian translation.
  • LOCALIZATION: Update Russian translation.
  • LINUX/ARMHF: Set buildbot updater URL to armhf location instead of blank string
  • LINUX/PI: Broadcom VC4: Add Videocore config option
  • LINUX/UDEV: Fix RetroArch reads keyboard input when not focused with the udev input driver.
  • NETPLAY: Fix disconnection not fully deinitializing Netplay.
  • NETPLAY: Fix lan rooms when there is more than one room
  • NETPLAY: Fix lan rooms on systems where all addresses are treated as IPv6
  • COMMON: Fix clear/free loop conditionals in playlists.
  • WINDOWS/GDI: Fix flickering of text.
  • WINDOWS/GDI: Fix graphics corruption on Windows 98
  • WINDOWS/GDI: Allow compiling without DirectInput8 for NT support
  • WINDOWS/WGL: Try to use wglSwapLayerBuffers instead of SwapBuffers if possible (for more optimal performance).
  • WINDOWS: Fix menubar text corruption on Japanese locale systems
  • WINDOWS: Support Unicode file I/O (can now display CJK characters in file browser for example).
  • WINDOWS: Support Windows 95, NT3.51, NT4
  • WINDOWS: add Makefile.griffin targets for msvc6,2003,2005,2010,2012,2013
  • WII: Use custom, embedded libogc ***.
  • WIIU: Initial touchscreen support for WiiU gamepad.
  • WIIU: Add Cheevos support.
  • SCANNER: Fix archive scanning.
  • SCANNER: Support CHD files.
  • SCANNER: Support Gamecube ISO scanning.
  • SCANNER: Use primary data track of disc images for CRC lookups rather than cue files. This is slower but finds matches more reliably, and is necessary for CHD files to work at all. Update your databases!
  • SCANNER: Fall back on looking inside archives when matching MAME/FBA content (most recent cores only). If you had difficulty with content being detected before, you may have better luck now. Update your databases and core info!


can you please try to make psX core for ps3? currently there's very limited way to play psX .bin's on 4.82/4.81 cfw's and it's very difficult to find .bins that work.


If I Can Help You I Will
Senior Member
Install either cex or dex retroarch depending on your cfw from here:

FTP or put multi roms folder onto a usb stick then plug in to your ps3

If you need help installing watch this video:

Download: ROM Pack

This pack contains:
  • atari 2600 - 1898 roms
  • atari lynx - 300 roms
  • bandai wonderswan - 112 roms
  • bandai wonderswan color - 95 roms
  • cps1 - 136 roms
  • cps2 - 240 roms
  • cps3 - 8 roms
  • gameboy - 1607 roms
  • gameboy color - 1423 roms
  • nes - 2724 roms
  • gameboy advance - 165 roms
  • virtual boy - 26 roms
  • pc engine turbo gfx - 1891 roms
  • sega 32x - 60 roms
  • sega Genesis/megadrive - 1699 roms
  • sega master system - 321 roms
  • super nintendo snes - 779
  • sega game gear - 497 roms
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