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Random Stuff       Thread starter PSXHAX       Start date Jul 25, 2019 at 4:26 AM       5,248       3      
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PlayStation scene developers Gh0stBlade and zdimension have been working on a project known as TOMB5 to decompile Tomb Raider: Chronicles initially released on PlayStation (PS1) in November 2000 by Eidos Interactive and translate the disassembled code to C source code! 🤓

Below is where they're currently at with it, and if you'd like to lend a hand refer to the CONTRIBUTING.md. :tup:

Download: TOMB5-x86-RELEASE-c2297.zip (6.92 MB) / GIT

Here's all the details from the README.md: Decompile Tomb Raider: Chronicles (TOMB5)

Platform Build State
Windows (PSXPC_N) Build: Passing
Linux (PSXPC_N) Build: Passing
Linux (PSXPC_N) Build: Failing
PSX Build: Passing
Disclaimer

This project may be abandoned at any time, use this product at your own risk.

What is this?

This repository contains decompiled code for the game Tomb Raider: Chronicles. All decompiled code is based off the final PlayStation and PC version. The goal is to decompile as much as possible since the original source code is reportedly lost.

It is not expected for decompiled code to be 1:1 with the original source code. However, functionality wise it will be the same. Further debugging of the original PlayStation version at a later phase will help map out any existing bugs.

All information (variable, file names, method names and data structures) have been obtained from debugging symbols (.SYM, .MAP), TRosettastone 3.0 and GAMEWAD.OBJ.

What are the current goals?

Current goals include decompiling all code up until the title screen sequence, ensuring it's fully correct then proceeding to decompiling in-game code. At this point in time the most critically required parts of code reside within the "GAME" folder.

Usage

Assuming you have compiled the most recent code or downloaded the latest binaries from appveyor (artifacts). Simply put your Tomb Raider: Chronicles PlayStation disc into your PC. At this point you'll need to copy all the files from the root of the CD to the same folder as MAIN.EXE.

The codebase is currently based off the final NTSC version of Tomb Raider: Chronicles and final PC version. This means that other localised versions may not be supported.

How long will this take?

Depending on the amount of contributors it could take years.

Feel free to contact me on this: Discord server channel #TOMB5-decompile

Credits
  • Gh0stBlade: Lead Programmer (PSX/PSXPC_N).
  • zdimension: Programmer (PSX/PSXPC_N,PC).
  • Stohrendorf: Symdump tool creator.
  • smf: GTE code for PSXPC_N code path.
  • You?
Cheers to @IceBlade for the tip off, and if anyone else has news you'd like to see here feel free to Contact Us and we'll do our best to help pass it along! 🍻
TOMB5 Tomb Raider Chronicles Decompiled Code Disassembly Project.jpg
 

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